6f4f9aa6de
Also inlined some more math functions.
515 lines
11 KiB
C++
515 lines
11 KiB
C++
/*************************************************************************/
|
|
/* quick_hull.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#include "quick_hull.h"
|
|
#include "map.h"
|
|
|
|
uint32_t QuickHull::debug_stop_after=0xFFFFFFFF;
|
|
|
|
Error QuickHull::build(const Vector<Vector3>& p_points, Geometry::MeshData &r_mesh) {
|
|
|
|
|
|
static const real_t over_tolerance = 0.0001;
|
|
|
|
/* CREATE AABB VOLUME */
|
|
|
|
Rect3 aabb;
|
|
for(int i=0;i<p_points.size();i++) {
|
|
|
|
if (i==0) {
|
|
aabb.pos=p_points[i];
|
|
} else {
|
|
aabb.expand_to(p_points[i]);
|
|
}
|
|
}
|
|
|
|
|
|
if (aabb.size==Vector3()) {
|
|
return ERR_CANT_CREATE;
|
|
}
|
|
|
|
|
|
Vector<bool> valid_points;
|
|
valid_points.resize(p_points.size());
|
|
Set<Vector3> valid_cache;
|
|
|
|
for(int i=0;i<p_points.size();i++) {
|
|
|
|
Vector3 sp = p_points[i].snapped(0.0001);
|
|
if (valid_cache.has(sp)) {
|
|
valid_points[i]=false;
|
|
//print_line("INVALIDATED: "+itos(i));
|
|
}else {
|
|
valid_points[i]=true;
|
|
valid_cache.insert(sp);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/* CREATE INITIAL SIMPLEX */
|
|
|
|
int longest_axis = aabb.get_longest_axis_index();
|
|
|
|
//first two vertices are the most distant
|
|
int simplex[4];
|
|
|
|
{
|
|
real_t max,min;
|
|
|
|
for(int i=0;i<p_points.size();i++) {
|
|
|
|
if (!valid_points[i])
|
|
continue;
|
|
real_t d = p_points[i][longest_axis];
|
|
if (i==0 || d < min) {
|
|
|
|
simplex[0]=i;
|
|
min=d;
|
|
}
|
|
|
|
if (i==0 || d > max) {
|
|
simplex[1]=i;
|
|
max=d;
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
//third vertex is one most further away from the line
|
|
|
|
|
|
{
|
|
real_t maxd;
|
|
Vector3 rel12 = p_points[simplex[0]] - p_points[simplex[1]];
|
|
|
|
for(int i=0;i<p_points.size();i++) {
|
|
|
|
if (!valid_points[i])
|
|
continue;
|
|
|
|
Vector3 n = rel12.cross(p_points[simplex[0]]-p_points[i]).cross(rel12).normalized();
|
|
real_t d = Math::abs(n.dot(p_points[simplex[0]])-n.dot(p_points[i]));
|
|
|
|
if (i==0 || d>maxd) {
|
|
|
|
maxd=d;
|
|
simplex[2]=i;
|
|
}
|
|
}
|
|
}
|
|
|
|
//fourth vertex is the one most further away from the plane
|
|
|
|
{
|
|
real_t maxd;
|
|
Plane p(p_points[simplex[0]],p_points[simplex[1]],p_points[simplex[2]]);
|
|
|
|
for(int i=0;i<p_points.size();i++) {
|
|
|
|
if (!valid_points[i])
|
|
continue;
|
|
|
|
real_t d = Math::abs(p.distance_to(p_points[i]));
|
|
|
|
if (i==0 || d>maxd) {
|
|
|
|
maxd=d;
|
|
simplex[3]=i;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//compute center of simplex, this is a point always warranted to be inside
|
|
Vector3 center;
|
|
|
|
for(int i=0;i<4;i++) {
|
|
center+=p_points[simplex[i]];
|
|
}
|
|
|
|
center/=4.0;
|
|
|
|
//add faces
|
|
|
|
List<Face> faces;
|
|
|
|
for(int i=0;i<4;i++) {
|
|
|
|
static const int face_order[4][3]={
|
|
{0,1,2},
|
|
{0,1,3},
|
|
{0,2,3},
|
|
{1,2,3}
|
|
};
|
|
|
|
Face f;
|
|
for(int j=0;j<3;j++) {
|
|
f.vertices[j]=simplex[face_order[i][j]];
|
|
}
|
|
|
|
|
|
Plane p(p_points[f.vertices[0]],p_points[f.vertices[1]],p_points[f.vertices[2]]);
|
|
|
|
if (p.is_point_over(center)) {
|
|
//flip face to clockwise if facing inwards
|
|
SWAP( f.vertices[0], f.vertices[1] );
|
|
p=-p;
|
|
}
|
|
|
|
|
|
f.plane = p;
|
|
|
|
faces.push_back(f);
|
|
|
|
}
|
|
|
|
|
|
/* COMPUTE AVAILABLE VERTICES */
|
|
|
|
for(int i=0;i<p_points.size();i++) {
|
|
|
|
if (i==simplex[0])
|
|
continue;
|
|
if (i==simplex[1])
|
|
continue;
|
|
if (i==simplex[2])
|
|
continue;
|
|
