Godot Engine – Multi-platform 2D and 3D game engine
Go to file
Rémi Verschelde f33a81977b
Merge pull request #96742 from m4gr3d/check_openxr_automatic_permissions_request
[Android editor] Limit when OpenXR runtime permissions are requested
2024-09-12 09:17:51 +02:00
.github Improve support for XR projects 2024-09-06 00:35:50 -07:00
core Merge pull request #95292 from aaronp64/is_parent_class_perf 2024-09-12 09:17:39 +02:00
doc Merge pull request #92916 from Naros/expose-update-docs-from-script 2024-09-12 09:17:35 +02:00
drivers Merge pull request #96822 from stuartcarnie/sgc/metal_out_of_bounds 2024-09-11 12:35:20 +02:00
editor Merge pull request #92916 from Naros/expose-update-docs-from-script 2024-09-12 09:17:35 +02:00
main Merge pull request #96760 from RandomShaper/wtp_langs_exit_thread 2024-09-11 12:35:07 +02:00
misc Add support for non-blocking IO mode to `OS.execute_with_pipe`. 2024-09-06 14:16:39 +03:00
modules Fix issue with GDScript binary tokens being non-deterministic 2024-09-11 14:58:08 +02:00
platform Merge pull request #96742 from m4gr3d/check_openxr_automatic_permissions_request 2024-09-12 09:17:51 +02:00
scene Merge pull request #96305 from Jordyfel/scroll-container-min-size 2024-09-12 09:17:47 +02:00
servers Merge pull request #95473 from Chaosus/shader_fix_switch_bugs 2024-09-12 09:17:43 +02:00
tests Merge pull request #93856 from timothyqiu/expression-period 2024-09-11 12:34:39 +02:00
thirdparty thorvg: Update to 0.14.9 2024-09-06 22:08:02 +02:00
.clang-format
.clang-tidy
.editorconfig
.git-blame-ignore-revs
.gitattributes
.gitignore
.mailmap
.pre-commit-config.yaml
AUTHORS.md
CHANGELOG.md
CONTRIBUTING.md
COPYRIGHT.txt
DONORS.md
LICENSE.txt
LOGO_LICENSE.txt
README.md
SConstruct [Buildsystem] Improve cache handling 2024-09-09 16:36:56 +02:00
gles3_builders.py
glsl_builders.py
godot.manifest
icon.png
icon.svg
icon_outlined.png
icon_outlined.svg
logo.png
logo.svg
logo_outlined.png
logo_outlined.svg
methods.py [Buildsystem] Improve cache handling 2024-09-09 16:36:56 +02:00
platform_methods.py
pyproject.toml
scu_builders.py
version.py

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate TODOs