godot/scene/main
Rémi Verschelde 0cb897421a Node: Rename `child_exited_tree` to `child_exiting_tree`
The name was confusing as this signal is emitted around the same time as
`tree_exiting` and `NOTIFICATION_EXIT_TREE`, i.e. while the child node is
still in tree.

Fixes #59210.

(cherry picked from commit 3e6de687b8)
2022-06-20 15:00:09 +02:00
..
SCsub
canvas_layer.cpp
canvas_layer.h
http_request.cpp
http_request.h
instance_placeholder.cpp
instance_placeholder.h
node.cpp Node: Rename `child_exited_tree` to `child_exiting_tree` 2022-06-20 15:00:09 +02:00
node.h
resource_preloader.cpp
resource_preloader.h
scene_tree.cpp
scene_tree.h
timer.cpp
timer.h
viewport.cpp
viewport.h