godot/scene/main/scene_main_loop.cpp
Rémi Verschelde d8223ffa75 Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad)
2017-01-12 19:15:30 +01:00

1791 lines
44 KiB
C++

/*************************************************************************/
/* scene_main_loop.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "scene_main_loop.h"
#include "print_string.h"
#include "os/os.h"
#include "message_queue.h"
#include "node.h"
#include "globals.h"
#include <stdio.h>
#include "os/keyboard.h"
#include "servers/spatial_sound_2d_server.h"
#include "servers/physics_2d_server.h"
#include "servers/physics_server.h"
#include "scene/scene_string_names.h"
#include "io/resource_loader.h"
#include "viewport.h"
#include "scene/resources/packed_scene.h"
#include "scene/resources/material.h"
#include "scene/resources/mesh.h"
void SceneTree::tree_changed() {
tree_version++;
emit_signal(tree_changed_name);
}
void SceneTree::node_removed(Node *p_node) {
if (current_scene==p_node) {
current_scene=NULL;
}
emit_signal(node_removed_name,p_node);
if (call_lock>0)
call_skip.insert(p_node);
}
SceneTree::Group *SceneTree::add_to_group(const StringName& p_group, Node *p_node) {
Map<StringName,Group>::Element *E=group_map.find(p_group);
if (!E) {
E=group_map.insert(p_group,Group());
}
if (E->get().nodes.find(p_node)!=-1) {
ERR_EXPLAIN("Already in group: "+p_group);
ERR_FAIL_V(&E->get());
}
E->get().nodes.push_back(p_node);
//E->get().last_tree_version=0;
E->get().changed=true;
return &E->get();
}
void SceneTree::remove_from_group(const StringName& p_group, Node *p_node) {
Map<StringName,Group>::Element *E=group_map.find(p_group);
ERR_FAIL_COND(!E);
E->get().nodes.erase(p_node);
if (E->get().nodes.empty())
group_map.erase(E);
}
void SceneTree::_flush_transform_notifications() {
SelfList<Node>* n = xform_change_list.first();
while(n) {
Node *node=n->self();
SelfList<Node>* nx = n->next();
xform_change_list.remove(n);
n=nx;
node->notification(NOTIFICATION_TRANSFORM_CHANGED);
}
}
void SceneTree::_flush_ugc() {
ugc_locked=true;
while (unique_group_calls.size()) {
Map<UGCall,Vector<Variant> >::Element *E=unique_group_calls.front();
Variant v[VARIANT_ARG_MAX];
for(int i=0;i<E->get().size();i++)
v[i]=E->get()[i];
call_group(GROUP_CALL_REALTIME,E->key().group,E->key().call,v[0],v[1],v[2],v[3],v[4]);
unique_group_calls.erase(E);
}
ugc_locked=false;
}
void SceneTree::_update_group_order(Group& g) {
if (!g.changed)
return;
if (g.nodes.empty())
return;
Node **nodes = &g.nodes[0];
int node_count=g.nodes.size();
SortArray<Node*,Node::Comparator> node_sort;
node_sort.sort(nodes,node_count);
g.changed=false;
}
void SceneTree::call_group(uint32_t p_call_flags,const StringName& p_group,const StringName& p_function,VARIANT_ARG_DECLARE) {
Map<StringName,Group>::Element *E=group_map.find(p_group);
if (!E)
return;
Group &g=E->get();
if (g.nodes.empty())
return;
if (p_call_flags&GROUP_CALL_UNIQUE && !(p_call_flags&GROUP_CALL_REALTIME)) {
ERR_FAIL_COND(ugc_locked);
UGCall ug;
ug.call=p_function;
ug.group=p_group;
if (unique_group_calls.has(ug))
return;
VARIANT_ARGPTRS;
Vector<Variant> args;
for(int i=0;i<VARIANT_ARG_MAX;i++) {
if (argptr[i]->get_type()==Variant::NIL)
break;
args.push_back(*argptr[i]);
}
unique_group_calls[ug]=args;
return;
}
_update_group_order(g);
Vector<Node*> nodes_copy = g.nodes;
Node **nodes = &nodes_copy[0];
int node_count=nodes_copy.size();
call_lock++;
if (p_call_flags&GROUP_CALL_REVERSE) {
for(int i=node_count-1;i>=0;i--) {
if (call_lock && call_skip.has(nodes[i]))
continue;
if (p_call_flags&GROUP_CALL_REALTIME) {
if (p_call_flags&GROUP_CALL_MULIILEVEL)
nodes[i]->call_multilevel(p_function,VARIANT_ARG_PASS);
else
nodes[i]->call(p_function,VARIANT_ARG_PASS);
} else
MessageQueue::get_singleton()->push_call(nodes[i],p_function,VARIANT_ARG_PASS);
}
} else {
for(int i=0;i<node_count;i++) {
if (call_lock && call_skip.has(nodes[i]))
continue;
if (p_call_flags&GROUP_CALL_REALTIME) {
if (p_call_flags&GROUP_CALL_MULIILEVEL)
nodes[i]->call_multilevel(p_function,VARIANT_ARG_PASS);
else
nodes[i]->call(p_function,VARIANT_ARG_PASS);
} else
MessageQueue::get_singleton()->push_call(nodes[i],p_function,VARIANT_ARG_PASS);
}
}
call_lock--;
if (call_lock==0)
call_skip.clear();
}
void SceneTree::notify_group(uint32_t p_call_flags,const StringName& p_group,int p_notification) {
Map<StringName,Group>::Element *E=group_map.find(p_group);
if (!E)
return;
Group &g=E->get();
if (g.nodes.empty())
return;
_update_group_order(g);
Vector<Node*> nodes_copy = g.nodes;
Node **nodes = &nodes_copy[0];
int node_count=nodes_copy.size();
call_lock++;
if (p_call_flags&GROUP_CALL_REVERSE) {
for(int i=node_count-1;i>=0;i--) {
if (call_lock && call_skip.has(nodes[i]))
continue;
if (p_call_flags&GROUP_CALL_REALTIME)
nodes[i]->notification(p_notification);
else
MessageQueue::get_singleton()->push_notification(nodes[i],p_notification);
}
} else {
for(int i=0;i<node_count;i++) {
if (call_lock && call_skip.has(nodes[i]))
continue;
if (p_call_flags&GROUP_CALL_REALTIME)
nodes[i]->notification(p_notification);
else
MessageQueue::get_singleton()->push_notification(nodes[i],p_notification);
}
}
call_lock--;
