godot/servers/audio/effects/audio_effect_pitch_shift.h

115 lines
4.2 KiB
C++

/**************************************************************************/
/* audio_effect_pitch_shift.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef AUDIO_EFFECT_PITCH_SHIFT_H
#define AUDIO_EFFECT_PITCH_SHIFT_H
#include "servers/audio/audio_effect.h"
class SMBPitchShift {
enum {
MAX_FRAME_LENGTH = 8192
};
float gInFIFO[MAX_FRAME_LENGTH] = {};
float gOutFIFO[MAX_FRAME_LENGTH] = {};
float gFFTworksp[2 * MAX_FRAME_LENGTH] = {};
float gLastPhase[MAX_FRAME_LENGTH / 2 + 1] = {};
float gSumPhase[MAX_FRAME_LENGTH / 2 + 1] = {};
float gOutputAccum[2 * MAX_FRAME_LENGTH] = {};
float gAnaFreq[MAX_FRAME_LENGTH] = {};
float gAnaMagn[MAX_FRAME_LENGTH] = {};
float gSynFreq[MAX_FRAME_LENGTH] = {};
float gSynMagn[MAX_FRAME_LENGTH] = {};
long gRover = 0;
void smbFft(float *fftBuffer, long fftFrameSize, long sign);
public:
void PitchShift(float pitchShift, long numSampsToProcess, long fftFrameSize, long osamp, float sampleRate, float *indata, float *outdata, int stride);
};
class AudioEffectPitchShift;
class AudioEffectPitchShiftInstance : public AudioEffectInstance {
GDCLASS(AudioEffectPitchShiftInstance, AudioEffectInstance);
friend class AudioEffectPitchShift;
Ref<AudioEffectPitchShift> base;
int fft_size = 0;
SMBPitchShift shift_l;
SMBPitchShift shift_r;
public:
virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) override;
};
class AudioEffectPitchShift : public AudioEffect {
GDCLASS(AudioEffectPitchShift, AudioEffect);
public:
friend class AudioEffectPitchShiftInstance;
enum FFTSize {
FFT_SIZE_256,
FFT_SIZE_512,
FFT_SIZE_1024,
FFT_SIZE_2048,
FFT_SIZE_4096,
FFT_SIZE_MAX
};
float pitch_scale = 1.0;
int oversampling = 4;
FFTSize fft_size = FFT_SIZE_2048;
float wet = 0.0;
float dry = 0.0;
bool filter = false;
protected:
static void _bind_methods();
public:
Ref<AudioEffectInstance> instantiate() override;
void set_pitch_scale(float p_pitch_scale);
float get_pitch_scale() const;
void set_oversampling(int p_oversampling);
int get_oversampling() const;
void set_fft_size(FFTSize);
FFTSize get_fft_size() const;
};
VARIANT_ENUM_CAST(AudioEffectPitchShift::FFTSize);
#endif // AUDIO_EFFECT_PITCH_SHIFT_H