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SCsub
style: Fix PEP8 whitespace issues in Python files
2016-11-01 00:35:16 +01:00
area_2d_sw.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
area_2d_sw.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
area_pair_2d_sw.cpp
-Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap
2017-06-23 23:39:52 -03:00
area_pair_2d_sw.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
body_2d_sw.cpp
Refactor 'treshold' to 'threshold'
2017-07-08 22:24:56 +07:00
body_2d_sw.h
-Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap
2017-06-23 23:39:52 -03:00
body_pair_2d_sw.cpp
-Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap
2017-06-23 23:39:52 -03:00
body_pair_2d_sw.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
broad_phase_2d_basic.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
broad_phase_2d_basic.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
broad_phase_2d_hash_grid.cpp
Refactor 'treshold' to 'threshold'
2017-07-08 22:24:56 +07:00
broad_phase_2d_hash_grid.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
broad_phase_2d_sw.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
broad_phase_2d_sw.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
collision_object_2d_sw.cpp
-Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap
2017-06-23 23:39:52 -03:00
collision_object_2d_sw.h
-Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap
2017-06-23 23:39:52 -03:00
collision_solver_2d_sat.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
collision_solver_2d_sat.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
collision_solver_2d_sw.cpp
renamed all Rect2.pos to Rect2.position
2017-06-04 02:09:17 +02:00
collision_solver_2d_sw.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
constraint_2d_sw.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
joints_2d_sw.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
joints_2d_sw.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
physics_2d_server_sw.cpp
Refactor 'treshold' to 'threshold'
2017-07-08 22:24:56 +07:00
physics_2d_server_sw.h
Refactor 'treshold' to 'threshold'
2017-07-08 22:24:56 +07:00
physics_2d_server_wrap_mt.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
physics_2d_server_wrap_mt.h
Refactor 'treshold' to 'threshold'
2017-07-08 22:24:56 +07:00
shape_2d_sw.cpp
Refactor 'treshold' to 'threshold'
2017-07-08 22:24:56 +07:00
shape_2d_sw.h
Refactor 'treshold' to 'threshold'
2017-07-08 22:24:56 +07:00
space_2d_sw.cpp
Lots of work on Audio & Physics engine:
2017-07-15 08:32:34 -03:00
space_2d_sw.h
Refactor 'treshold' to 'threshold'
2017-07-08 22:24:56 +07:00
step_2d_sw.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
step_2d_sw.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00