godot/doc/classes/MeshLibrary.xml
Rémi Verschelde 0e3d625737 doc: Sync classref with current source
Lots of internal API changes and some docstrings were lost in the conversion.
I manually salvaged many of them but for all the rendering-related ones, an
additional pass is needed.

Added missing enum bindings in BaseMaterial3D and VisualServer.
2020-02-12 12:37:13 +01:00

189 lines
5.3 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="MeshLibrary" inherits="Resource" version="4.0">
<brief_description>
Library of meshes.
</brief_description>
<description>
A library of meshes. Contains a list of [Mesh] resources, each with a name and ID. Each item can also include collision and navigation shapes. This resource is used in [GridMap].
</description>
<tutorials>
</tutorials>
<methods>
<method name="clear">
<return type="void">
</return>
<description>
Clears the library.
</description>
</method>
<method name="create_item">
<return type="void">
</return>
<argument index="0" name="id" type="int">
</argument>
<description>
Creates a new item in the library with the given ID.
You can get an unused ID from [method get_last_unused_item_id].
</description>
</method>
<method name="find_item_by_name" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="name" type="String">
</argument>
<description>
Returns the first item with the given name.
</description>
</method>
<method name="get_item_list" qualifiers="const">
<return type="PoolIntArray">
</return>
<description>
Returns the list of item IDs in use.
</description>
</method>
<method name="get_item_mesh" qualifiers="const">
<return type="Mesh">
</return>
<argument index="0" name="id" type="int">
</argument>
<description>
Returns the item's mesh.
</description>
</method>
<method name="get_item_name" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="id" type="int">
</argument>
<description>
Returns the item's name.
</description>
</method>
<method name="get_item_navmesh" qualifiers="const">
<return type="NavigationMesh">
</return>
<argument index="0" name="id" type="int">
</argument>
<description>
Returns the item's navigation mesh.
</description>
</method>
<method name="get_item_navmesh_transform" qualifiers="const">
<return type="Transform">
</return>
<argument index="0" name="id" type="int">
</argument>
<description>
Returns the transform applied to the item's navigation mesh.
</description>
</method>
<method name="get_item_preview" qualifiers="const">
<return type="Texture2D">
</return>
<argument index="0" name="id" type="int">
</argument>
<description>
Returns a generated item preview (a 3D rendering in isometric perspective).
[b]Note:[/b] Since item previews are only generated in an editor context, this function will return an empty [Texture2D] in a running project.
</description>
</method>
<method name="get_item_shapes" qualifiers="const">
<return type="Array">
</return>
<argument index="0" name="id" type="int">
</argument>
<description>
Returns an item's collision shapes.
The array consists of each [Shape] followed by its [Transform].
</description>
</method>
<method name="get_last_unused_item_id" qualifiers="const">
<return type="int">
</return>
<description>
Gets an unused ID for a new item.
</description>
</method>
<method name="remove_item">
<return type="void">
</return>
<argument index="0" name="id" type="int">
</argument>
<description>
Removes the item.
</description>
</method>
<method name="set_item_mesh">
<return type="void">
</return>
<argument index="0" name="id" type="int">
</argument>
<argument index="1" name="mesh" type="Mesh">
</argument>
<description>
Sets the item's mesh.
</description>
</method>
<method name="set_item_name">
<return type="void">
</return>
<argument index="0" name="id" type="int">
</argument>
<argument index="1" name="name" type="String">
</argument>
<description>
Sets the item's name.
This name is shown in the editor. It can also be used to look up the item later using [method find_item_by_name].
</description>
</method>
<method name="set_item_navmesh">
<return type="void">
</return>
<argument index="0" name="id" type="int">
</argument>
<argument index="1" name="navmesh" type="NavigationMesh">
</argument>
<description>
Sets the item's navigation mesh.
</description>
</method>
<method name="set_item_navmesh_transform">
<return type="void">
</return>
<argument index="0" name="id" type="int">
</argument>
<argument index="1" name="navmesh" type="Transform">
</argument>
<description>
Sets the transform to apply to the item's navigation mesh.
</description>
</method>
<method name="set_item_preview">
<return type="void">
</return>
<argument index="0" name="id" type="int">
</argument>
<argument index="1" name="texture" type="Texture2D">
</argument>
<description>
Sets a texture to use as the item's preview icon in the editor.
</description>
</method>
<method name="set_item_shapes">
<return type="void">
</return>
<argument index="0" name="id" type="int">
</argument>
<argument index="1" name="shapes" type="Array">
</argument>
<description>
Sets an item's collision shapes.
The array should consist of [Shape] objects, each followed by a [Transform] that will be applied to it. For shapes that should not have a transform, use [constant Transform.IDENTITY].
</description>
</method>
</methods>
<constants>
</constants>
</class>