godot/modules/text_server_adv/script_iterator.h
Rémi Verschelde 90019676b0 Code quality: Fix header guards consistency
Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 11:17:40 +02:00

79 lines
3.1 KiB
C++

/*************************************************************************/
/* script_iterator.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef SCRIPT_ITERATOR_H
#define SCRIPT_ITERATOR_H
#ifdef GDEXTENSION
// Headers for building as GDExtension plug-in.
#include <godot_cpp/godot.hpp>
#include <godot_cpp/templates/vector.hpp>
#include <godot_cpp/variant/string.hpp>
using namespace godot;
#else
// Headers for building as built-in module.
#include "core/string/ustring.h"
#include "core/templates/vector.h"
#endif
#include <unicode/uchar.h>
#include <unicode/uloc.h>
#include <unicode/uscript.h>
#include <unicode/ustring.h>
#include <unicode/utypes.h>
#include <hb-icu.h>
#include <hb.h>
class ScriptIterator {
static const int PAREN_STACK_DEPTH = 128;
public:
struct ScriptRange {
int start = 0;
int end = 0;
hb_script_t script = HB_SCRIPT_COMMON;
};
Vector<ScriptRange> script_ranges;
private:
static bool same_script(int32_t p_script_one, int32_t p_script_two);
public:
ScriptIterator(const String &p_string, int p_start, int p_length);
};
#endif // SCRIPT_ITERATOR_H