if (call_lock==0)
call_skip.clear();
}
void SceneTree::set_group(uint32_t p_call_flags,const StringName& p_group,const String& p_name,const Variant& p_value) {
Map<StringName,Group>::Element *E=group_map.find(p_group);
if (!E)
return;
Group &g=E->get();
if (g.nodes.empty())
return;
_update_group_order(g);
Vector<Node*> nodes_copy = g.nodes;
Node **nodes = &nodes_copy[0];
int node_count=nodes_copy.size();
call_lock++;
if (p_call_flags&GROUP_CALL_REVERSE) {
for(int i=node_count-1;i>=0;i--) {
if (call_lock && call_skip.has(nodes[i]))
continue;
if (p_call_flags&GROUP_CALL_REALTIME)
nodes[i]->set(p_name,p_value);
else
MessageQueue::get_singleton()->push_set(nodes[i],p_name,p_value);
}
} else {
for(int i=0;i<node_count;i++) {
if (call_lock && call_skip.has(nodes[i]))
continue;
if (p_call_flags&GROUP_CALL_REALTIME)
nodes[i]->set(p_name,p_value);
else
MessageQueue::get_singleton()->push_set(nodes[i],p_name,p_value);
}
}
call_lock--;
if (call_lock==0)
call_skip.clear();
}
void SceneTree::set_input_as_handled() {
input_handled=true;
}
void SceneTree::input_text( const String& p_text ) {
root_lock++;
call_group(GROUP_CALL_REALTIME,"_viewports","_vp_input_text",p_text); //special one for GUI, as controls use their own process check
root_lock--;
}
void SceneTree::input_event( const InputEvent& p_event ) {
if (is_editor_hint() && (p_event.type==InputEvent::JOYSTICK_MOTION || p_event.type==InputEvent::JOYSTICK_BUTTON))
return; //avoid joy input on editor
root_lock++;
//last_id=p_event.ID;
input_handled=false;
InputEvent ev = p_event;
ev.ID=++last_id; //this should work better
#if 0
switch(ev.type) {
case InputEvent::MOUSE_BUTTON: {
Matrix32 ai = root->get_final_transform().affine_inverse();
Vector2 g = ai.xform(Vector2(ev.mouse_button.global_x,ev.mouse_button.global_y));
Vector2 l = ai.xform(Vector2(ev.mouse_button.x,ev.mouse_button.y));
ev.mouse_button.x=l.x;
ev.mouse_button.y=l.y;
ev.mouse_button.global_x=g.x;
ev.mouse_button.global_y=g.y;
} break;
case InputEvent::MOUSE_MOTION: {
Matrix32 ai = root->get_final_transform().affine_inverse();
Vector2 g = ai.xform(Vector2(ev.mouse_motion.global_x,ev.mouse_motion.global_y));
Vector2 l = ai.xform(Vector2(ev.mouse_motion.x,ev.mouse_motion.y));
Vector2 r = ai.xform(Vector2(ev.mouse_motion.relative_x,ev.mouse_motion.relative_y));
ev.mouse_motion.x=l.x;
ev.mouse_motion.y=l.y;
ev.mouse_motion.global_x=g.x;
ev.mouse_motion.global_y=g.y;
ev.mouse_motion.relative_x=r.x;
ev.mouse_motion.relative_y=r.y;
} break;
case InputEvent::SCREEN_TOUCH: {
Matrix32 ai = root->get_final_transform().affine_inverse();
Vector2 t = ai.xform(Vector2(ev.screen_touch.x,ev.screen_touch.y));
ev.screen_touch.x=t.x;
ev.screen_touch.y=t.y;
} break;
case InputEvent::SCREEN_DRAG: {
Matrix32 ai = root->get_final_transform().affine_inverse();
Vector2 t = ai.xform(Vector2(ev.screen_drag.x,ev.screen_drag.y));
Vector2 r = ai.xform(Vector2(ev.screen_drag.relative_x,ev.screen_drag.relative_y));
Vector2 s = ai.xform(Vector2(ev.screen_drag.speed_x,ev.screen_drag.speed_y));
ev.screen_drag.x=t.x;
ev.screen_drag.y=t.y;
ev.screen_drag.relative_x=r.x;
ev.screen_drag.relative_y=r.y;
ev.screen_drag.speed_x=s.x;
ev.screen_drag.speed_y=s.y;
} break;
}
#endif
MainLoop::input_event(ev);
#if 0
_call_input_pause("input","_input",ev);
call_group(GROUP_CALL_REVERSE|GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"_gui_input","_gui_input",p_event); //special one for GUI, as controls use their own process check
//call_group(GROUP_CALL_REVERSE|GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"input","_input",ev);
/*if (ev.type==InputEvent::KEY && ev.key.pressed && !ev.key.echo && ev.key.scancode==KEY_F12) {
print_line("RAM: "+itos(Memory::get_static_mem_usage()));
print_line("DRAM: "+itos(Memory::get_dynamic_mem_usage()));
}
*/
//if (ev.type==InputEvent::KEY && ev.key.pressed && !ev.key.echo && ev.key.scancode==KEY_F11) {
// Memory::dump_static_mem_to_file("memdump.txt");
//}
//transform for the rest
#else
call_group(GROUP_CALL_REALTIME,"_viewports","_vp_input",ev); //special one for GUI, as controls use their own process check
#endif
if (ScriptDebugger::get_singleton() && ScriptDebugger::get_singleton()->is_remote() && ev.type==InputEvent::KEY && ev.key.pressed && !ev.key.echo && ev.key.scancode==KEY_F8) {
ScriptDebugger::get_singleton()->request_quit();
}
_flush_ugc();
root_lock--;
MessageQueue::get_singleton()->flush(); //small little hack
root_lock++;
if (!input_handled) {
#if 0
_call_input_pause("unhandled_input","_unhandled_input",ev);
//call_group(GROUP_CALL_REVERSE|GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"unhandled_input","_unhandled_input",ev);
if (!input_handled && ev.type==InputEvent::KEY) {
_call_input_pause("unhandled_key_input","_unhandled_key_input",ev);
//call_group(GROUP_CALL_REVERSE|GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"unhandled_key_input","_unhandled_key_input",ev);
}
#else
call_group(GROUP_CALL_REALTIME,"_viewports","_vp_unhandled_input",ev); //special one for GUI, as controls use their own process check
#endif
input_handled=true;
_flush_ugc();
root_lock--;
MessageQueue::get_singleton()->flush(); //small little hack
