896 lines
33 KiB
C++
896 lines
33 KiB
C++
/*************************************************************************/
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/* audio_stream_player_3d.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "audio_stream_player_3d.h"
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#include "scene/3d/area_3d.h"
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#include "scene/3d/audio_listener_3d.h"
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#include "scene/3d/camera_3d.h"
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#include "scene/main/viewport.h"
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// Based on "A Novel Multichannel Panning Method for Standard and Arbitrary Loudspeaker Configurations" by Ramy Sadek and Chris Kyriakakis (2004)
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// Speaker-Placement Correction Amplitude Panning (SPCAP)
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class Spcap {
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private:
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struct Speaker {
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Vector3 direction;
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real_t effective_number_of_speakers = 0; // precalculated
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mutable real_t squared_gain = 0; // temporary
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};
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Vector<Speaker> speakers;
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public:
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Spcap(unsigned int speaker_count, const Vector3 *speaker_directions) {
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this->speakers.resize(speaker_count);
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Speaker *w = this->speakers.ptrw();
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for (unsigned int speaker_num = 0; speaker_num < speaker_count; speaker_num++) {
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w[speaker_num].direction = speaker_directions[speaker_num];
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w[speaker_num].squared_gain = 0.0;
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w[speaker_num].effective_number_of_speakers = 0.0;
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for (unsigned int other_speaker_num = 0; other_speaker_num < speaker_count; other_speaker_num++) {
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w[speaker_num].effective_number_of_speakers += 0.5 * (1.0 + w[speaker_num].direction.dot(w[other_speaker_num].direction));
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}
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}
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}
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unsigned int get_speaker_count() const {
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return (unsigned int)this->speakers.size();
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}
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Vector3 get_speaker_direction(unsigned int index) const {
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return this->speakers.ptr()[index].direction;
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}
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void calculate(const Vector3 &source_direction, real_t tightness, unsigned int volume_count, real_t *volumes) const {
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const Speaker *r = this->speakers.ptr();
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real_t sum_squared_gains = 0.0;
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for (unsigned int speaker_num = 0; speaker_num < (unsigned int)this->speakers.size(); speaker_num++) {
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real_t initial_gain = 0.5 * powf(1.0 + r[speaker_num].direction.dot(source_direction), tightness) / r[speaker_num].effective_number_of_speakers;
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r[speaker_num].squared_gain = initial_gain * initial_gain;
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sum_squared_gains += r[speaker_num].squared_gain;
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}
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for (unsigned int speaker_num = 0; speaker_num < MIN(volume_count, (unsigned int)this->speakers.size()); speaker_num++) {
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volumes[speaker_num] = sqrtf(r[speaker_num].squared_gain / sum_squared_gains);
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}
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}
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};
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//TODO: hardcoded main speaker directions for 2, 3.1, 5.1 and 7.1 setups - these are simplified and could also be made configurable
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static const Vector3 speaker_directions[7] = {
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Vector3(-1.0, 0.0, -1.0).normalized(), // front-left
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Vector3(1.0, 0.0, -1.0).normalized(), // front-right
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Vector3(0.0, 0.0, -1.0).normalized(), // center
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Vector3(-1.0, 0.0, 1.0).normalized(), // rear-left
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Vector3(1.0, 0.0, 1.0).normalized(), // rear-right
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Vector3(-1.0, 0.0, 0.0).normalized(), // side-left
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Vector3(1.0, 0.0, 0.0).normalized(), // side-right
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};
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void AudioStreamPlayer3D::_calc_output_vol(const Vector3 &source_dir, real_t tightness, Vector<AudioFrame> &output) {
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unsigned int speaker_count = 0; // only main speakers (no LFE)
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switch (AudioServer::get_singleton()->get_speaker_mode()) {
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case AudioServer::SPEAKER_MODE_STEREO:
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speaker_count = 2;
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break;
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case AudioServer::SPEAKER_SURROUND_31:
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speaker_count = 3;
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break;
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case AudioServer::SPEAKER_SURROUND_51:
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speaker_count = 5;
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break;
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case AudioServer::SPEAKER_SURROUND_71:
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speaker_count = 7;
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break;
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}
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Spcap spcap(speaker_count, speaker_directions); //TODO: should only be created/recreated once the speaker mode / speaker positions changes
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real_t volumes[7];
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spcap.calculate(source_dir, tightness, speaker_count, volumes);
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switch (AudioServer::get_singleton()->get_speaker_mode()) {
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case AudioServer::SPEAKER_SURROUND_71:
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output.write[3].l = volumes[5]; // side-left
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output.write[3].r = volumes[6]; // side-right
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[[fallthrough]];
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case AudioServer::SPEAKER_SURROUND_51:
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output.write[2].l = volumes[3]; // rear-left
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output.write[2].r = volumes[4]; // rear-right
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[[fallthrough]];
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case AudioServer::SPEAKER_SURROUND_31:
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output.write[1].r = 1.0; // LFE - always full power
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output.write[1].l = volumes[2]; // center
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[[fallthrough]];
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case AudioServer::SPEAKER_MODE_STEREO:
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output.write[0].r = volumes[1]; // front-right
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output.write[0].l = volumes[0]; // front-left
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break;
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}
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}
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void AudioStreamPlayer3D::_calc_reverb_vol(Area3D *area, Vector3 listener_area_pos, Vector<AudioFrame> direct_path_vol, Vector<AudioFrame> &reverb_vol) {
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reverb_vol.resize(4);
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reverb_vol.write[0] = AudioFrame(0, 0);
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reverb_vol.write[1] = AudioFrame(0, 0);
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reverb_vol.write[2] = AudioFrame(0, 0);
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reverb_vol.write[3] = AudioFrame(0, 0);
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float uniformity = area->get_reverb_uniformity();
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float area_send = area->get_reverb_amount();
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if (uniformity > 0.0) {
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float distance = listener_area_pos.length();
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float attenuation = Math::db2linear(_get_attenuation_db(distance));
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// Determine the fraction of sound that would come from each speaker if they were all driven uniformly.
