godot/main
Pedro J. Estébanez f5004b78d0 Implement warped mouse panning for 2D & 3D editors
Enabled by default as in Blender, but can be disabled separately for 2D & 3D;
the core functionality is in Input so this could be reused or even exposed to scripts in the future
2017-03-22 21:36:52 +01:00
..
tests A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
input_default.cpp Implement warped mouse panning for 2D & 3D editors 2017-03-22 21:36:52 +01:00
input_default.h Implement warped mouse panning for 2D & 3D editors 2017-03-22 21:36:52 +01:00
main.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
main.h A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
performance.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
performance.h A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
SCsub Move tests again from core to main 2017-01-08 21:33:37 +01:00
splash.h A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00