godot/servers/physics_2d
Juan Linietsky 2e73be99d8 Lots of work on Audio & Physics engine:
-Added new 3D stream player node
-Added ability for Area to capture sound from streams
-Added small features in physics to be able to properly guess distance to areas for sound
-Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children
-Fixed KinematicBody API to make it the same as 2D.
2017-07-15 08:32:34 -03:00
..
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
area_2d_sw.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
area_2d_sw.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
area_pair_2d_sw.cpp -Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap 2017-06-23 23:39:52 -03:00
area_pair_2d_sw.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
body_2d_sw.cpp Refactor 'treshold' to 'threshold' 2017-07-08 22:24:56 +07:00
body_2d_sw.h -Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap 2017-06-23 23:39:52 -03:00
body_pair_2d_sw.cpp -Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap 2017-06-23 23:39:52 -03:00
body_pair_2d_sw.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
broad_phase_2d_basic.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
broad_phase_2d_basic.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
broad_phase_2d_hash_grid.cpp Refactor 'treshold' to 'threshold' 2017-07-08 22:24:56 +07:00
broad_phase_2d_hash_grid.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
broad_phase_2d_sw.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
broad_phase_2d_sw.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
collision_object_2d_sw.cpp -Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap 2017-06-23 23:39:52 -03:00
collision_object_2d_sw.h -Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap 2017-06-23 23:39:52 -03:00
collision_solver_2d_sat.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
collision_solver_2d_sat.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
collision_solver_2d_sw.cpp renamed all Rect2.pos to Rect2.position 2017-06-04 02:09:17 +02:00
collision_solver_2d_sw.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
constraint_2d_sw.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
joints_2d_sw.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
joints_2d_sw.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
physics_2d_server_sw.cpp Refactor 'treshold' to 'threshold' 2017-07-08 22:24:56 +07:00
physics_2d_server_sw.h Refactor 'treshold' to 'threshold' 2017-07-08 22:24:56 +07:00
physics_2d_server_wrap_mt.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
physics_2d_server_wrap_mt.h Refactor 'treshold' to 'threshold' 2017-07-08 22:24:56 +07:00
shape_2d_sw.cpp Refactor 'treshold' to 'threshold' 2017-07-08 22:24:56 +07:00
shape_2d_sw.h Refactor 'treshold' to 'threshold' 2017-07-08 22:24:56 +07:00
space_2d_sw.cpp Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
space_2d_sw.h Refactor 'treshold' to 'threshold' 2017-07-08 22:24:56 +07:00
step_2d_sw.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
step_2d_sw.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00