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float center_val[3] = { 0.5f, 0.25f, 0.16666f };
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int channel_count = AudioServer::get_singleton()->get_channel_count();
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AudioFrame center_frame(center_val[channel_count - 1], center_val[channel_count - 1]);
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if (attenuation < 1.0) {
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//pan the uniform sound
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Vector3 rev_pos = listener_area_pos;
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rev_pos.y = 0;
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rev_pos.normalize();
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if (channel_count >= 1) {
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// Stereo pair
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float c = rev_pos.x * 0.5 + 0.5;
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reverb_vol.write[0].l = 1.0 - c;
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reverb_vol.write[0].r = c;
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}
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if (channel_count >= 3) {
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// Center pair + Side pair
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float xl = Vector3(-1, 0, -1).normalized().dot(rev_pos) * 0.5 + 0.5;
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float xr = Vector3(1, 0, -1).normalized().dot(rev_pos) * 0.5 + 0.5;
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reverb_vol.write[1].l = xl;
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reverb_vol.write[1].r = xr;
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reverb_vol.write[2].l = 1.0 - xr;
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reverb_vol.write[2].r = 1.0 - xl;
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}
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if (channel_count >= 4) {
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// Rear pair
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// FIXME: Not sure what math should be done here
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float c = rev_pos.x * 0.5 + 0.5;
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reverb_vol.write[3].l = 1.0 - c;
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reverb_vol.write[3].r = c;
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}
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for (int i = 0; i < channel_count; i++) {
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reverb_vol.write[i] = reverb_vol[i].lerp(center_frame, attenuation);
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}
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} else {
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for (int i = 0; i < channel_count; i++) {
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reverb_vol.write[i] = center_frame;
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}
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}
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for (int i = 0; i < channel_count; i++) {
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reverb_vol.write[i] = direct_path_vol[i].lerp(reverb_vol[i] * attenuation, uniformity);
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reverb_vol.write[i] *= area_send;
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}
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} else {
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for (int i = 0; i < 4; i++) {
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reverb_vol.write[i] = direct_path_vol[i] * area_send;
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}
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}
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}
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float AudioStreamPlayer3D::_get_attenuation_db(float p_distance) const {
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float att = 0;
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switch (attenuation_model) {
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case ATTENUATION_INVERSE_DISTANCE: {
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att = Math::linear2db(1.0 / ((p_distance / unit_size) + CMP_EPSILON));
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} break;
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case ATTENUATION_INVERSE_SQUARE_DISTANCE: {
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float d = (p_distance / unit_size);
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d *= d;
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att = Math::linear2db(1.0 / (d + CMP_EPSILON));
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} break;
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case ATTENUATION_LOGARITHMIC: {
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att = -20 * Math::log(p_distance / unit_size + CMP_EPSILON);
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} break;
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case ATTENUATION_DISABLED:
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break;
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default: {
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ERR_PRINT("Unknown attenuation type");
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break;
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}
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}
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att += unit_db;
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if (att > max_db) {
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att = max_db;
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}
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return att;
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}
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void AudioStreamPlayer3D::_notification(int p_what) {
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if (p_what == NOTIFICATION_ENTER_TREE) {
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velocity_tracker->reset(get_global_transform().origin);
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AudioServer::get_singleton()->add_listener_changed_callback(_listener_changed_cb, this);
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if (autoplay && !Engine::get_singleton()->is_editor_hint()) {
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play();
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}
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}
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if (p_what == NOTIFICATION_EXIT_TREE) {
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stop();
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AudioServer::get_singleton()->remove_listener_changed_callback(_listener_changed_cb, this);
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}
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if (p_what == NOTIFICATION_PAUSED) {
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if (!can_process()) {
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// Node can't process so we start fading out to silence
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set_stream_paused(true);
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}
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}
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if (p_what == NOTIFICATION_UNPAUSED) {
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set_stream_paused(false);
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}
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if (p_what == NOTIFICATION_TRANSFORM_CHANGED) {
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if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
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velocity_tracker->update_position(get_global_transform().origin);
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}
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}
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if (p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
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//update anything related to position first, if possible of course
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Vector<AudioFrame> volume_vector;
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if (setplay.get() > 0 || (active.is_set() && last_mix_count != AudioServer::get_singleton()->get_mix_count())) {
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volume_vector = _update_panning();
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}
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if (setplay.get() >= 0 && stream.is_valid()) {
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active.set();
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Ref<AudioStreamPlayback> new_playback = stream->instance_playback();
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ERR_FAIL_COND_MSG(new_playback.is_null(), "Failed to instantiate playback.");
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Map<StringName, Vector<AudioFrame>> bus_map;
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bus_map[_get_actual_bus()] = volume_vector;
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AudioServer::get_singleton()->start_playback_stream(new_playback, bus_map, setplay.get(), linear_attenuation, attenuation_filter_cutoff_hz, actual_pitch_scale);
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stream_playbacks.push_back(new_playback);
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setplay.set(-1);
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}
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if (!stream_playbacks.is_empty() && active.is_set()) {
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// Stop playing if no longer active.
