godot/editor/plugins/voxel_gi_editor_plugin.cpp

175 lines
6.5 KiB
C++
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/*************************************************************************/
/* voxel_gi_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "voxel_gi_editor_plugin.h"
#include "editor/editor_file_dialog.h"
#include "editor/editor_node.h"
void VoxelGIEditorPlugin::_bake() {
if (voxel_gi) {
if (voxel_gi->get_probe_data().is_null()) {
String path = get_tree()->get_edited_scene_root()->get_scene_file_path();
if (path.is_empty()) {
path = "res://" + voxel_gi->get_name() + "_data.res";
} else {
String ext = path.get_extension();
path = path.get_basename() + "." + voxel_gi->get_name() + "_data.res";
}
probe_file->set_current_path(path);
probe_file->popup_file_dialog();
return;
}
voxel_gi->bake();
}
}
void VoxelGIEditorPlugin::edit(Object *p_object) {
VoxelGI *s = Object::cast_to<VoxelGI>(p_object);
if (!s) {
return;
}
voxel_gi = s;
}
bool VoxelGIEditorPlugin::handles(Object *p_object) const {
return p_object->is_class("VoxelGI");
}
void VoxelGIEditorPlugin::_notification(int p_what) {
if (p_what == NOTIFICATION_PROCESS) {
if (!voxel_gi) {
return;
}
// Set information tooltip on the Bake button. This information is useful
// to optimize performance (video RAM size) and reduce light leaking (individual cell size).
const Vector3i size = voxel_gi->get_estimated_cell_size();
const Vector3 extents = voxel_gi->get_extents();
const int data_size = 4;
const double size_mb = size.x * size.y * size.z * data_size / (1024.0 * 1024.0);
// Add a qualitative measurement to help the user assess whether a VoxelGI node is using a lot of VRAM.
String size_quality;
if (size_mb < 16.0) {
size_quality = TTR("Low");
} else if (size_mb < 64.0) {
size_quality = TTR("Moderate");
} else {
size_quality = TTR("High");
}
String text;
text += vformat(TTR("Subdivisions: %s"), vformat(String::utf8("%d × %d × %d"), size.x, size.y, size.z)) + "\n";
text += vformat(TTR("Cell size: %s"), vformat(String::utf8("%.3f × %.3f × %.3f"), extents.x / size.x, extents.y / size.y, extents.z / size.z)) + "\n";
text += vformat(TTR("Video RAM size: %s MB (%s)"), String::num(size_mb, 2), size_quality);
// Only update the tooltip when needed to avoid constant redrawing.
if (bake->get_tooltip(Point2()) == text) {
return;
}
bake->set_tooltip(text);
}
}
void VoxelGIEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
bake_hb->show();
set_process(true);
} else {
bake_hb->hide();
set_process(false);
}
}
EditorProgress *VoxelGIEditorPlugin::tmp_progress = nullptr;
void VoxelGIEditorPlugin::bake_func_begin(int p_steps) {
ERR_FAIL_COND(tmp_progress != nullptr);
tmp_progress = memnew(EditorProgress("bake_gi", TTR("Bake VoxelGI"), p_steps));
}
void VoxelGIEditorPlugin::bake_func_step(int p_step, const String &p_description) {
ERR_FAIL_COND(tmp_progress == nullptr);
tmp_progress->step(p_description, p_step, false);
}
void VoxelGIEditorPlugin::bake_func_end() {
ERR_FAIL_COND(tmp_progress == nullptr);
memdelete(tmp_progress);
tmp_progress = nullptr;
}
void VoxelGIEditorPlugin::_voxel_gi_save_path_and_bake(const String &p_path) {
probe_file->hide();
if (voxel_gi) {
voxel_gi->bake();
ERR_FAIL_COND(voxel_gi->get_probe_data().is_null());
ResourceSaver::save(p_path, voxel_gi->get_probe_data(), ResourceSaver::FLAG_CHANGE_PATH);
}
}
void VoxelGIEditorPlugin::_bind_methods() {
}
VoxelGIEditorPlugin::VoxelGIEditorPlugin(EditorNode *p_node) {
editor = p_node;
bake_hb = memnew(HBoxContainer);
bake_hb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
bake_hb->hide();
bake = memnew(Button);
bake->set_flat(true);
bake->set_icon(editor->get_gui_base()->get_theme_icon(SNAME("Bake"), SNAME("EditorIcons")));
bake->set_text(TTR("Bake VoxelGI"));
bake->connect("pressed", callable_mp(this, &VoxelGIEditorPlugin::_bake));
bake_hb->add_child(bake);
add_control_to_container(CONTAINER_SPATIAL_EDITOR_MENU, bake_hb);
voxel_gi = nullptr;
probe_file = memnew(EditorFileDialog);
probe_file->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
probe_file->add_filter("*.res");
probe_file->connect("file_selected", callable_mp(this, &VoxelGIEditorPlugin::_voxel_gi_save_path_and_bake));
get_editor_interface()->get_base_control()->add_child(probe_file);
probe_file->set_title(TTR("Select path for VoxelGI Data File"));
VoxelGI::bake_begin_function = bake_func_begin;
VoxelGI::bake_step_function = bake_func_step;
VoxelGI::bake_end_function = bake_func_end;
}
VoxelGIEditorPlugin::~VoxelGIEditorPlugin() {
}