godot/platform/ios
Pedro J. Estébanez 12a519bae2 Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
Credit and thanks to @bruzvg for multiple build fixes, update of 3rd-party items and MinGW support.

Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2023-12-20 19:18:08 +01:00
..
api
doc_classes
export
app_delegate.h
app_delegate.mm
detect.py
device_metrics.h
device_metrics.m
display_layer.h
display_layer.mm
display_server_ios.h Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts 2023-12-20 19:18:08 +01:00
display_server_ios.mm Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts 2023-12-20 19:18:08 +01:00
godot_app_delegate.h
godot_app_delegate.m
godot_ios.mm
godot_view_renderer.h
godot_view_renderer.mm
godot_view.h
godot_view.mm
ios.h
ios.mm
joypad_ios.h
joypad_ios.mm
key_mapping_ios.h
key_mapping_ios.mm
keyboard_input_view.h
keyboard_input_view.mm
main.m
os_ios.h Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts 2023-12-20 19:18:08 +01:00
os_ios.mm Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts 2023-12-20 19:18:08 +01:00
platform_config.h
platform_gl.h
README.md
SCsub
tts_ios.h
tts_ios.mm
view_controller.h
view_controller.mm
vulkan_context_ios.h Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts 2023-12-20 19:18:08 +01:00
vulkan_context_ios.mm Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts 2023-12-20 19:18:08 +01:00

iOS platform port

This folder contains the C++, Objective-C and Objective-C++ code for the iOS platform port.

See also misc/dist/ios_xcode folder for the Xcode project template used for packaging the iOS export templates.

Documentation