godot/platform/uwp
Rémi Verschelde 9e4315bb50
Style: Harmonize header includes in platform ports
This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:

Includes from the platform port or module should be included with relative
paths (relative to the root folder of the modular component, e.g.
`platform/linuxbsd/`), in their own section before Godot's "core" includes.

The `api` and `export` subfolders also need to be handled as self-contained
(and thus use relative paths for their "local" includes) as they are all
compiled for each editor platform, without necessarily having the api/export
matching platform folder in the include path.
E.g. the Linux editor build will compile `platform/android/{api,export}/*.cpp`
and those need to use relative includes for it to work.
2023-06-08 15:19:19 +02:00
..
export
app_uwp.cpp
app_uwp.h
context_egl_uwp.cpp
context_egl_uwp.h
detect.py
joypad_uwp.cpp
joypad_uwp.h
logo.svg
os_uwp.cpp
os_uwp.h
platform_config.h
README.md
SCsub

UWP platform port

Warning

The UWP platform port is not currently in a working state for the master branch, and may be dropped in the future.

This folder contains the C++ code for the Universal Windows Platform (UWP) platform port. This is not to be confused with the "standard" Win32 port, which is available in platform/windows.

See also misc/dist/uwp_template folder for the UWP project template used for packaging the UWP export templates.

Documentation