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Vector<Ref<AudioStreamPlayback>> playbacks_to_remove;
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for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
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if (playback.is_valid() && !AudioServer::get_singleton()->is_playback_active(playback) && !AudioServer::get_singleton()->is_playback_paused(playback)) {
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emit_signal(SNAME("finished"));
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playbacks_to_remove.push_back(playback);
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}
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}
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// Now go through and remove playbacks that have finished. Removing elements from a Vector in a range based for is asking for trouble.
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for (Ref<AudioStreamPlayback> &playback : playbacks_to_remove) {
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stream_playbacks.erase(playback);
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}
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if (!playbacks_to_remove.is_empty() && stream_playbacks.is_empty()) {
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// This node is no longer actively playing audio.
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active.clear();
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set_physics_process_internal(false);
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}
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}
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while (stream_playbacks.size() > max_polyphony) {
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AudioServer::get_singleton()->stop_playback_stream(stream_playbacks[0]);
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stream_playbacks.remove(0);
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}
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}
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}
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Area3D *AudioStreamPlayer3D::_get_overriding_area() {
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//check if any area is diverting sound into a bus
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Ref<World3D> world_3d = get_world_3d();
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ERR_FAIL_COND_V(world_3d.is_null(), nullptr);
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Vector3 global_pos = get_global_transform().origin;
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PhysicsDirectSpaceState3D *space_state = PhysicsServer3D::get_singleton()->space_get_direct_state(world_3d->get_space());
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PhysicsDirectSpaceState3D::ShapeResult sr[MAX_INTERSECT_AREAS];
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int areas = space_state->intersect_point(global_pos, sr, MAX_INTERSECT_AREAS, Set<RID>(), area_mask, false, true);
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for (int i = 0; i < areas; i++) {
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if (!sr[i].collider) {
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continue;
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}
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Area3D *tarea = Object::cast_to<Area3D>(sr[i].collider);
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if (!tarea) {
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continue;
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}
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if (!tarea->is_overriding_audio_bus() && !tarea->is_using_reverb_bus()) {
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continue;
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}
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return tarea;
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}
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return nullptr;
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}
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StringName AudioStreamPlayer3D::_get_actual_bus() {
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Area3D *overriding_area = _get_overriding_area();
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if (overriding_area && overriding_area->is_overriding_audio_bus() && !overriding_area->is_using_reverb_bus()) {
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return overriding_area->get_audio_bus_name();
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}
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return bus;
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}
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Vector<AudioFrame> AudioStreamPlayer3D::_update_panning() {
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Vector<AudioFrame> output_volume_vector;
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output_volume_vector.resize(4);
