godot/modules/mono/editor
Rémi Verschelde f3f2fdfbab Mono: Fix detection of MsBuild from Visual Studio
This was a wrong check as an exit code of 0 means success,
not failure. It used to be fine as blocking mode always returned
-2, but this was changed in #32033 to return the exit code.

Fixes #32424.
2019-10-03 14:13:41 +02:00
..
GodotTools Mono: Fix detection of MsBuild from Visual Studio 2019-10-03 14:13:41 +02:00
bindings_generator.cpp Mono: Don't compare API hashes on release builds 2019-09-28 01:07:57 +02:00
bindings_generator.h Mono: Don't compare API hashes on release builds 2019-09-28 01:07:57 +02:00
csharp_project.cpp Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'modules/mono' 2019-08-09 12:13:21 +02:00
csharp_project.h Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
editor_internal_calls.cpp Fix missing method for internal_MonoWindowsInstallRoot 2019-09-07 02:31:01 +02:00
editor_internal_calls.h Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
godotsharp_export.cpp Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'modules/mono' 2019-08-09 12:13:21 +02:00
godotsharp_export.h Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
script_class_parser.cpp Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'modules/mono' 2019-08-09 12:13:21 +02:00
script_class_parser.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00