.. |
SCsub
|
Changed SCsub for shaders to find shaders automatically and create dependencies with include files
|
2021-03-18 12:59:47 +11:00 |
blit.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
blur_raster.glsl
|
Scale color output in the mobile renderer to provide HDR support
|
2021-08-23 15:30:36 +10:00 |
blur_raster_inc.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
bokeh_dof.glsl
|
Implemented raster versions of bokeh shaders to replace broken gaussian implementation
|
2021-08-13 10:20:14 +10:00 |
bokeh_dof_inc.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
bokeh_dof_raster.glsl
|
Replace HTTP links with HTTPS for sites with HTTPS versions
|
2021-08-22 20:13:11 -05:00 |
canvas.glsl
|
Rename several transform built-ins in shaders
|
2022-03-18 12:10:55 +03:00 |
canvas_occlusion.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
canvas_sdf.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
canvas_uniforms_inc.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
cluster_data_inc.glsl
|
Create mobile renderer
|
2021-05-03 21:54:11 +10:00 |
cluster_debug.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
cluster_render.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
cluster_store.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
copy.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
copy_to_fb.glsl
|
Implementing OpenXR driver
|
2022-02-23 12:02:24 +01:00 |
cube_to_dp.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
cubemap_downsampler.glsl
|
Porting cubemap compute shaders to raster for the mobile renderer
|
2021-08-01 21:22:38 +10:00 |
cubemap_downsampler_inc.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
cubemap_downsampler_raster.glsl
|
Porting cubemap compute shaders to raster for the mobile renderer
|
2021-08-01 21:22:38 +10:00 |
cubemap_filter.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
cubemap_filter_raster.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
cubemap_roughness.glsl
|
Use prefiltered radiance
|
2022-02-16 21:37:18 -08:00 |
cubemap_roughness_inc.glsl
|
Use prefiltered radiance
|
2022-02-16 21:37:18 -08:00 |
cubemap_roughness_raster.glsl
|
Use prefiltered radiance
|
2022-02-16 21:37:18 -08:00 |
decal_data_inc.glsl
|
More fixes to mobile renderer
|
2021-08-18 12:20:19 -03:00 |
fsr_upscale.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
gi.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
giprobe_write.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
light_data_inc.glsl
|
Remove unused `shadow_color` property from Light3D
|
2022-03-04 23:12:18 +01:00 |
luminance_reduce.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
luminance_reduce_raster.glsl
|
Use fragment shader instead of compute shader for effects for mobile renderer
|
2021-07-25 13:58:21 +10:00 |
luminance_reduce_raster_inc.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
particles.glsl
|
Add Particle Shader Userdata
|
2022-02-15 19:20:31 +01:00 |
particles_copy.glsl
|
Revert "Fix particle trail glitch"
|
2022-03-01 20:16:10 +01:00 |
resolve.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
roughness_limiter.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
scene_forward_aa_inc.glsl
|
clang-format: Disable alignment of operands, too unreliable
|
2021-10-28 15:19:35 +02:00 |
scene_forward_clustered.glsl
|
Use less blur for distant directional shadow splits
|
2022-04-11 19:37:49 +02:00 |
scene_forward_clustered_inc.glsl
|
Rename several transform built-ins in shaders
|
2022-03-18 12:10:55 +03:00 |
scene_forward_gi_inc.glsl
|
Rename GI Classes
|
2021-06-05 09:28:56 -03:00 |
scene_forward_lights_inc.glsl
|
Fix D_GGX code which can cause divide-by-zero val
|
2022-03-14 13:25:05 +09:00 |
scene_forward_mobile.glsl
|
Use less blur for distant directional shadow splits
|
2022-04-11 19:37:49 +02:00 |
scene_forward_mobile_inc.glsl
|
Rename several transform built-ins in shaders
|
2022-03-18 12:10:55 +03:00 |
screen_space_reflection.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
screen_space_reflection_filter.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
screen_space_reflection_scale.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
sdfgi_debug.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
sdfgi_debug_probes.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
sdfgi_direct_light.glsl
|
Remove unused `shadow_color` property from Light3D
|
2022-03-04 23:12:18 +01:00 |
sdfgi_integrate.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
sdfgi_preprocess.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
skeleton.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
sky.glsl
|
Sky renderer: Only flip Z when calculating panorama_coords
|
2022-03-08 19:51:43 -08:00 |
sort.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
specular_merge.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
ss_effects_downsample.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
ssao.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
ssao_blur.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
ssao_importance_map.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
ssao_interleave.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
ssil.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
ssil_blur.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
ssil_importance_map.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
ssil_interleave.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
subsurface_scattering.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
tonemap.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
volumetric_fog.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
volumetric_fog_process.glsl
|
Remove unused `shadow_color` property from Light3D
|
2022-03-04 23:12:18 +01:00 |
voxel_gi.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
voxel_gi_debug.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
voxel_gi_sdf.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |