godot/drivers/gles2
Błażej Szczygieł f4da1e9ed2 Add compatibility with old OpenGL 2.1 drivers
If ARB_framebuffer_object is not supported, try to fall-back to
EXT_framebuffer_object if present.

In current version of godot, the way framebuffers are used is backward
compatible with the older EXT_framebuffer_object extension.

Fixes #6591
Done with SuperUserNameMan

(cherry picked from commit a27fafb273)
2016-10-09 17:21:41 +02:00
..
shaders Rename misleading define 2016-09-18 23:10:26 +02:00
SCsub
rasterizer_gles2.cpp Add compatibility with old OpenGL 2.1 drivers 2016-10-09 17:21:41 +02:00
rasterizer_gles2.h Add texture region support for stylebox render 2016-06-05 00:45:53 +08:00
rasterizer_instance_gles2.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
rasterizer_instance_gles2.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
shader_compiler_gles2.cpp Expose light shadow color to canvas item shaders 2016-09-18 23:11:08 +02:00
shader_compiler_gles2.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
shader_gles2.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
shader_gles2.h Allows vec4 shader uniforms to be set by quaternion variant type. 2016-01-13 22:09:07 +00:00