} else {
input_handled=true;
root_lock--;
}
}
void SceneTree::init() {
//_quit=false;
accept_quit=true;
initialized=true;
input_handled=false;
pause=false;
root->_set_tree(this);
MainLoop::init();
}
bool SceneTree::iteration(float p_time) {
root_lock++;
current_frame++;
_flush_transform_notifications();
MainLoop::iteration(p_time);
fixed_process_time=p_time;
emit_signal("fixed_frame");
_notify_group_pause("fixed_process",Node::NOTIFICATION_FIXED_PROCESS);
_flush_ugc();
_flush_transform_notifications();
call_group(GROUP_CALL_REALTIME,"_viewports","update_worlds");
root_lock--;
_flush_delete_queue();
return _quit;
}
bool SceneTree::idle(float p_time){
// print_line("ram: "+itos(OS::get_singleton()->get_static_memory_usage())+" sram: "+itos(OS::get_singleton()->get_dynamic_memory_usage()));
// print_line("node count: "+itos(get_node_count()));
// print_line("TEXTURE RAM: "+itos(VS::get_singleton()->get_render_info(VS::INFO_TEXTURE_MEM_USED)));
root_lock++;
MainLoop::idle(p_time);
idle_process_time=p_time;
emit_signal("idle_frame");
_flush_transform_notifications();
_notify_group_pause("idle_process",Node::NOTIFICATION_PROCESS);
Size2 win_size=Size2( OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height );
if(win_size!=last_screen_size) {
last_screen_size=win_size;
_update_root_rect();
emit_signal("screen_resized");
}
_flush_ugc();
_flush_transform_notifications(); //transforms after world update, to avoid unnecesary enter/exit notifications
call_group(GROUP_CALL_REALTIME,"_viewports","update_worlds");
root_lock--;
_flush_delete_queue();
return _quit;
}
void SceneTree::finish() {
_flush_delete_queue();
_flush_ugc();
initialized=false;
MainLoop::finish();
if (root) {
root->_set_tree(NULL);
memdelete(root); //delete root
}
}
void SceneTree::quit() {
_quit=true;
}
void SceneTree::_notification(int p_notification) {
switch (p_notification) {
case NOTIFICATION_WM_QUIT_REQUEST: {
get_root()->propagate_notification(p_notification);
if (accept_quit) {
_quit=true;
break;
}
} break;
case NOTIFICATION_OS_MEMORY_WARNING:
case NOTIFICATION_WM_FOCUS_IN:
case NOTIFICATION_WM_FOCUS_OUT: {
get_root()->propagate_notification(p_notification);
} break;
case NOTIFICATION_WM_UNFOCUS_REQUEST: {
notify_group(GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"input",NOTIFICATION_WM_UNFOCUS_REQUEST);
} break;
default:
break;
};
};
void SceneTree::set_auto_accept_quit(bool p_enable) {
accept_quit=p_enable;
}
void SceneTree::set_editor_hint(bool p_enabled) {
editor_hint=p_enabled;
}
bool SceneTree::is_node_being_edited(const Node* p_node) const {
#ifdef TOOLS_ENABLED
return editor_hint && edited_scene_root && edited_scene_root->is_a_parent_of(p_node);
#else
return false;
#endif
}
bool SceneTree::is_editor_hint() const {
return editor_hint;
}
void SceneTree::set_debug_collisions_hint(bool p_enabled) {
debug_collisions_hint=p_enabled;
}
bool SceneTree::is_debugging_collisions_hint() const {
return debug_collisions_hint;
}
void SceneTree::set_debug_navigation_hint(bool p_enabled) {
debug_navigation_hint=p_enabled;
}
bool SceneTree::is_debugging_navigation_hint() const {
return debug_navigation_hint;
}
void SceneTree::set_debug_collisions_color(const Color& p_color) {
debug_collisions_color=p_color;
}
Color SceneTree::get_debug_collisions_color() const {
return debug_collisions_color;
}
void SceneTree::set_debug_collision_contact_color(const Color& p_color) {
debug_collision_contact_color=p_color;
}
Color SceneTree::get_debug_collision_contact_color() const {
return debug_collision_contact_color;
}
void SceneTree::set_debug_navigation_color(const Color& p_color) {
debug_navigation_color=p_color;
}
Color SceneTree::get_debug_navigation_color() const {
return debug_navigation_color;
}
void SceneTree::set_debug_navigation_disabled_color(const Color& p_color) {
debug_navigation_disabled_color=p_color;
}
Color SceneTree::get_debug_navigation_disabled_color() const {
return debug_navigation_disabled_color;
}
Ref<Material> SceneTree::get_debug_navigation_material() {
if (navigation_material.is_valid())
return navigation_material;
Ref<FixedMaterial> line_material = Ref<FixedMaterial>( memnew( FixedMaterial ));
line_material->set_flag(Material::FLAG_UNSHADED, true);
line_material->set_line_width(3.0);
line_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
line_material->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, true);
line_material->set_parameter(FixedMaterial::PARAM_DIFFUSE,get_debug_navigation_color());
navigation_material=line_material;
return navigation_material;
}
Ref<Material> SceneTree::get_debug_navigation_disabled_material(){
if (navigation_disabled_material.is_valid())
return navigation_disabled_material;
Ref<FixedMaterial> line_material = Ref<FixedMaterial>( memnew( FixedMaterial ));
line_material->set_flag(Material::FLAG_UNSHADED, true);
line_material->set_line_width(3.0);
line_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
line_material->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, true);
line_material->set_parameter(FixedMaterial::PARAM_DIFFUSE,get_debug_navigation_disabled_color());
navigation_disabled_material=line_material;
return navigation_disabled_material;
}
Ref<Material> SceneTree::get_debug_collision_material() {
if (collision_material.is_valid())
return collision_material;
Ref<FixedMaterial> line_material = Ref<FixedMaterial>( memnew( FixedMaterial ));
line_material->set_flag(Material::FLAG_UNSHADED, true);
line_material->set_line_width(3.0);
line_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
line_material->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, true);
line_material->set_parameter(FixedMaterial::PARAM_DIFFUSE,get_debug_collisions_color());
collision_material=line_material;
return collision_material;
}
Ref<Mesh> SceneTree::get_debug_contact_mesh() {
if (debug_contact_mesh.is_valid())
return debug_contact_mesh;
debug_contact_mesh = Ref<Mesh>( memnew( Mesh ) );
Ref<FixedMaterial> mat = memnew( FixedMaterial );
mat->set_flag(Material::FLAG_UNSHADED,true);
mat->set_flag(Material::FLAG_DOUBLE_SIDED,true);
mat->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA,true);
mat->set_parameter(FixedMaterial::PARAM_DIFFUSE,get_debug_collision_contact_color());
Vector3 diamond[6]={
Vector3(-1, 0, 0),
Vector3( 1, 0, 0),
Vector3( 0, -1, 0),
Vector3( 0, 1, 0),
Vector3( 0, 0, -1),
Vector3( 0, 0, 1)
};
int diamond_faces[8*3]={
0,2,4,
0,3,4,
1,2,4,
1,3,4,
0,2,5,
0,3,5,
1,2,5,
1,3,5,
};
DVector<int> indices;
for(int i=0;i<8*3;i++)
indices.push_back(diamond_faces[i]);
DVector<Vector3> vertices;
for(int i=0;i<6;i++)
vertices.push_back(diamond[i]*0.1);
Array arr;
arr.resize(Mesh::ARRAY_MAX);
arr[Mesh::ARRAY_VERTEX]=vertices;
arr[Mesh::ARRAY_INDEX]=indices;
debug_contact_mesh->add_surface(Mesh::PRIMITIVE_TRIANGLES,arr);
debug_contact_mesh->surface_set_material(0,mat);
return debug_contact_mesh;
}
void SceneTree::set_pause(bool p_enabled) {
if (p_enabled==pause)
return;
pause=p_enabled;
PhysicsServer::get_singleton()->set_active(!p_enabled);
Physics2DServer::get_singleton()->set_active(!p_enabled);
if (get_root())
get_root()->propagate_notification(p_enabled ? Node::NOTIFICATION_PAUSED : Node::NOTIFICATION_UNPAUSED);
}
bool SceneTree::is_paused() const {
return pause;
}
void SceneTree::_call_input_pause(const StringName& p_group,const StringName& p_method,const InputEvent& p_input) {
Map<StringName,Group>::Element *E=group_map.find(p_group);
if (!E)
return;
Group &g=E->get();
if (g.nodes.empty())
return;
_update_group_order(g);
//copy, so copy on write happens in case something is removed from process while being called
//performance is not lost because only if something is added/removed the vector is copied.
Vector<Node*> nodes_copy = g.nodes;
int node_count=nodes_copy.size();
Node **nodes = &nodes_copy[0];
Variant arg=p_input;
const Variant *v[1]={&arg};
call_lock++;
for(int i=node_count-1;i>=0;i--) {
if (input_handled)
break;
Node *n = nodes[i];
if (call_lock && call_skip.has(n))
continue;
if (!n->can_process())
continue;
Variant::CallError ce;
n->call_multilevel(p_method,(const Variant**)v,1);
//ERR_FAIL_COND(node_count != g.nodes.size());
}
call_lock--;
if (call_lock==0)
call_skip.clear();
}
void SceneTree::_notify_group_pause(const StringName& p_group,int p_notification) {
Map<StringName,Group>::Element *E=group_map.find(p_group);
if (!E)
return;
Group &g=E->get();
if (g.nodes.empty())
return;
_update_group_order(g);
//copy, so copy on write happens in case something is removed from process while being called
//performance is not lost because only if something is added/removed the vector is copied.
Vector<Node*> nodes_copy = g.nodes;
int node_count=nodes_copy.size();
Node **nodes = &nodes_copy[0];
call_lock++;
for(int i=0;i<node_count;i++) {
Node *n = nodes[i];
if (call_lock && call_skip.has(n))
continue;
if (!n->can_process())
continue;
n->notification(p_notification);
//ERR_FAIL_COND(node_count != g.nodes.size());
}
call_lock--;
if (call_lock==0)
call_skip.clear();
}
/*
void SceneMainLoop::_update_listener_2d() {
if (listener_2d.is_valid()) {
SpatialSound2DServer::get_singleton()->listener_set_space( listener_2d, world_2d->get_sound_space() );
}
}
*/
uint32_t SceneTree::get_last_event_id() const {
return last_id;
}
Variant SceneTree::_call_group(const Variant** p_args, int p_argcount, Variant::CallError& r_error) {
r_error.error=Variant::CallError::CALL_OK;
ERR_FAIL_COND_V(p_argcount<3,Variant());
ERR_FAIL_COND_V(!p_args[0]->is_num(),Variant());
ERR_FAIL_COND_V(p_args[1]->get_type()!=Variant::STRING,Variant());
ERR_FAIL_COND_V(p_args[2]->get_type()!=Variant::STRING,Variant());
int flags = *p_args[0];
StringName group = *p_args[1];
StringName method = *p_args[2];
Variant v[VARIANT_ARG_MAX];
for(int i=0;i<MIN(p_argcount-3,5);i++) {
v[i]=*p_args[i+3];
}
call_group(flags,group,method,v[0],v[1],v[2],v[3],v[4]);
return Variant();
}
int64_t SceneTree::get_frame() const {
return current_frame;
}
Array SceneTree::_get_nodes_in_group(const StringName& p_group) {
Array ret;
Map<StringName,Group>::Element *E=group_map.find(p_group);
if (!E)
return ret;
_update_group_order(E->get()); //update order just in case
int nc = E->get().nodes.size();
if (nc==0)
return ret;
ret.resize(nc);
Node **ptr = E->get().nodes.ptr();