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for (AudioFrame &frame : output_volume_vector) {
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frame = AudioFrame(0, 0);
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}
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if (!active.is_set() || stream.is_null()) {
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return output_volume_vector;
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}
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Vector3 linear_velocity;
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//compute linear velocity for doppler
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if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
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linear_velocity = velocity_tracker->get_tracked_linear_velocity();
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}
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Vector3 global_pos = get_global_transform().origin;
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Ref<World3D> world_3d = get_world_3d();
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ERR_FAIL_COND_V(world_3d.is_null(), output_volume_vector);
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Set<Camera3D *> cameras = world_3d->get_cameras();
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cameras.insert(get_viewport()->get_camera_3d());
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PhysicsDirectSpaceState3D *space_state = PhysicsServer3D::get_singleton()->space_get_direct_state(world_3d->get_space());
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for (Camera3D *camera : cameras) {
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Viewport *vp = camera->get_viewport();
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if (!vp->is_audio_listener_3d()) {
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continue;
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}
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bool listener_is_camera = true;
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Node3D *listener_node = camera;
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AudioListener3D *listener = vp->get_audio_listener_3d();
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if (listener) {
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listener_node = listener;
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listener_is_camera = false;
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}
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Vector3 local_pos = listener_node->get_global_transform().orthonormalized().affine_inverse().xform(global_pos);
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float dist = local_pos.length();
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Vector3 area_sound_pos;
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Vector3 listener_area_pos;
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Area3D *area = _get_overriding_area();
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if (area && area->is_using_reverb_bus() && area->get_reverb_uniformity() > 0) {
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area_sound_pos = space_state->get_closest_point_to_object_volume(area->get_rid(), listener_node->get_global_transform().origin);
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listener_area_pos = listener_node->get_global_transform().affine_inverse().xform(area_sound_pos);
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}
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if (max_distance > 0) {
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float total_max = max_distance;
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if (area && area->is_using_reverb_bus() && area->get_reverb_uniformity() > 0) {
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total_max = MAX(total_max, listener_area_pos.length());
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}
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if (total_max > max_distance) {
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continue; //can't hear this sound in this listener
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}
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}
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float multiplier = Math::db2linear(_get_attenuation_db(dist));
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if (max_distance > 0) {
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multiplier *= MAX(0, 1.0 - (dist / max_distance));
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}
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float db_att = (1.0 - MIN(1.0, multiplier)) * attenuation_filter_db;
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if (emission_angle_enabled) {
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Vector3 listenertopos = global_pos - listener_node->get_global_transform().origin;
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float c = listenertopos.normalized().dot(get_global_transform().basis.get_axis(2).normalized()); //it's z negative
