godot/drivers
Pedro J. Estébanez f3adb06938 Fix shadow flickering with async shader compilation
This mostly reverts the approach in #62628, which now the problem is better scoped, looks overengineered and instead focuses on the few cases where there's something to take care of.

(cherry picked from commit a2ed82d3b2)
2022-08-08 16:25:37 +02:00
..
alsa
alsamidi
coreaudio Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
coremidi Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
dummy Fix skeleton 2D stale bounding rect 2022-08-08 13:35:18 +02:00
gl_context
gles2 Fix skeleton 2D stale bounding rect 2022-08-08 13:35:18 +02:00
gles3 Fix shadow flickering with async shader compilation 2022-08-08 16:25:37 +02:00
gles_common
png Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
pulseaudio
unix Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
wasapi Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
windows Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
winmidi Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
xaudio2 Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
SCsub
register_driver_types.cpp
register_driver_types.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00