for(int i=0;i<nc;i++) {
ret[i]=ptr[i];
}
return ret;
}
bool SceneTree::has_group(const StringName& p_identifier) const {
return group_map.has(p_identifier);
}
void SceneTree::get_nodes_in_group(const StringName& p_group,List<Node*> *p_list) {
Map<StringName,Group>::Element *E=group_map.find(p_group);
if (!E)
return;
_update_group_order(E->get()); //update order just in case
int nc = E->get().nodes.size();
if (nc==0)
return;
Node **ptr = E->get().nodes.ptr();
for(int i=0;i<nc;i++) {
p_list->push_back(ptr[i]);
}
}
static void _fill_array(Node *p_node, Array& array, int p_level) {
array.push_back(p_level);
array.push_back(p_node->get_name());
array.push_back(p_node->get_type());
array.push_back(p_node->get_instance_ID());
for(int i=0;i<p_node->get_child_count();i++) {
_fill_array(p_node->get_child(i),array,p_level+1);
}
}
void SceneTree::_debugger_request_tree(void *self) {
SceneTree *sml = (SceneTree *)self;
Array arr;
_fill_array(sml->root,arr,0);
ScriptDebugger::get_singleton()->send_message("scene_tree",arr);
}
void SceneTree::_flush_delete_queue() {
_THREAD_SAFE_METHOD_
while( delete_queue.size() ) {
Object *obj = ObjectDB::get_instance( delete_queue.front()->get() );
if (obj) {
memdelete( obj );
}
delete_queue.pop_front();
}
}
void SceneTree::queue_delete(Object *p_object) {
_THREAD_SAFE_METHOD_
ERR_FAIL_NULL(p_object);
p_object->_is_queued_for_deletion = true;
delete_queue.push_back(p_object->get_instance_ID());
}
int SceneTree::get_node_count() const {
return node_count;
}
void SceneTree::_update_root_rect() {
if (stretch_mode==STRETCH_MODE_DISABLED) {
root->set_rect(Rect2(Point2(),last_screen_size));
return; //user will take care
}
//actual screen video mode
Size2 video_mode = Size2(OS::get_singleton()->get_video_mode().width,OS::get_singleton()->get_video_mode().height);
Size2 desired_res = stretch_min;
Size2 viewport_size;
Size2 screen_size;
float viewport_aspect = desired_res.get_aspect();
float video_mode_aspect = video_mode.get_aspect();
if (stretch_aspect==STRETCH_ASPECT_IGNORE || ABS(viewport_aspect - video_mode_aspect)<CMP_EPSILON) {
//same aspect or ignore aspect
viewport_size=desired_res;
screen_size=video_mode;
} else if (viewport_aspect < video_mode_aspect) {
// screen ratio is smaller vertically
if (stretch_aspect==STRETCH_ASPECT_KEEP_HEIGHT) {
//will stretch horizontally
viewport_size.x=desired_res.y*video_mode_aspect;
viewport_size.y=desired_res.y;
screen_size=video_mode;
} else {
//will need black bars
viewport_size=desired_res;
screen_size.x = video_mode.y * viewport_aspect;
screen_size.y=video_mode.y;
}
} else {
//screen ratio is smaller horizontally
if (stretch_aspect==STRETCH_ASPECT_KEEP_WIDTH) {
//will stretch horizontally
viewport_size.x=desired_res.x;
viewport_size.y=desired_res.x / video_mode_aspect;
screen_size=video_mode;
} else {
//will need black bars
viewport_size=desired_res;
screen_size.x=video_mode.x;
screen_size.y = video_mode.x / viewport_aspect;
}
}
screen_size = screen_size.floor();
viewport_size = viewport_size.floor();
Size2 margin;
Size2 offset;
//black bars and margin
if (screen_size.x < video_mode.x) {
margin.x = Math::round((video_mode.x - screen_size.x)/2.0);
VisualServer::get_singleton()->black_bars_set_margins(margin.x,0,margin.x,0);
offset.x = Math::round(margin.x * viewport_size.y / screen_size.y);
} else if (screen_size.y < video_mode.y) {
margin.y = Math::round((video_mode.y - screen_size.y)/2.0);
VisualServer::get_singleton()->black_bars_set_margins(0,margin.y,0,margin.y);
offset.y = Math::round(margin.y * viewport_size.x / screen_size.x);
} else {
VisualServer::get_singleton()->black_bars_set_margins(0,0,0,0);
}
// print_line("VP SIZE: "+viewport_size+" OFFSET: "+offset+" = "+(offset*2+viewport_size));
// print_line("SS: "+video_mode);
switch (stretch_mode) {
case STRETCH_MODE_2D: {
// root->set_rect(Rect2(Point2(),video_mode));
root->set_as_render_target(false);
root->set_rect(Rect2(margin,screen_size));
root->set_size_override_stretch(true);
root->set_size_override(true,viewport_size);
} break;
case STRETCH_MODE_VIEWPORT: {
root->set_rect(Rect2(Point2(),viewport_size));
root->set_size_override_stretch(false);
root->set_size_override(false,Size2());
root->set_as_render_target(true);
root->set_render_target_update_mode(Viewport::RENDER_TARGET_UPDATE_ALWAYS);
root->set_render_target_to_screen_rect(Rect2(margin,screen_size));
} break;
}
}
void SceneTree::set_screen_stretch(StretchMode p_mode,StretchAspect p_aspect,const Size2 p_minsize) {
stretch_mode=p_mode;
stretch_aspect=p_aspect;
stretch_min=p_minsize;
_update_root_rect();
}
#ifdef TOOLS_ENABLED
void SceneTree::set_edited_scene_root(Node *p_node) {
edited_scene_root=p_node;
}
Node *SceneTree::get_edited_scene_root() const {
return edited_scene_root;
}
#endif
void SceneTree::set_current_scene(Node* p_scene) {
ERR_FAIL_COND(p_scene && p_scene->get_parent()!=root);
current_scene=p_scene;
}
Node* SceneTree::get_current_scene() const{
return current_scene;
}
void SceneTree::_change_scene(Node* p_to) {
if (current_scene) {
memdelete( current_scene );
current_scene=NULL;
}
if (p_to) {
current_scene=p_to;
