..
shaders
SCons: Format buildsystem files with psf/black
2020-06-10 15:30:52 +02:00
rasterizer_array_gles2.h
Removes some superfluous FORCE_INLINES
2020-08-13 17:58:47 +01:00
rasterizer_canvas_base_gles2.cpp
Fixed images in black margins
2020-06-03 18:33:33 -03:00
rasterizer_canvas_base_gles2.h
GLES2 2d Batch rendering (across items)
2020-04-04 17:13:58 +01:00
rasterizer_canvas_gles2.cpp
GLES2 Batching - Fix FORCE_REPEAT not being set properly on npot hardware
2020-07-15 09:28:16 +01:00
rasterizer_canvas_gles2.h
Fix typos with codespell
2020-09-18 14:09:51 +02:00
rasterizer_gles2.cpp
Add shader time scaling
2020-06-06 23:59:48 +02:00
rasterizer_gles2.h
Add shader time scaling
2020-06-06 23:59:48 +02:00
rasterizer_scene_gles2.cpp
Merge pull request #38099 from clayjohn/GLES2-skeleton-rebind
2020-04-22 08:23:43 +02:00
rasterizer_scene_gles2.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
rasterizer_storage_gles2.cpp
iOS: Fix multiple issues with PVRTC import, disable ETC1
2020-09-23 11:13:50 +02:00
rasterizer_storage_gles2.h
Fix the update logic for user-added custom defines.
2020-09-06 21:31:09 -07:00
SCsub
SCons: Format buildsystem files with psf/black
2020-06-10 15:30:52 +02:00
shader_compiler_gles2.cpp
GLES2 Batching - prevent baking on VERTEX use in a shader
2020-06-19 09:42:04 +01:00
shader_compiler_gles2.h
GLES2 Batching - prevent baking on VERTEX use in a shader
2020-06-19 09:42:04 +01:00
shader_gles2.cpp
Added option to enable high precision float in GLES2
2020-07-30 05:40:15 +02:00
shader_gles2.h
Fix the update logic for user-added custom defines.
2020-09-06 21:31:09 -07:00