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joints
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Fix errors related to joints setup with two non-dynamic bodies
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2021-04-15 17:37:45 -07:00 |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-03-30 09:05:53 +02:00 |
area_3d_sw.cpp
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Merge pull request #44695 from madmiraal/fix-44632
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2021-03-26 16:34:02 +01:00 |
area_3d_sw.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
area_pair_3d_sw.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
area_pair_3d_sw.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
body_3d_sw.cpp
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Unexpose _direct_state_changed in PhysicsBody
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2021-04-22 23:20:58 -05:00 |
body_3d_sw.h
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Unexpose _direct_state_changed in PhysicsBody
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2021-04-22 23:20:58 -05:00 |
body_pair_3d_sw.cpp
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Merge pull request #47846 from nekomatata/solver-optimization
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2021-04-14 18:04:30 +02:00 |
body_pair_3d_sw.h
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SoftBody support in GodotPhysics 3D
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2021-03-18 09:04:17 -07:00 |
broad_phase_3d_basic.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
broad_phase_3d_basic.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
broad_phase_3d_sw.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
broad_phase_3d_sw.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
broad_phase_octree.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
broad_phase_octree.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
collision_object_3d_sw.cpp
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Make Servers truly Thread Safe
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2021-02-10 13:21:46 -03:00 |
collision_object_3d_sw.h
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SoftBody support in GodotPhysics 3D
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2021-03-18 09:04:17 -07:00 |
collision_solver_3d_sat.cpp
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Merge pull request #46937 from nekomatata/soft-body-support
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2021-03-20 21:45:20 +01:00 |
collision_solver_3d_sat.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
collision_solver_3d_sw.cpp
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SoftBody support in GodotPhysics 3D
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2021-03-18 09:04:17 -07:00 |
collision_solver_3d_sw.h
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SoftBody support in GodotPhysics 3D
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2021-03-18 09:04:17 -07:00 |
constraint_3d_sw.h
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Godot Physics solver optimization
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2021-04-12 18:59:49 -07:00 |
gjk_epa.cpp
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Merge pull request #46937 from nekomatata/soft-body-support
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2021-03-20 21:45:20 +01:00 |
gjk_epa.h
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Fix Cylinder shape collision with margins when using GJK-EPA
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2021-03-16 10:19:26 -07:00 |
joints_3d_sw.h
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Move removal of the constraints from bodies to Joint3DSW destructor
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2021-02-27 20:52:01 +01:00 |
physics_server_3d_sw.cpp
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Unexpose _direct_state_changed in PhysicsBody
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2021-04-22 23:20:58 -05:00 |
physics_server_3d_sw.h
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Unexpose _direct_state_changed in PhysicsBody
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2021-04-22 23:20:58 -05:00 |
physics_server_3d_wrap_mt.cpp
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Make Servers truly Thread Safe
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2021-02-10 13:21:46 -03:00 |
physics_server_3d_wrap_mt.h
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Unexpose _direct_state_changed in PhysicsBody
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2021-04-22 23:20:58 -05:00 |
shape_3d_sw.cpp
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Merge pull request #47347 from nekomatata/heightmap-support
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2021-04-20 17:40:28 +02:00 |
shape_3d_sw.h
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Heightmap collision shape support in Godot Physics
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2021-03-25 16:52:41 -07:00 |
soft_body_3d_sw.cpp
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SoftBody support in GodotPhysics 3D
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2021-03-18 09:04:17 -07:00 |
soft_body_3d_sw.h
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SoftBody support in GodotPhysics 3D
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2021-03-18 09:04:17 -07:00 |
space_3d_sw.cpp
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Merge pull request #47130 from e344fde6bf/fix-angular-velocity-calculation
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2021-03-20 21:46:02 +01:00 |
space_3d_sw.h
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SoftBody support in GodotPhysics 3D
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2021-03-18 09:04:17 -07:00 |
step_3d_sw.cpp
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Godot Physics solver optimization
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2021-04-12 18:59:49 -07:00 |
step_3d_sw.h
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Godot Physics solver optimization
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2021-04-12 18:59:49 -07:00 |