godot/doc/classes/ImageTexture.xml
Rémi Verschelde 63d3a42f82
Merge pull request #27465 from neikeq/road-to-lang-agnostic-docs-is-going-to-be-tough
EditorHelp: Improve enum ref resolving and add constant ref support
2019-04-05 15:19:21 +02:00

96 lines
3.2 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="ImageTexture" inherits="Texture" category="Core" version="3.2">
<brief_description>
A [Texture] based on an [Image].
</brief_description>
<description>
A [Texture] based on an [Image]. Can be created from an [Image] with [method create_from_image].
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="create">
<return type="void">
</return>
<argument index="0" name="width" type="int">
</argument>
<argument index="1" name="height" type="int">
</argument>
<argument index="2" name="format" type="int" enum="Image.Format">
</argument>
<argument index="3" name="flags" type="int" default="7">
</argument>
<description>
Create a new [ImageTexture] with [code]width[/code] and [code]height[/code].
[code]format[/code] is a value from [enum Image.Format], [code]flags[/code] is any combination of [enum Texture.Flags].
</description>
</method>
<method name="create_from_image">
<return type="void">
</return>
<argument index="0" name="image" type="Image">
</argument>
<argument index="1" name="flags" type="int" default="7">
</argument>
<description>
Create a new [ImageTexture] from an [Image] with [code]flags[/code] from [enum Texture.Flags]. An sRGB to linear color space conversion can take place, according to [enum Image.Format].
</description>
</method>
<method name="get_format" qualifiers="const">
<return type="int" enum="Image.Format">
</return>
<description>
Return the format of the [ImageTexture], one of [enum Image.Format].
</description>
</method>
<method name="load">
<return type="int" enum="Error">
</return>
<argument index="0" name="path" type="String">
</argument>
<description>
Load an [ImageTexture] from a file path.
</description>
</method>
<method name="set_data">
<return type="void">
</return>
<argument index="0" name="image" type="Image">
</argument>
<description>
Set the [Image] of this [ImageTexture].
</description>
</method>
<method name="set_size_override">
<return type="void">
</return>
<argument index="0" name="size" type="Vector2">
</argument>
<description>
Resizes the [ImageTexture] to the specified dimensions.
</description>
</method>
</methods>
<members>
<member name="lossy_quality" type="float" setter="set_lossy_storage_quality" getter="get_lossy_storage_quality">
The storage quality for [code]STORAGE_COMPRESS_LOSSY[/code].
</member>
<member name="storage" type="int" setter="set_storage" getter="get_storage" enum="ImageTexture.Storage">
The storage type (raw, lossy, or compressed).
</member>
</members>
<constants>
<constant name="STORAGE_RAW" value="0" enum="Storage">
[Image] data is stored raw and unaltered.
</constant>
<constant name="STORAGE_COMPRESS_LOSSY" value="1" enum="Storage">
[Image] data is compressed with a lossy algorithm. You can set the storage quality with [member lossy_quality].
</constant>
<constant name="STORAGE_COMPRESS_LOSSLESS" value="2" enum="Storage">
[Image] data is compressed with a lossless algorithm.
</constant>
</constants>
</class>