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float angle = Math::rad2deg(Math::acos(c));
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if (angle > emission_angle) {
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db_att -= -emission_angle_filter_attenuation_db;
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}
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}
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linear_attenuation = Math::db2linear(db_att);
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for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
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AudioServer::get_singleton()->set_playback_highshelf_params(playback, linear_attenuation, attenuation_filter_cutoff_hz);
|
|
}
|
|
//TODO: The lower the second parameter (tightness) the more the sound will "enclose" the listener (more undirected / playing from
|
|
// speakers not facing the source) - this could be made distance dependent.
|
|
_calc_output_vol(local_pos.normalized(), 4.0, output_volume_vector);
|
|
|
|
for (unsigned int k = 0; k < 4; k++) {
|
|
output_volume_vector.write[k] = multiplier * output_volume_vector[k];
|
|
}
|
|
|
|
Map<StringName, Vector<AudioFrame>> bus_volumes;
|
|
if (area) {
|
|
if (area->is_overriding_audio_bus()) {
|
|
//override audio bus
|
|
bus_volumes[area->get_audio_bus_name()] = output_volume_vector;
|
|
}
|
|
|
|
if (area->is_using_reverb_bus()) {
|
|
StringName reverb_bus_name = area->get_reverb_bus();
|
|
Vector<AudioFrame> reverb_vol;
|
|
_calc_reverb_vol(area, listener_area_pos, output_volume_vector, reverb_vol);
|
|
bus_volumes[reverb_bus_name] = reverb_vol;
|
|
}
|
|
} else {
|
|
bus_volumes[bus] = output_volume_vector;
|
|
}
|
|
|
|
for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
|
|
AudioServer::get_singleton()->set_playback_bus_volumes_linear(playback, bus_volumes);
|
|
}
|
|
|
|
if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
|
|
Vector3 listener_velocity;
|
|
|
|
if (listener_is_camera) {
|
|
listener_velocity = camera->get_doppler_tracked_velocity();
|
|
}
|
|
|
|
Vector3 local_velocity = listener_node->get_global_transform().orthonormalized().basis.xform_inv(linear_velocity - listener_velocity);
|
|
|
|
if (local_velocity != Vector3()) {
|
|
float approaching = local_pos.normalized().dot(local_velocity.normalized());
|
|
float velocity = local_velocity.length();
|
|
float speed_of_sound = 343.0;
|
|
|
|
float doppler_pitch_scale = pitch_scale * speed_of_sound / (speed_of_sound + velocity * approaching);
|
|
doppler_pitch_scale = CLAMP(doppler_pitch_scale, (1 / 8.0), 8.0); //avoid crazy stuff
|
|
|
|
actual_pitch_scale = doppler_pitch_scale;
|
|
} else {
|
|
actual_pitch_scale = pitch_scale;
|
|
}
|
|
} else {
|
|
actual_pitch_scale = pitch_scale;
|
|
}
|
|
for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
|
|
AudioServer::get_singleton()->set_playback_pitch_scale(playback, actual_pitch_scale);
|
|
}
|
|
}
|
|
return output_volume_vector;
|
|
}
|
|
|
|
void AudioStreamPlayer3D::set_stream(Ref<AudioStream> p_stream) {
|
|
stop();
|
|
stream = p_stream;
|
|
}
|
|
|
|
Ref<AudioStream> AudioStreamPlayer3D::get_stream() const {
|
|
return stream;
|
|
}
|
|
|
|
void AudioStreamPlayer3D::set_unit_db(float p_volume) {
|
|
unit_db = p_volume;
|
|
}
|
|
|
|
float AudioStreamPlayer3D::get_unit_db() const {
|
|
return unit_db;
|
|
}
|
|
|
|
void AudioStreamPlayer3D::set_unit_size(float p_volume) {
|
|
unit_size = p_volume;
|
|
}
|
|
|
|
float AudioStreamPlayer3D::get_unit_size() const {
|
|
return unit_size;
|
|
}
|
|
|
|
void AudioStreamPlayer3D::set_max_db(float p_boost) {
|
|
max_db = p_boost;
|
|
}
|
|
|
|
float AudioStreamPlayer3D::get_max_db() const {
|
|
return max_db;
|
|
}
|
|
|
|
void AudioStreamPlayer3D::set_pitch_scale(float p_pitch_scale) {
|
|
ERR_FAIL_COND(p_pitch_scale <= 0.0);
|
|
pitch_scale = p_pitch_scale;
|
|
}
|
|
|
|
float AudioStreamPlayer3D::get_pitch_scale() const {
|
|
return pitch_scale;
|
|
}
|
|
|
|
void AudioStreamPlayer3D::play(float p_from_pos) {
|
|
if (stream.is_null()) {
|
|
return;
|
|
}
|
|
ERR_FAIL_COND_MSG(!is_inside_tree(), "Playback can only happen when a node is inside the scene tree");
|
|
if (stream->is_monophonic() && is_playing()) {
|
|
stop();
|
|
}
|
|
setplay.set(p_from_pos);
|
|
active.set();
|
|
set_physics_process_internal(true);
|
|
}
|
|
|
|
void AudioStreamPlayer3D::seek(float p_seconds) {
|
|
stop();
|
|
play(p_seconds);
|
|
}
|
|
|
|
void AudioStreamPlayer3D::stop() {
|
|
setplay.set(-1);
|
|
for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
|
|
AudioServer::get_singleton()->stop_playback_stream(playback);
|
|
}
|
|
stream_playbacks.clear();
|
|
active.clear();
|
|
set_physics_process_internal(false);
|
|
}
|
|
|
|
bool AudioStreamPlayer3D::is_playing() const {
|
|
for (const Ref<AudioStreamPlayback> &playback : stream_playbacks) {
|
|
if (AudioServer::get_singleton()->is_playback_active(playback)) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
float AudioStreamPlayer3D::get_playback_position() {
|
|