if (i==simplex[3])
|
|
continue;
|
|
if (!valid_points[i])
|
|
continue;
|
|
|
|
for(List<Face>::Element *E=faces.front();E;E=E->next()) {
|
|
|
|
if (E->get().plane.distance_to(p_points[i]) > over_tolerance ) {
|
|
|
|
E->get().points_over.push_back(i);
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
faces.sort(); // sort them, so the ones with points are in the back
|
|
|
|
|
|
/* BUILD HULL */
|
|
|
|
|
|
//poop face (while still remain)
|
|
//find further away point
|
|
//find lit faces
|
|
//determine horizon edges
|
|
//build new faces with horizon edges, them assign points side from all lit faces
|
|
//remove lit faces
|
|
|
|
|
|
uint32_t debug_stop = debug_stop_after;
|
|
|
|
while(debug_stop>0 && faces.back()->get().points_over.size()) {
|
|
|
|
debug_stop--;
|
|
Face& f = faces.back()->get();
|
|
|
|
//find vertex most outside
|
|
int next=-1;
|
|
real_t next_d=0;
|
|
|
|
for(int i=0;i<f.points_over.size();i++) {
|
|
|
|
real_t d = f.plane.distance_to(p_points[f.points_over[i]]);
|
|
|
|
if (d > next_d) {
|
|
next_d=d;
|
|
next=i;
|
|
}
|
|
}
|
|
|
|
ERR_FAIL_COND_V(next==-1,ERR_BUG);
|
|
|
|
|
|
|
|
Vector3 v = p_points[f.points_over[next]];
|
|
|
|
//find lit faces and lit edges
|
|
List< List<Face>::Element* > lit_faces; //lit face is a death sentence
|
|
|
|
Map<Edge,FaceConnect> lit_edges; //create this on the flight, should not be that bad for performance and simplifies code a lot
|
|
|
|
for(List<Face>::Element *E=faces.front();E;E=E->next()) {
|
|
|
|
if (E->get().plane.distance_to(v) >0 ) {
|
|
|
|
lit_faces.push_back(E);
|
|
|
|
for(int i=0;i<3;i++) {
|
|
uint32_t a = E->get().vertices[i];
|
|
uint32_t b = E->get().vertices[(i+1)%3];
|
|
Edge e(a,b);
|
|
|
|
Map<Edge,FaceConnect>::Element *F=lit_edges.find(e);
|
|
if (!F) {
|
|
F=lit_edges.insert(e,FaceConnect());
|
|
}
|
|
if (e.vertices[0]==a) {
|
|
//left
|
|
F->get().left=E;
|
|
} else {
|
|
|
|
F->get().right=E;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//create new faces from horizon edges
|
|
List< List<Face>::Element* > new_faces; //new faces
|
|
|
|
for(Map<Edge,FaceConnect>::Element *E=lit_edges.front();E;E=E->next()) {
|
|
|
|
FaceConnect& fc = E->get();
|
|
if (fc.left && fc.right) {
|
|
continue; //edge is uninteresting, not on horizont
|
|
}
|
|
|
|
//create new face!
|
|
|
|
Face face;
|
|
face.vertices[0]=f.points_over[next];
|
|
face.vertices[1]=E->key().vertices[0];
|
|
face.vertices[2]=E->key().vertices[1];
|
|
|
|
Plane p(p_points[face.vertices[0]],p_points[face.vertices[1]],p_points[face.vertices[2]]);
|
|
|
|
if (p.is_point_over(center)) {
|
|
//flip face to clockwise if facing inwards
|
|
SWAP( face.vertices[0], face.vertices[1] );
|
|
p = -p;
|
|
}
|
|
|
|
face.plane = p;
|
|
new_faces.push_back( faces.push_back(face) );
|
|
}
|
|
|
|
//distribute points into new faces
|
|
|
|
for(List< List<Face>::Element* >::Element *F=lit_faces.front();F;F=F->next()) {
|
|
|
|
Face &lf = F->get()->get();
|
|
|
|
for(int i=0;i<lf.points_over.size();i++) {
|
|
|
|
if (lf.points_over[i]==f.points_over[next]) //do not add current one
|
|
continue;
|
|
|
|
Vector3 p = p_points[lf.points_over[i]];
|
|
for (List< List<Face>::Element* >::Element *E=new_faces.front();E;E=E->next()) {
|
|
|
|
Face &f2 = E->get()->get();
|
|
if (f2.plane.distance_to(p)>over_tolerance) {
|
|
f2.points_over.push_back(lf.points_over[i]);
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
}
|
|
}
|
|
|
|
//erase lit faces
|
|
|
|
while(lit_faces.size()) {
|
|
|
|
faces.erase(lit_faces.front()->get());
|
|
lit_faces.pop_front();
|
|
}
|
|
|
|
