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config.cpp
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Use a giant UBO to optimize performance in 2D
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2022-10-06 11:24:45 -07:00 |
config.h
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Use a giant UBO to optimize performance in 2D
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2022-10-06 11:24:45 -07:00 |
light_storage.cpp
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Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
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2022-10-04 11:03:32 +11:00 |
light_storage.h
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Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
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2022-10-04 11:03:32 +11:00 |
material_storage.cpp
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Fix incorrect setup of boolean uniform instances
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2022-10-09 08:50:18 +03:00 |
material_storage.h
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Fix incorrect setup of boolean uniform instances
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2022-10-09 08:50:18 +03:00 |
mesh_storage.cpp
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Fix leaking of Mesh version and lod memory when freeing mesh in GLES3
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2022-09-13 08:19:14 -07:00 |
mesh_storage.h
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Remove requirement to have vertex positions when creating a mesh. Meshes can now be constructed from an index buffer alone
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2022-08-19 14:50:12 -06:00 |
particles_storage.cpp
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Moved particles into ParticlesStorage
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2022-04-17 13:13:22 +10:00 |
particles_storage.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
render_scene_buffers_gles3.cpp
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Fix rendering when using WebGL2.
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2022-09-06 14:42:08 -07:00 |
render_scene_buffers_gles3.h
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Extracting render buffers and changing it to a more generic solution
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2022-09-01 20:01:45 +10:00 |
SCsub
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Split dummy renderer classes into separate files
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2022-03-16 17:43:10 +11:00 |
texture_storage.cpp
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Use a giant UBO to optimize performance in 2D
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2022-10-06 11:24:45 -07:00 |
texture_storage.h
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Use a giant UBO to optimize performance in 2D
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2022-10-06 11:24:45 -07:00 |
utilities.cpp
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
utilities.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |