godot/servers/rendering/renderer_rd/forward_clustered
Rémi Verschelde 2597f60de1
Merge pull request #88830 from beiller/bugfix/taa_xr_fix
Add fix for TAA passes rendering black meshes on XR
2024-03-26 13:45:10 +01:00
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SCsub Move clustered renderer functionality 2021-04-05 23:11:38 +10:00
render_forward_clustered.cpp Merge pull request #88830 from beiller/bugfix/taa_xr_fix 2024-03-26 13:45:10 +01:00
render_forward_clustered.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
scene_shader_forward_clustered.cpp Make Overdraw, Lighting and Shadow Splits debug draw modes ignore decals 2024-03-07 17:40:49 +01:00
scene_shader_forward_clustered.h Enhance checks and user experience around tangents. 2023-11-01 22:40:42 +01:00