// Return the playback position of the most recently started playback stream.
|
|
if (!stream_playbacks.is_empty()) {
|
|
return AudioServer::get_singleton()->get_playback_position(stream_playbacks[stream_playbacks.size() - 1]);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void AudioStreamPlayer3D::set_bus(const StringName &p_bus) {
|
|
//if audio is active, must lock this
|
|
AudioServer::get_singleton()->lock();
|
|
bus = p_bus;
|
|
AudioServer::get_singleton()->unlock();
|
|
}
|
|
|
|
StringName AudioStreamPlayer3D::get_bus() const {
|
|
for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
|
|
if (AudioServer::get_singleton()->get_bus_name(i) == bus) {
|
|
return bus;
|
|
}
|
|
}
|
|
return SNAME("Master");
|
|
}
|
|
|
|
void AudioStreamPlayer3D::set_autoplay(bool p_enable) {
|
|
autoplay = p_enable;
|
|
}
|
|
|
|
bool AudioStreamPlayer3D::is_autoplay_enabled() {
|
|
return autoplay;
|
|
}
|
|
|
|
void AudioStreamPlayer3D::_set_playing(bool p_enable) {
|
|
if (p_enable) {
|
|
play();
|
|
} else {
|
|
stop();
|
|
}
|
|
}
|
|
|
|
bool AudioStreamPlayer3D::_is_active() const {
|
|
return active.is_set();
|
|
}
|
|
|
|
void AudioStreamPlayer3D::_validate_property(PropertyInfo &property) const {
|
|
if (property.name == "bus") {
|
|
String options;
|
|
for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
|
|
if (i > 0) {
|
|
options += ",";
|
|
}
|
|
String name = AudioServer::get_singleton()->get_bus_name(i);
|
|
options += name;
|
|
}
|
|
|
|
property.hint_string = options;
|
|
}
|
|
}
|
|
|
|
void AudioStreamPlayer3D::_bus_layout_changed() {
|
|
notify_property_list_changed();
|
|
}
|
|
|
|
void AudioStreamPlayer3D::set_max_distance(float p_metres) {
|
|
ERR_FAIL_COND(p_metres < 0.0);
|
|
max_distance = p_metres;
|
|
}
|
|
|
|
float AudioStreamPlayer3D::get_max_distance() const {
|
|
return max_distance;
|
|
}
|
|
|
|
void AudioStreamPlayer3D::set_area_mask(uint32_t p_mask) {
|
|
area_mask = p_mask;
|
|
}
|
|
|
|
uint32_t AudioStreamPlayer3D::get_area_mask() const {
|
|
return area_mask;
|
|
}
|
|
|
|
void AudioStreamPlayer3D::set_emission_angle_enabled(bool p_enable) {
|
|
emission_angle_enabled = p_enable;
|
|
update_gizmos();
|
|
}
|
|
|
|
bool AudioStreamPlayer3D::is_emission_angle_enabled() const {
|
|
return emission_angle_enabled;
|
|
}
|
|
|
|
void AudioStreamPlayer3D::set_emission_angle(float p_angle) {
|
|
ERR_FAIL_COND(p_angle < 0 || p_angle > 90);
|
|
emission_angle = p_angle;
|
|
update_gizmos();
|
|
}
|
|
|
|
float AudioStreamPlayer3D::get_emission_angle() const {
|
|
return emission_angle;
|
|
}
|
|
|
|
void AudioStreamPlayer3D::set_emission_angle_filter_attenuation_db(float p_angle_attenuation_db) {
|
|
emission_angle_filter_attenuation_db = p_angle_attenuation_db;
|
|
}
|
|
|
|
float AudioStreamPlayer3D::get_emission_angle_filter_attenuation_db() const {
|
|
return emission_angle_filter_attenuation_db;
|
|
}
|
|
|
|
void AudioStreamPlayer3D::set_attenuation_filter_cutoff_hz(float p_hz) {
|
|
attenuation_filter_cutoff_hz = p_hz;
|
|
}
|
|
|
|
float AudioStreamPlayer3D::get_attenuation_filter_cutoff_hz() const {
|
|
return attenuation_filter_cutoff_hz;
|
|
}
|
|
|
|
void AudioStreamPlayer3D::set_attenuation_filter_db(float p_db) {
|
|
attenuation_filter_db = p_db;
|
|
}
|
|
|
|
float AudioStreamPlayer3D::get_attenuation_filter_db() const {
|
|
return attenuation_filter_db;
|
|
}
|
|
|
|
void AudioStreamPlayer3D::set_attenuation_model(AttenuationModel p_model) {
|
|
ERR_FAIL_INDEX((int)p_model, 4);
|
|
attenuation_model = p_model;
|
|
}
|
|
|
|
AudioStreamPlayer3D::AttenuationModel AudioStreamPlayer3D::get_attenuation_model() const {
|
|
return attenuation_model;
|
|
}
|
|
|
|
void AudioStreamPlayer3D::set_out_of_range_mode(OutOfRangeMode p_mode) {
|
|
ERR_FAIL_INDEX((int)p_mode, 2);
|
|
out_of_range_mode = p_mode;
|
|
}
|
|
|
|
AudioStreamPlayer3D::OutOfRangeMode AudioStreamPlayer3D::get_out_of_range_mode() const {
|
|
return out_of_range_mode;
|
|
}
|
|
|
|
void AudioStreamPlayer3D::set_doppler_tracking(DopplerTracking p_tracking) {
|
|
if (doppler_tracking == p_tracking) {
|
|
return;
|
|
}
|
|
|
|
doppler_tracking = p_tracking;
|
|
|
|
if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
|
|
set_notify_transform(true);
|
|
velocity_tracker->set_track_physics_step(doppler_tracking == DOPPLER_TRACKING_PHYSICS_STEP);
|
|
if (is_inside_tree()) {
|
|
velocity_tracker->reset(get_global_transform().origin);
|
|
}
|
|
} else {
|
|
set_notify_transform(false);
|
|
}
|
|
}
|
|
|
|
AudioStreamPlayer3D::DopplerTracking AudioStreamPlayer3D::get_doppler_tracking() const {
|
|
return doppler_tracking;
|
|
}
|
|
|
|
void AudioStreamPlayer3D::set_stream_paused(bool p_pause) {
|
|
// TODO this does not have perfect recall, fix that maybe? If there are zero playbacks registered with the AudioServer, this bool isn't persisted.
|
|
for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
|
|
AudioServer::get_singleton()->set_playback_paused(playback, p_pause);
|
|
}
|
|
}
|
|
|
|
bool AudioStreamPlayer3D::get_stream_paused() const {
|
|
// There's currently no way to pause some playback streams but not others. Check the first and don't bother looking at the rest.
