fe52458154
Happy new year to the wonderful Godot community!
60 lines
3.2 KiB
C++
60 lines
3.2 KiB
C++
/*************************************************************************/
|
|
/* skeleton_modification_3d_stackholder.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "scene/3d/skeleton_3d.h"
|
|
#include "scene/resources/skeleton_modification_3d.h"
|
|
|
|
#ifndef SKELETONMODIFICATION3DSTACKHOLDER_H
|
|
#define SKELETONMODIFICATION3DSTACKHOLDER_H
|
|
|
|
class SkeletonModification3DStackHolder : public SkeletonModification3D {
|
|
GDCLASS(SkeletonModification3DStackHolder, SkeletonModification3D);
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
bool _get(const StringName &p_path, Variant &r_ret) const;
|
|
bool _set(const StringName &p_path, const Variant &p_value);
|
|
void _get_property_list(List<PropertyInfo> *p_list) const;
|
|
|
|
public:
|
|
Ref<SkeletonModificationStack3D> held_modification_stack;
|
|
|
|
virtual void _execute(real_t p_delta) override;
|
|
virtual void _setup_modification(SkeletonModificationStack3D *p_stack) override;
|
|
|
|
void set_held_modification_stack(Ref<SkeletonModificationStack3D> p_held_stack);
|
|
Ref<SkeletonModificationStack3D> get_held_modification_stack() const;
|
|
|
|
SkeletonModification3DStackHolder();
|
|
~SkeletonModification3DStackHolder();
|
|
};
|
|
|
|
#endif //SKELETONMODIFICATION3DSTACKHOLDER_H
|