godot/demos/2d/isometric_light/tileset.tres

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[gd_resource type="TileSet" load_steps=22 format=1]
[ext_resource path="res://floor_shader.tres" type="CanvasItemMaterial" id=1]
[ext_resource path="res://faceColor.png" type="Texture" id=2]
[ext_resource path="res://wall_shader.tres" type="CanvasItemMaterial" id=3]
[sub_resource type="OccluderPolygon2D" id=1]
closed = false
cull_mode = 0
polygon = Vector2Array( 0, -22, 48, 0 )
[sub_resource type="ConvexPolygonShape2D" id=2]
custom_solver_bias = 0.0
points = Vector2Array( 48, 0, 0, -22, 0, -44, 48, -22 )
[sub_resource type="OccluderPolygon2D" id=3]
closed = false
cull_mode = 0
polygon = Vector2Array( -48, 0, 0, 22, 48, 0 )
[sub_resource type="ConvexPolygonShape2D" id=4]
custom_solver_bias = 0.0
points = Vector2Array( -48, 0, 0, -22, 48, 0, 0, 22 )
[sub_resource type="OccluderPolygon2D" id=5]
closed = false
cull_mode = 0
polygon = Vector2Array( 0, -22, 48, 0, 0, 22 )
[sub_resource type="ConvexPolygonShape2D" id=6]
custom_solver_bias = 0.0
points = Vector2Array( 48, 0, 0, 22, 0, -22 )
[sub_resource type="OccluderPolygon2D" id=7]
closed = false
cull_mode = 0
polygon = Vector2Array( 0, -22, -48, 0, 0, 22 )
[sub_resource type="ConvexPolygonShape2D" id=8]
custom_solver_bias = 0.0
points = Vector2Array( -48, 0, 0, -22, 0, 22 )
[sub_resource type="OccluderPolygon2D" id=9]
closed = false
cull_mode = 0
polygon = Vector2Array( -48, 0, 0, -22, 48, 0 )
[sub_resource type="ConvexPolygonShape2D" id=10]
custom_solver_bias = 0.0
points = Vector2Array( 0, -22, 48, 0, -48, 0 )
[sub_resource type="OccluderPolygon2D" id=11]
closed = false
cull_mode = 0
polygon = Vector2Array( -48, 0, 0, 22, 48, 0 )
[sub_resource type="ConvexPolygonShape2D" id=12]
custom_solver_bias = 0.0
points = Vector2Array( 48, 0, 0, 22, -48, 0 )
[sub_resource type="OccluderPolygon2D" id=13]
closed = false
cull_mode = 0
polygon = Vector2Array( 0, 22, 48, 0 )
[sub_resource type="ConvexPolygonShape2D" id=14]
custom_solver_bias = 0.0
points = Vector2Array( 0, 22, 0, 0, 48, -22, 48, 0 )
[sub_resource type="OccluderPolygon2D" id=15]
closed = false
cull_mode = 0
polygon = Vector2Array( -48, 0, 0, 22 )
[sub_resource type="ConvexPolygonShape2D" id=16]
custom_solver_bias = 0.0
points = Vector2Array( -48, -22, 0, 0, 0, 22, -48, 0 )
[sub_resource type="OccluderPolygon2D" id=17]
closed = false
cull_mode = 0
polygon = Vector2Array( -48, 0, 0, -22 )
[sub_resource type="ConvexPolygonShape2D" id=18]
custom_solver_bias = 0.0
points = Vector2Array( 0, -44, 0, -22, -48, 0, -48, -22 )
[resource]
0/name = "floor1"
0/texture = ExtResource( 2 )
0/tex_offset = Vector2( 0, 28 )
0/material = ExtResource( 1 )
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0/occluder_offset = Vector2( 98.5, 75.5 )
0/navigation_offset = Vector2( 98.5, 75.5 )
0/shape_offset = Vector2( 0, 0 )
0/shapes = [ ]
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1/material = ExtResource( 1 )
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1/occluder_offset = Vector2( 98.5, 75.5 )
1/navigation_offset = Vector2( 98.5, 75.5 )
1/shape_offset = Vector2( 0, 0 )
1/shapes = [ ]
2/name = "block"
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2/tex_offset = Vector2( 0, -60 )
2/material = ExtResource( 3 )
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2/occluder_offset = Vector2( 69, 90 )
2/occluder = SubResource( 3 )
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