|
|
if (!stream_playbacks.is_empty()) {
|
|
return AudioServer::get_singleton()->is_playback_paused(stream_playbacks[0]);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
Ref<AudioStreamPlayback> AudioStreamPlayer3D::get_stream_playback() {
|
|
if (!stream_playbacks.is_empty()) {
|
|
return stream_playbacks[stream_playbacks.size() - 1];
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
void AudioStreamPlayer3D::set_max_polyphony(int p_max_polyphony) {
|
|
if (p_max_polyphony > 0) {
|
|
max_polyphony = p_max_polyphony;
|
|
}
|
|
}
|
|
|
|
int AudioStreamPlayer3D::get_max_polyphony() const {
|
|
return max_polyphony;
|
|
}
|
|
|
|
void AudioStreamPlayer3D::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("set_stream", "stream"), &AudioStreamPlayer3D::set_stream);
|
|
ClassDB::bind_method(D_METHOD("get_stream"), &AudioStreamPlayer3D::get_stream);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_unit_db", "unit_db"), &AudioStreamPlayer3D::set_unit_db);
|
|
ClassDB::bind_method(D_METHOD("get_unit_db"), &AudioStreamPlayer3D::get_unit_db);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_unit_size", "unit_size"), &AudioStreamPlayer3D::set_unit_size);
|
|
ClassDB::bind_method(D_METHOD("get_unit_size"), &AudioStreamPlayer3D::get_unit_size);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_max_db", "max_db"), &AudioStreamPlayer3D::set_max_db);
|
|
ClassDB::bind_method(D_METHOD("get_max_db"), &AudioStreamPlayer3D::get_max_db);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_pitch_scale", "pitch_scale"), &AudioStreamPlayer3D::set_pitch_scale);
|
|
ClassDB::bind_method(D_METHOD("get_pitch_scale"), &AudioStreamPlayer3D::get_pitch_scale);
|
|
|
|
ClassDB::bind_method(D_METHOD("play", "from_position"), &AudioStreamPlayer3D::play, DEFVAL(0.0));
|
|
ClassDB::bind_method(D_METHOD("seek", "to_position"), &AudioStreamPlayer3D::seek);
|
|
ClassDB::bind_method(D_METHOD("stop"), &AudioStreamPlayer3D::stop);
|
|
|
|
ClassDB::bind_method(D_METHOD("is_playing"), &AudioStreamPlayer3D::is_playing);
|
|
ClassDB::bind_method(D_METHOD("get_playback_position"), &AudioStreamPlayer3D::get_playback_position);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_bus", "bus"), &AudioStreamPlayer3D::set_bus);
|
|
ClassDB::bind_method(D_METHOD("get_bus"), &AudioStreamPlayer3D::get_bus);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_autoplay", "enable"), &AudioStreamPlayer3D::set_autoplay);
|
|
ClassDB::bind_method(D_METHOD("is_autoplay_enabled"), &AudioStreamPlayer3D::is_autoplay_enabled);
|
|
|
|
ClassDB::bind_method(D_METHOD("_set_playing", "enable"), &AudioStreamPlayer3D::_set_playing);
|
|
ClassDB::bind_method(D_METHOD("_is_active"), &AudioStreamPlayer3D::_is_active);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_max_distance", "metres"), &AudioStreamPlayer3D::set_max_distance);
|
|
ClassDB::bind_method(D_METHOD("get_max_distance"), &AudioStreamPlayer3D::get_max_distance);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_area_mask", "mask"), &AudioStreamPlayer3D::set_area_mask);
|
|
ClassDB::bind_method(D_METHOD("get_area_mask"), &AudioStreamPlayer3D::get_area_mask);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_emission_angle", "degrees"), &AudioStreamPlayer3D::set_emission_angle);
|
|
ClassDB::bind_method(D_METHOD("get_emission_angle"), &AudioStreamPlayer3D::get_emission_angle);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_emission_angle_enabled", "enabled"), &AudioStreamPlayer3D::set_emission_angle_enabled);
|
|
ClassDB::bind_method(D_METHOD("is_emission_angle_enabled"), &AudioStreamPlayer3D::is_emission_angle_enabled);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_emission_angle_filter_attenuation_db", "db"), &AudioStreamPlayer3D::set_emission_angle_filter_attenuation_db);
|
|
ClassDB::bind_method(D_METHOD("get_emission_angle_filter_attenuation_db"), &AudioStreamPlayer3D::get_emission_angle_filter_attenuation_db);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_attenuation_filter_cutoff_hz", "degrees"), &AudioStreamPlayer3D::set_attenuation_filter_cutoff_hz);
|
|
ClassDB::bind_method(D_METHOD("get_attenuation_filter_cutoff_hz"), &AudioStreamPlayer3D::get_attenuation_filter_cutoff_hz);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_attenuation_filter_db", "db"), &AudioStreamPlayer3D::set_attenuation_filter_db);
|
|
ClassDB::bind_method(D_METHOD("get_attenuation_filter_db"), &AudioStreamPlayer3D::get_attenuation_filter_db);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_attenuation_model", "model"), &AudioStreamPlayer3D::set_attenuation_model);
|
|
