godot/modules/multiplayer/SCsub

15 lines
260 B
Python

#!/usr/bin/env python
Import("env")
Import("env_modules")
env_mp = env_modules.Clone()
module_obj = []
env_mp.add_source_files(module_obj, "*.cpp")
if env["tools"]:
env_mp.add_source_files(module_obj, "editor/*.cpp")
env.modules_sources += module_obj