root->add_child(p_to);
}
}
Error SceneTree::change_scene(const String& p_path){
Ref<PackedScene> new_scene = ResourceLoader::load(p_path);
if (new_scene.is_null())
return ERR_CANT_OPEN;
return change_scene_to(new_scene);
}
Error SceneTree::change_scene_to(const Ref<PackedScene>& p_scene){
Node *new_scene=NULL;
if (p_scene.is_valid()) {
new_scene = p_scene->instance();
ERR_FAIL_COND_V(!new_scene,ERR_CANT_CREATE);
}
call_deferred("_change_scene",new_scene);
return OK;
}
Error SceneTree::reload_current_scene() {
ERR_FAIL_COND_V(!current_scene,ERR_UNCONFIGURED);
String fname = current_scene->get_filename();
return change_scene(fname);
}
void SceneTree::add_current_scene(Node * p_current) {
current_scene=p_current;
root->add_child(p_current);
}
#ifdef DEBUG_ENABLED
void SceneTree::_live_edit_node_path_func(const NodePath &p_path,int p_id) {
live_edit_node_path_cache[p_id]=p_path;
}
void SceneTree::_live_edit_res_path_func(const String &p_path,int p_id) {
live_edit_resource_cache[p_id]=p_path;
}
void SceneTree::_live_edit_node_set_func(int p_id,const StringName& p_prop,const Variant& p_value) {
if (!live_edit_node_path_cache.has(p_id))
return;
NodePath np = live_edit_node_path_cache[p_id];
Node *base = NULL;
if (root->has_node(live_edit_root))
base = root->get_node(live_edit_root);
Map<String,Set<Node*> >::Element *E=live_scene_edit_cache.find(live_edit_scene);
if (!E)
return; //scene not editable
for(Set<Node*>::Element *F=E->get().front();F;F=F->next()) {
Node *n=F->get();
if (base && !base->is_a_parent_of(n))
continue;
if (!n->has_node(np))
continue;
Node *n2 = n->get_node(np);
n2->set(p_prop,p_value);
}
}
void SceneTree::_live_edit_node_set_res_func(int p_id,const StringName& p_prop,const String& p_value) {
RES r = ResourceLoader::load(p_value);
if (!r.is_valid())
return;
_live_edit_node_set_func(p_id,p_prop,r);
}
void SceneTree::_live_edit_node_call_func(int p_id,const StringName& p_method,VARIANT_ARG_DECLARE) {
if (!live_edit_node_path_cache.has(p_id))
return;
NodePath np = live_edit_node_path_cache[p_id];
Node *base = NULL;
if (root->has_node(live_edit_root))
base = root->get_node(live_edit_root);
Map<String,Set<Node*> >::Element *E=live_scene_edit_cache.find(live_edit_scene);
if (!E)
return; //scene not editable
for(Set<Node*>::Element *F=E->get().front();F;F=F->next()) {
Node *n=F->get();
if (base && !base->is_a_parent_of(n))
continue;
if (!n->has_node(np))
continue;
Node *n2 = n->get_node(np);
n2->call(p_method,VARIANT_ARG_PASS);
}
}
void SceneTree::_live_edit_res_set_func(int p_id,const StringName& p_prop,const Variant& p_value) {
if (!live_edit_resource_cache.has(p_id))
return;
String resp = live_edit_resource_cache[p_id];
if (!ResourceCache::has(resp))
return;
RES r = ResourceCache::get(resp);
if (!r.is_valid())
return;
r->set(p_prop,p_value);
}
void SceneTree::_live_edit_res_set_res_func(int p_id,const StringName& p_prop,const String& p_value) {
RES r = ResourceLoader::load(p_value);
if (!r.is_valid())
return;
_live_edit_res_set_func(p_id,p_prop,r);
}
void SceneTree::_live_edit_res_call_func(int p_id,const StringName& p_method,VARIANT_ARG_DECLARE) {
if (!live_edit_resource_cache.has(p_id))
return;
String resp = live_edit_resource_cache[p_id];
if (!ResourceCache::has(resp))
return;
RES r = ResourceCache::get(resp);
if (!r.is_valid())
return;
r->call(p_method,VARIANT_ARG_PASS);
}
void SceneTree::_live_edit_root_func(const NodePath& p_scene_path,const String& p_scene_from) {
live_edit_root=p_scene_path;
live_edit_scene=p_scene_from;
}
void SceneTree::_live_edit_create_node_func(const NodePath& p_parent,const String& p_type,const String& p_name) {
Node *base = NULL;
if (root->has_node(live_edit_root))
base = root->get_node(live_edit_root);
Map<String,Set<Node*> >::Element *E=live_scene_edit_cache.find(live_edit_scene);
if (!E)
return; //scene not editable
for(Set<Node*>::Element *F=E->get().front();F;F=F->next()) {
Node *n=F->get();
if (base && !base->is_a_parent_of(n))
continue;
if (!n->has_node(p_parent))
continue;
Node *n2 = n->get_node(p_parent);
Object *o = ObjectTypeDB::instance(p_type);
if (!o)
continue;
Node *no=o->cast_to<Node>();
no->set_name(p_name);
n2->add_child(no);
}
}
void SceneTree::_live_edit_instance_node_func(const NodePath& p_parent,const String& p_path,const String& p_name){
Ref<PackedScene> ps = ResourceLoader::load(p_path);
if (!ps.is_valid())
return;
Node *base = NULL;
if (root->has_node(live_edit_root))
base = root->get_node(live_edit_root);
Map<String,Set<Node*> >::Element *E=live_scene_edit_cache.find(live_edit_scene);
if (!E)
return; //scene not editable
for(Set<Node*>::Element *F=E->get().front();F;F=F->next()) {
Node *n=F->get();
if (base && !base->is_a_parent_of(n))
continue;
if (!n->has_node(p_parent))
continue;
Node *n2 = n->get_node(p_parent);
Node *no=ps->instance();
no->set_name(p_name);
n2->add_child(no);
}
}
void SceneTree::_live_edit_remove_node_func(const NodePath& p_at){
Node *base = NULL;
if (root->has_node(live_edit_root))
base = root->get_node(live_edit_root);
Map<String,Set<Node*> >::Element *E=live_scene_edit_cache.find(live_edit_scene);
if (!E)
return; //scene not editable
for(Set<Node*>::Element *F=E->get().front();F;) {
Set<Node*>::Element *N=F->next();
Node *n=F->get();
if (base && !base->is_a_parent_of(n))
continue;
if (!n->has_node(p_at))
continue;
Node *n2 = n->get_node(p_at);
memdelete(n2);
F=N;
}
}
void SceneTree::_live_edit_remove_and_keep_node_func(const NodePath& p_at,ObjectID p_keep_id){
Node *base = NULL;
if (root->has_node(live_edit_root))
base = root->get_node(live_edit_root);
Map<String,Set<Node*> >::Element *E=live_scene_edit_cache.find(live_edit_scene);
if (!E)
return; //scene not editable
for(Set<Node*>::Element *F=E->get().front();F;) {
Set<Node*>::Element *N=F->next();
Node *n=F->get();
if (base && !base->is_a_parent_of(n))
continue;
if (!n->has_node(p_at))
continue;
Node *n2 = n->get_node(p_at);
n2->get_parent()->remove_child(n2);
live_edit_remove_list[n][p_keep_id]=n2;
F=N;
}
}
void SceneTree::_live_edit_restore_node_func(ObjectID p_id,const NodePath& p_at,int p_at_pos){
Node *base = NULL;
if (root->has_node(live_edit_root))
base = root->get_node(live_edit_root);
Map<String,Set<Node*> >::Element *E=live_scene_edit_cache.find(live_edit_scene);
if (!E)
return; //scene not editable
for(Set<Node*>::Element *F=E->get().front();F;) {
Set<Node*>::Element *N=F->next();
Node *n=F->get();
if (base && !base->is_a_parent_of(n))
continue;
if (!n->has_node(p_at))
continue;
Node *n2 = n->get_node(p_at);
Map<Node*,Map<ObjectID,Node*> >::Element *EN=live_edit_remove_list.find(n);
if (!EN)
continue;
Map<ObjectID,Node*>::Element *FN=EN->get().find(p_id);
if (!FN)
continue;
n2->add_child(FN->get());
EN->get().erase(FN);
if (EN->get().size()==0) {
live_edit_remove_list.erase(EN);
}
F=N;
}
}
void SceneTree::_live_edit_duplicate_node_func(const NodePath& p_at,const String& p_new_name){
Node *base = NULL;
if (root->has_node(live_edit_root))
base = root->get_node(live_edit_root);
Map<String,Set<Node*> >::Element *E=live_scene_edit_cache.find(live_edit_scene);
if (!E)
return; //scene not editable
for(Set<Node*>::Element *F=E->get().front();F;F=F->next()) {
Node *n=F->get();
if (base && !base->is_a_parent_of(n))
continue;
if (!n->has_node(p_at))
continue;
Node *n2 = n->get_node(p_at);
Node *dup = n2->duplicate(true);
if (!dup)
continue;
dup->set_name(p_new_name);
n2->get_parent()->add_child(dup);
}
}
void SceneTree::_live_edit_reparent_node_func(const NodePath& p_at,const NodePath& p_new_place,const String& p_new_name,int p_at_pos){
Node *base = NULL;
if (root->has_node(live_edit_root))
base = root->get_node(live_edit_root);
Map<String,Set<Node*> >::Element *E=live_scene_edit_cache.find(live_edit_scene);
if (!E)
return; //scene not editable
for(Set<Node*>::Element *F=E->get().front();F;F=F->next()) {
Node *n=F->get();
if (base && !base->is_a_parent_of(n))
continue;
if (!n->has_node(p_at))
continue;
Node *nfrom = n->get_node(p_at);
if (!n->has_node(p_new_place))
continue;
Node *nto = n->get_node(p_new_place);
nfrom->get_parent()->remove_child(nfrom);
nfrom->set_name(p_new_name);
nto->add_child(nfrom);
if (p_at_pos>=0)
nto->move_child(nfrom,p_at_pos);
}
}
#endif
void SceneTree::drop_files(const Vector<String>& p_files,int p_from_screen) {
emit_signal("files_dropped",p_files,p_from_screen);
MainLoop::drop_files(p_files,p_from_screen);
}
void SceneTree::_bind_methods() {
//ObjectTypeDB::bind_method(_MD("call_group","call_flags","group","method","arg1","arg2"),&SceneMainLoop::_call_group,DEFVAL(Variant()),DEFVAL(Variant()));
ObjectTypeDB::bind_method(_MD("notify_group","call_flags","group","notification"),&SceneTree::notify_group);
ObjectTypeDB::bind_method(_MD("set_group","call_flags","group","property","value"),&SceneTree::set_group);
ObjectTypeDB::bind_method(_MD("get_nodes_in_group","group"),&SceneTree::_get_nodes_in_group);
ObjectTypeDB::bind_method(_MD("get_root:Viewport"),&SceneTree::get_root);
ObjectTypeDB::bind_method(_MD("has_group","name"),&SceneTree::has_group);
ObjectTypeDB::bind_method(_MD("set_auto_accept_quit","enabled"),&SceneTree::set_auto_accept_quit);
ObjectTypeDB::bind_method(_MD("set_editor_hint","enable"),&SceneTree::set_editor_hint);
ObjectTypeDB::bind_method(_MD("is_editor_hint"),&SceneTree::is_editor_hint);
ObjectTypeDB::bind_method(_MD("set_debug_collisions_hint","enable"),&SceneTree::set_debug_collisions_hint);
ObjectTypeDB::bind_method(_MD("is_debugging_collisions_hint"),&SceneTree::is_debugging_collisions_hint);
ObjectTypeDB::bind_method(_MD("set_debug_navigation_hint","enable"),&SceneTree::set_debug_navigation_hint);
ObjectTypeDB::bind_method(_MD("is_debugging_navigation_hint"),&SceneTree::is_debugging_navigation_hint);
#ifdef TOOLS_ENABLED
ObjectTypeDB::bind_method(_MD("set_edited_scene_root","scene"),&SceneTree::set_edited_scene_root);
ObjectTypeDB::bind_method(_MD("get_edited_scene_root"),&SceneTree::get_edited_scene_root);
#endif
ObjectTypeDB::bind_method(_MD("set_pause","enable"),&SceneTree::set_pause);
ObjectTypeDB::bind_method(_MD("is_paused"),&SceneTree::is_paused);
ObjectTypeDB::bind_method(_MD("set_input_as_handled"),&SceneTree::set_input_as_handled);
ObjectTypeDB::bind_method(_MD("get_node_count"),&SceneTree::get_node_count);
ObjectTypeDB::bind_method(_MD("get_frame"),&SceneTree::get_frame);
