godot/platform
LinuxUserGD 5c10605295
os_linuxbsd.cpp: include `servers/rendering_server.h`
(cherry picked from commit 6307cebf37)
2024-03-11 15:01:22 +01:00
..
android Fix gradle build errors when the build path contains non-ASCII characters 2024-03-11 15:01:22 +01:00
ios SCons: Re-disable exceptions for Android, iOS, and Web 2023-11-01 22:16:17 +01:00
linuxbsd os_linuxbsd.cpp: include `servers/rendering_server.h` 2024-03-11 15:01:22 +01:00
macos [macOS] Check Vulkan SDK version when looking for MoltenVK libs. 2024-03-09 23:34:53 +01:00
uwp Change explicit 'Godot 4.0' references to 'Godot 4' 2023-07-10 18:09:58 +02:00
web Add `WASM_BIGINT` linker flag to the web build 2024-03-11 15:01:22 +01:00
windows Check nullptr in `_nvapi_disable_threaded_optimization` to prevent crash 2024-01-23 19:57:34 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
register_platform_apis.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00