//put faces that contain no points on the front
|
|
|
|
for (List< List<Face>::Element* >::Element *E=new_faces.front();E;E=E->next()) {
|
|
|
|
Face &f2 = E->get()->get();
|
|
if (f2.points_over.size()==0) {
|
|
faces.move_to_front(E->get());
|
|
}
|
|
}
|
|
|
|
//whew, done with iteration, go next
|
|
|
|
|
|
|
|
}
|
|
|
|
/* CREATE MESHDATA */
|
|
|
|
|
|
//make a map of edges again
|
|
Map<Edge,RetFaceConnect> ret_edges;
|
|
List<Geometry::MeshData::Face> ret_faces;
|
|
|
|
|
|
for(List<Face>::Element *E=faces.front();E;E=E->next()) {
|
|
|
|
Geometry::MeshData::Face f;
|
|
f.plane = E->get().plane;
|
|
|
|
|
|
|
|
for(int i=0;i<3;i++) {
|
|
f.indices.push_back(E->get().vertices[i]);
|
|
}
|
|
|
|
List<Geometry::MeshData::Face>::Element *F = ret_faces.push_back(f);
|
|
|
|
for(int i=0;i<3;i++) {
|
|
|
|
uint32_t a = E->get().vertices[i];
|
|
uint32_t b = E->get().vertices[(i+1)%3];
|
|
Edge e(a,b);
|
|
|
|
Map<Edge,RetFaceConnect>::Element *G=ret_edges.find(e);
|
|
if (!G) {
|
|
G=ret_edges.insert(e,RetFaceConnect());
|
|
}
|
|
if (e.vertices[0]==a) {
|
|
//left
|
|
G->get().left=F;
|
|
} else {
|
|
|
|
G->get().right=F;
|
|
}
|
|
}
|
|
}
|
|
|
|
//fill faces
|
|
|
|
for (List<Geometry::MeshData::Face>::Element *E=ret_faces.front();E;E=E->next()) {
|
|
|
|
Geometry::MeshData::Face& f = E->get();
|
|
|
|
for(int i=0;i<f.indices.size();i++) {
|
|
|
|
uint32_t a = E->get().indices[i];
|
|
uint32_t b = E->get().indices[(i+1)%f.indices.size()];
|
|
Edge e(a,b);
|
|
|
|
Map<Edge,RetFaceConnect>::Element *F=ret_edges.find(e);
|
|
|
|
ERR_CONTINUE(!F);
|
|
|
|
List<Geometry::MeshData::Face>::Element *O = F->get().left == E ? F->get().right : F->get().left;
|
|
ERR_CONTINUE(O==E);
|
|
ERR_CONTINUE(O==NULL);
|
|
|
|
if (O->get().plane.is_almost_like(f.plane)) {
|
|
//merge and delete edge and contiguous face, while repointing edges (uuugh!)
|
|
int ois = O->get().indices.size();
|
|
int merged=0;
|
|
|
|
|
|
for(int j=0;j<ois;j++) {
|
|
//search a
|
|
if (O->get().indices[j]==a) {
|
|
//append the rest
|
|
for(int k=0;k<ois;k++) {
|
|
|
|
int idx = O->get().indices[(k+j)%ois];
|
|
int idxn = O->get().indices[(k+j+1)%ois];
|
|
if (idx==b && idxn==a) {//already have b!
|
|
break;
|
|
}
|
|
if (idx!=a) {
|
|
f.indices.insert(i+1,idx);
|
|
i++;
|
|
merged++;
|
|
}
|
|
Edge e2(idx,idxn);
|
|
|
|
Map<Edge,RetFaceConnect>::Element *F2=ret_edges.find(e2);
|
|
|
|
ERR_CONTINUE(!F2);
|
|
//change faceconnect, point to this face instead
|
|
if (F2->get().left == O)
|
|
F2->get().left=E;
|
|
else if (F2->get().right == O)
|
|
F2->get().right=E;
|
|
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
ret_edges.erase(F); //remove the edge
|
|
ret_faces.erase(O); //remove the face
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
//fill mesh
|
|
r_mesh.faces.clear();
|
|
r_mesh.faces.resize(ret_faces.size());
|
|
//print_line("FACECOUNT: "+itos(r_mesh.faces.size()));
|
|
|
|
int idx=0;
|
|
for (List<Geometry::MeshData::Face>::Element *E=ret_faces.front();E;E=E->next()) {
|
|
r_mesh.faces[idx++]=E->get();
|
|
|
|
|
|
}
|
|
r_mesh.edges.resize(ret_edges.size());
|
|
idx=0;
|
|
for(Map<Edge,RetFaceConnect>::Element *E=ret_edges.front();E;E=E->next()) {
|
|
|
|
Geometry::MeshData::Edge e;
|
|
e.a=E->key().vertices[0];
|
|
e.b=E->key().vertices[1];
|
|
r_mesh.edges[idx++]=e;
|
|
}
|
|
|
|
r_mesh.vertices=p_points;
|
|
|
|
//r_mesh.optimize_vertices();
|
|
/*
|
|
print_line("FACES: "+itos(r_mesh.faces.size()));
|
|
print_line("EDGES: "+itos(r_mesh.edges.size()));
|
|
print_line("VERTICES: "+itos(r_mesh.vertices.size()));
|
|
*/
|
|
|
|
return OK;
|
|
}
|