f4da1e9ed2
If ARB_framebuffer_object is not supported, try to fall-back to
EXT_framebuffer_object if present.
In current version of godot, the way framebuffers are used is backward
compatible with the older EXT_framebuffer_object extension.
Fixes #6591
Done with SuperUserNameMan
(cherry picked from commit
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shaders | ||
SCsub | ||
rasterizer_gles2.cpp | ||
rasterizer_gles2.h | ||
rasterizer_instance_gles2.cpp | ||
rasterizer_instance_gles2.h | ||
shader_compiler_gles2.cpp | ||
shader_compiler_gles2.h | ||
shader_gles2.cpp | ||
shader_gles2.h |