godot/servers
reduz 3e2281a347 Improve SDFGI indirect light feedback loop
-Use occlusion for feedback, further reduces light leaking.
-More control on feedback, now its a slider.
2021-02-07 21:30:12 -03:00
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audio Add AudioEffectCapture 2021-02-02 09:22:16 -08:00
camera Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
physics_2d Merge pull request #37547 from aaronfranke/tau 2021-02-01 20:55:25 +01:00
physics_3d Merge pull request #37547 from aaronfranke/tau 2021-02-01 20:55:25 +01:00
rendering Improve SDFGI indirect light feedback loop 2021-02-07 21:30:12 -03:00
xr Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub Renaming all ARVR nodes to XR 2020-04-09 15:33:01 +10:00
audio_server.cpp Make audio bus channels' peak volume consistent 2021-02-02 11:30:32 +01:00
audio_server.h Make audio bus channels' peak volume consistent 2021-02-02 11:30:32 +01:00
camera_server.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
camera_server.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
display_server.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
display_server.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
navigation_server_2d.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
navigation_server_2d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
navigation_server_3d.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
navigation_server_3d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
physics_server_2d.cpp Use real_t in physics code 2021-01-28 18:15:42 -05:00
physics_server_2d.h Use real_t in physics code 2021-01-28 18:15:42 -05:00
physics_server_3d.cpp Use real_t in physics code 2021-01-28 18:15:42 -05:00
physics_server_3d.h Use real_t in physics code 2021-01-28 18:15:42 -05:00
register_server_types.cpp Add AudioEffectCapture 2021-02-02 09:22:16 -08:00
register_server_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
rendering_server.cpp Simplify Volumetric Fog 2021-02-06 15:08:21 -03:00
rendering_server.h Improve SDFGI indirect light feedback loop 2021-02-07 21:30:12 -03:00
server_wrap_mt_common.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
text_server.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
text_server.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
xr_server.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
xr_server.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00