ObjectTypeDB::bind_method(_MD("quit"),&SceneTree::quit);
ObjectTypeDB::bind_method(_MD("set_screen_stretch","mode","aspect","minsize"),&SceneTree::set_screen_stretch);
ObjectTypeDB::bind_method(_MD("queue_delete","obj"),&SceneTree::queue_delete);
MethodInfo mi;
mi.name="call_group";
mi.arguments.push_back( PropertyInfo( Variant::INT, "flags"));
mi.arguments.push_back( PropertyInfo( Variant::STRING, "group"));
mi.arguments.push_back( PropertyInfo( Variant::STRING, "method"));
Vector<Variant> defargs;
for(int i=0;i<VARIANT_ARG_MAX;i++) {
mi.arguments.push_back( PropertyInfo( Variant::NIL, "arg"+itos(i)));
defargs.push_back(Variant());
}
ObjectTypeDB::bind_native_method(METHOD_FLAGS_DEFAULT,"call_group",&SceneTree::_call_group,mi,defargs);
ObjectTypeDB::bind_method(_MD("set_current_scene","child_node:Node"),&SceneTree::set_current_scene);
ObjectTypeDB::bind_method(_MD("get_current_scene:Node"),&SceneTree::get_current_scene);
ObjectTypeDB::bind_method(_MD("change_scene","path"),&SceneTree::change_scene);
ObjectTypeDB::bind_method(_MD("change_scene_to","packed_scene:PackedScene"),&SceneTree::change_scene_to);
ObjectTypeDB::bind_method(_MD("reload_current_scene"),&SceneTree::reload_current_scene);
ObjectTypeDB::bind_method(_MD("_change_scene"),&SceneTree::_change_scene);
ADD_SIGNAL( MethodInfo("tree_changed") );
ADD_SIGNAL( MethodInfo("node_removed",PropertyInfo( Variant::OBJECT, "node") ) );
ADD_SIGNAL( MethodInfo("screen_resized") );
ADD_SIGNAL( MethodInfo("node_configuration_warning_changed",PropertyInfo( Variant::OBJECT, "node")) );
ADD_SIGNAL( MethodInfo("idle_frame"));
ADD_SIGNAL( MethodInfo("fixed_frame"));
ADD_SIGNAL( MethodInfo("files_dropped",PropertyInfo(Variant::STRING_ARRAY,"files"),PropertyInfo(Variant::INT,"screen")) );
BIND_CONSTANT( GROUP_CALL_DEFAULT );
BIND_CONSTANT( GROUP_CALL_REVERSE );
BIND_CONSTANT( GROUP_CALL_REALTIME );
BIND_CONSTANT( GROUP_CALL_UNIQUE );
BIND_CONSTANT( STRETCH_MODE_DISABLED );
BIND_CONSTANT( STRETCH_MODE_2D );
BIND_CONSTANT( STRETCH_MODE_VIEWPORT );
BIND_CONSTANT( STRETCH_ASPECT_IGNORE );
BIND_CONSTANT( STRETCH_ASPECT_KEEP );
BIND_CONSTANT( STRETCH_ASPECT_KEEP_WIDTH );
BIND_CONSTANT( STRETCH_ASPECT_KEEP_HEIGHT );
}
SceneTree *SceneTree::singleton=NULL;
SceneTree::SceneTree() {
singleton=this;
_quit=false;
initialized=false;
editor_hint=false;
debug_collisions_hint=false;
debug_navigation_hint=false;
debug_collisions_color=GLOBAL_DEF("debug/collision_shape_color",Color(0.0,0.6,0.7,0.5));
debug_collision_contact_color=GLOBAL_DEF("debug/collision_contact_color",Color(1.0,0.2,0.1,0.8));
debug_navigation_color=GLOBAL_DEF("debug/navigation_geometry_color",Color(0.1,1.0,0.7,0.4));
debug_navigation_disabled_color=GLOBAL_DEF("debug/navigation_disabled_geometry_color",Color(1.0,0.7,0.1,0.4));
collision_debug_contacts=GLOBAL_DEF("debug/collision_max_contacts_displayed",10000);
tree_version=1;
fixed_process_time=1;
idle_process_time=1;
last_id=1;
root=NULL;
current_frame=0;
tree_changed_name="tree_changed";
node_removed_name="node_removed";
ugc_locked=false;
call_lock=0;
root_lock=0;
node_count=0;
//create with mainloop
root = memnew( Viewport );
root->set_name("root");
root->set_world( Ref<World>( memnew( World )));
//root->set_world_2d( Ref<World2D>( memnew( World2D )));
root->set_as_audio_listener(true);
root->set_as_audio_listener_2d(true);
current_scene=NULL;
stretch_mode=STRETCH_MODE_DISABLED;
stretch_aspect=STRETCH_ASPECT_IGNORE;
last_screen_size=Size2( OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height );
root->set_rect(Rect2(Point2(),last_screen_size));
if (ScriptDebugger::get_singleton()) {
ScriptDebugger::get_singleton()->set_request_scene_tree_message_func(_debugger_request_tree,this);
}
root->set_physics_object_picking(GLOBAL_DEF("physics/enable_object_picking",true));
#ifdef TOOLS_ENABLED
edited_scene_root=NULL;
#endif
#ifdef DEBUG_ENABLED
live_edit_funcs.udata=this;
live_edit_funcs.node_path_func=_live_edit_node_path_funcs;
live_edit_funcs.res_path_func=_live_edit_res_path_funcs;
live_edit_funcs.node_set_func=_live_edit_node_set_funcs;
live_edit_funcs.node_set_res_func=_live_edit_node_set_res_funcs;
live_edit_funcs.node_call_func=_live_edit_node_call_funcs;
live_edit_funcs.res_set_func=_live_edit_res_set_funcs;
live_edit_funcs.res_set_res_func=_live_edit_res_set_res_funcs;
live_edit_funcs.res_call_func=_live_edit_res_call_funcs;
live_edit_funcs.root_func=_live_edit_root_funcs;
live_edit_funcs.tree_create_node_func=_live_edit_create_node_funcs;
live_edit_funcs.tree_instance_node_func=_live_edit_instance_node_funcs;
live_edit_funcs.tree_remove_node_func=_live_edit_remove_node_funcs;
live_edit_funcs.tree_remove_and_keep_node_func=_live_edit_remove_and_keep_node_funcs;
live_edit_funcs.tree_restore_node_func=_live_edit_restore_node_funcs;
live_edit_funcs.tree_duplicate_node_func=_live_edit_duplicate_node_funcs;
live_edit_funcs.tree_reparent_node_func=_live_edit_reparent_node_funcs;
if (ScriptDebugger::get_singleton()) {
ScriptDebugger::get_singleton()->set_live_edit_funcs(&live_edit_funcs);
}
live_edit_root=NodePath("/root");
#endif
}
SceneTree::~SceneTree() {
}