ClassDB::bind_method(D_METHOD("get_attenuation_model"), &AudioStreamPlayer3D::get_attenuation_model);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_out_of_range_mode", "mode"), &AudioStreamPlayer3D::set_out_of_range_mode);
|
|
ClassDB::bind_method(D_METHOD("get_out_of_range_mode"), &AudioStreamPlayer3D::get_out_of_range_mode);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_doppler_tracking", "mode"), &AudioStreamPlayer3D::set_doppler_tracking);
|
|
ClassDB::bind_method(D_METHOD("get_doppler_tracking"), &AudioStreamPlayer3D::get_doppler_tracking);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_stream_paused", "pause"), &AudioStreamPlayer3D::set_stream_paused);
|
|
ClassDB::bind_method(D_METHOD("get_stream_paused"), &AudioStreamPlayer3D::get_stream_paused);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_max_polyphony", "max_polyphony"), &AudioStreamPlayer3D::set_max_polyphony);
|
|
ClassDB::bind_method(D_METHOD("get_max_polyphony"), &AudioStreamPlayer3D::get_max_polyphony);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_stream_playback"), &AudioStreamPlayer3D::get_stream_playback);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "attenuation_model", PROPERTY_HINT_ENUM, "Inverse,Inverse Square,Log,Disabled"), "set_attenuation_model", "get_attenuation_model");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "unit_db", PROPERTY_HINT_RANGE, "-80,80"), "set_unit_db", "get_unit_db");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "unit_size", PROPERTY_HINT_RANGE, "0.1,100,0.01,or_greater"), "set_unit_size", "get_unit_size");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_db", PROPERTY_HINT_RANGE, "-24,6"), "set_max_db", "get_max_db");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pitch_scale", PROPERTY_HINT_RANGE, "0.01,4,0.01,or_greater"), "set_pitch_scale", "get_pitch_scale");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_playing", "is_playing");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "is_autoplay_enabled");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stream_paused", PROPERTY_HINT_NONE, ""), "set_stream_paused", "get_stream_paused");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_distance", PROPERTY_HINT_RANGE, "0,4096,1,or_greater,exp"), "set_max_distance", "get_max_distance");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "out_of_range_mode", PROPERTY_HINT_ENUM, "Mix,Pause"), "set_out_of_range_mode", "get_out_of_range_mode");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_polyphony", PROPERTY_HINT_NONE, ""), "set_max_polyphony", "get_max_polyphony");
|
|
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "area_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_area_mask", "get_area_mask");
|
|
ADD_GROUP("Emission Angle", "emission_angle");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emission_angle_enabled"), "set_emission_angle_enabled", "is_emission_angle_enabled");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_angle_degrees", PROPERTY_HINT_RANGE, "0.1,90,0.1,degrees"), "set_emission_angle", "get_emission_angle");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_angle_filter_attenuation_db", PROPERTY_HINT_RANGE, "-80,0,0.1"), "set_emission_angle_filter_attenuation_db", "get_emission_angle_filter_attenuation_db");
|
|
ADD_GROUP("Attenuation Filter", "attenuation_filter_");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "attenuation_filter_cutoff_hz", PROPERTY_HINT_RANGE, "1,20500,1"), "set_attenuation_filter_cutoff_hz", "get_attenuation_filter_cutoff_hz");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "attenuation_filter_db", PROPERTY_HINT_RANGE, "-80,0,0.1"), "set_attenuation_filter_db", "get_attenuation_filter_db");
|
|
ADD_GROUP("Doppler", "doppler_");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "doppler_tracking", PROPERTY_HINT_ENUM, "Disabled,Idle,Physics"), "set_doppler_tracking", "get_doppler_tracking");
|
|
|
|
BIND_ENUM_CONSTANT(ATTENUATION_INVERSE_DISTANCE);
|
|
BIND_ENUM_CONSTANT(ATTENUATION_INVERSE_SQUARE_DISTANCE);
|
|
BIND_ENUM_CONSTANT(ATTENUATION_LOGARITHMIC);
|
|
BIND_ENUM_CONSTANT(ATTENUATION_DISABLED);
|
|
|
|
BIND_ENUM_CONSTANT(OUT_OF_RANGE_MIX);
|
|
BIND_ENUM_CONSTANT(OUT_OF_RANGE_PAUSE);
|
|
|
|
BIND_ENUM_CONSTANT(DOPPLER_TRACKING_DISABLED);
|
|
BIND_ENUM_CONSTANT(DOPPLER_TRACKING_IDLE_STEP);
|
|
BIND_ENUM_CONSTANT(DOPPLER_TRACKING_PHYSICS_STEP);
|
|
|
|
ADD_SIGNAL(MethodInfo("finished"));
|
|
}
|
|
|
|
AudioStreamPlayer3D::AudioStreamPlayer3D() {
|
|
velocity_tracker.instantiate();
|
|
AudioServer::get_singleton()->connect("bus_layout_changed", callable_mp(this, &AudioStreamPlayer3D::_bus_layout_changed));
|
|
set_disable_scale(true);
|
|
}
|
|
|
|
AudioStreamPlayer3D::~AudioStreamPlayer3D() {
|
|
}
|