godot/core/io
2017-03-05 15:47:28 +01:00
..
aes256.cpp Style: No break before list brace 2017-01-16 08:48:24 +01:00
aes256.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
base64.c Style: Cleanups, added headers, renamed files 2017-01-16 08:04:23 +01:00
base64.h Style: Cleanups, added headers, renamed files 2017-01-16 08:04:23 +01:00
compression.cpp Style: Fix statements ending with ';;' 2017-01-16 08:49:52 +01:00
compression.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
config_file.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
config_file.h Lot of work in new importer, importing textures now works. 2017-02-01 09:46:36 -03:00
crypt.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
fastlz.c GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
fastlz.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
file_access_buffered_fa.h Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
file_access_buffered.cpp Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
file_access_buffered.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
file_access_compressed.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
file_access_compressed.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
file_access_encrypted.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
file_access_encrypted.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
file_access_memory.cpp -renamed globals.h to global_config.cpp (this seems to have caused a few modified files) 2017-02-21 00:06:30 -03:00
file_access_memory.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
file_access_network.cpp -renamed globals.h to global_config.cpp (this seems to have caused a few modified files) 2017-02-21 00:06:30 -03:00
file_access_network.h -Changed most project settings in the engine, so they have major and minor categories. 2017-01-05 09:16:00 -03:00
file_access_pack.cpp -renamed globals.h to global_config.cpp (this seems to have caused a few modified files) 2017-02-21 00:06:30 -03:00
file_access_pack.h Fixed dir access return value, changed it to Error like all other funcs 2017-01-14 09:17:15 -03:00
file_access_zip.cpp rename String.extension() -> String.get_extension() / String.basename() -> String.get_basename() 2017-01-14 00:51:09 -03:00
file_access_zip.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
http_client.cpp Various fixes detected using PVS-Studio static analyzer. 2017-02-28 07:52:02 -06:00
http_client.h Remove set_ip_type from network classes (no longer needed) 2017-01-23 20:18:22 +01:00
image_loader.cpp rename String.extension() -> String.get_extension() / String.basename() -> String.get_basename() 2017-01-14 00:51:09 -03:00
image_loader.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
ioapi.c Add missing license information (MiniZip) 2016-06-06 12:32:02 +02:00
ioapi.h Add missing license information (MiniZip) 2016-06-06 12:32:02 +02:00
ip_address.cpp IP_Address can now be a wildcard (not a valid IP, used for binding) 2017-01-23 20:15:20 +01:00
ip_address.h IP_Address can now be a wildcard (not a valid IP, used for binding) 2017-01-23 20:15:20 +01:00
ip.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
ip.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
json.cpp JSON::parse reports errors on open-ended objects 2017-02-06 19:34:34 +00:00
json.h Moved JSON functions to built-in to_json, parse_json, validate_json 2017-01-08 22:40:00 -03:00
LICENSE-InfoZip.txt Add missing license information (MiniZip) 2016-06-06 12:32:02 +02:00
LICENSE-MiniZip.txt Add missing license information (MiniZip) 2016-06-06 12:32:02 +02:00
marshalls.cpp Various fixes detected using PVS-Studio static analyzer. 2017-02-28 07:52:02 -06:00
marshalls.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
md5.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
md5.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
networked_multiplayer_peer.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
networked_multiplayer_peer.h Style: Cleanups, added headers, renamed files 2017-01-16 08:04:23 +01:00
packet_peer_udp.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
packet_peer_udp.h Remove set_ip_type from network classes (no longer needed) 2017-01-23 20:18:22 +01:00
packet_peer.cpp -renamed globals.h to global_config.cpp (this seems to have caused a few modified files) 2017-02-21 00:06:30 -03:00
packet_peer.h Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
pck_packer.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
pck_packer.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
resource_format_binary.cpp -renamed globals.h to global_config.cpp (this seems to have caused a few modified files) 2017-02-21 00:06:30 -03:00
resource_format_binary.h Many fixes to make exported scenes work better, still buggy. 2017-02-15 08:34:02 -03:00
resource_import.cpp Add a bunch of missing Godot headers in own files 2017-03-05 15:47:28 +01:00
resource_import.h Add a bunch of missing Godot headers in own files 2017-03-05 15:47:28 +01:00
resource_loader.cpp -renamed globals.h to global_config.cpp (this seems to have caused a few modified files) 2017-02-21 00:06:30 -03:00
resource_loader.h Lot of work in new importer, importing textures now works. 2017-02-01 09:46:36 -03:00
resource_saver.cpp -renamed globals.h to global_config.cpp (this seems to have caused a few modified files) 2017-02-21 00:06:30 -03:00
resource_saver.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
sha256.c Add sha256 to String and File/FileAccess. 2016-06-17 10:55:16 +03:00
sha256.h Add sha256 to String and File/FileAccess. 2016-06-17 10:55:16 +03:00
sha-README.md Add sha256 to String and File/FileAccess. 2016-06-17 10:55:16 +03:00
stream_peer_ssl.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
stream_peer_ssl.h removed duplicated functions in class hierarchy that were bound more than once 2017-01-14 11:10:42 -03:00
stream_peer_tcp.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
stream_peer_tcp.h Remove set_ip_type from network classes (no longer needed) 2017-01-23 20:18:22 +01:00
stream_peer.cpp Various fixes detected using PVS-Studio static analyzer. 2017-02-28 07:52:02 -06:00
stream_peer.h Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
tcp_server.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
tcp_server.h Remove set_ip_type from network classes (no longer needed) 2017-01-23 20:18:22 +01:00
translation_loader_po.cpp rename String.extension() -> String.get_extension() / String.basename() -> String.get_basename() 2017-01-14 00:51:09 -03:00
translation_loader_po.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
unzip.c Zip-align exported APK 2016-06-13 00:19:45 +02:00
unzip.h Add missing license information (MiniZip) 2016-06-06 12:32:02 +02:00
xml_parser.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
xml_parser.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
zip_io.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
zip.c Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
zip.h Add missing license information (MiniZip) 2016-06-06 12:32:02 +02:00