102 lines
3.0 KiB
Groovy
102 lines
3.0 KiB
Groovy
// Gradle build config for Godot Engine's Android port.
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plugins {
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id 'com.android.application'
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id 'org.jetbrains.kotlin.android'
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}
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dependencies {
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implementation libraries.kotlinStdLib
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implementation libraries.androidxFragment
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implementation project(":lib")
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implementation "androidx.window:window:1.0.0"
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}
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ext {
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// Build number added as a suffix to the version code, and incremented for each build/upload to
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// the Google Play store.
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// This should be reset on each stable release of Godot.
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editorBuildNumber = 0
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// Value by which the Godot version code should be offset by to make room for the build number
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editorBuildNumberOffset = 100
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}
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def generateVersionCode() {
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int libraryVersionCode = getGodotLibraryVersionCode()
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return (libraryVersionCode * editorBuildNumberOffset) + editorBuildNumber
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}
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def generateVersionName() {
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String libraryVersionName = getGodotLibraryVersionName()
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return libraryVersionName + ".$editorBuildNumber"
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}
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android {
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compileSdkVersion versions.compileSdk
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buildToolsVersion versions.buildTools
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ndkVersion versions.ndkVersion
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defaultConfig {
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// The 'applicationId' suffix allows to install Godot 3.x(v3) and 4.x(v4) on the same device
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applicationId "org.godotengine.editor.v4"
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versionCode generateVersionCode()
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versionName generateVersionName()
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minSdkVersion versions.minSdk
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targetSdkVersion versions.targetSdk
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missingDimensionStrategy 'products', 'editor'
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}
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compileOptions {
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sourceCompatibility versions.javaVersion
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targetCompatibility versions.javaVersion
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}
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kotlinOptions {
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jvmTarget = versions.javaVersion
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}
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buildTypes {
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dev {
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initWith debug
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applicationIdSuffix ".dev"
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}
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debug {
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initWith release
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// Need to swap with the release signing config when this is ready for public release.
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signingConfig signingConfigs.debug
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}
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release {
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// This buildtype is disabled below.
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// The editor can't be used with target=release only, as debugging tools are then not
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// included, and it would crash on errors instead of reporting them.
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}
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}
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packagingOptions {
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// 'doNotStrip' is enabled for development within Android Studio
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if (shouldNotStrip()) {
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doNotStrip '**/*.so'
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}
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}
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// Disable 'release' buildtype.
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// The editor can't be used with target=release only, as debugging tools are then not
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// included, and it would crash on errors instead of reporting them.
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variantFilter { variant ->
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if (variant.buildType.name == "release") {
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setIgnore(true)
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}
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}
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applicationVariants.all { variant ->
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variant.outputs.all { output ->
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def suffix = variant.name == "dev" ? "_dev" : ""
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output.outputFileName = "android_editor${suffix}.apk"
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}
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}
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}
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