godot/modules/gdscript
Thaer Razeq f50488a361 Various fixes detected using PVS-Studio static analyzer.
- Add FIXME tags comments to some unfixed potential bugs
- Remove some checks (always false: unsigned never < 0)
- Fix some if statements based on reviews.
- Bunch of missing `else` statements
2017-02-28 07:52:02 -06:00
..
config.py style: Fix PEP8 blank lines issues in Python files 2016-11-01 00:35:16 +01:00
gd_compiler.cpp Style: Fix statements ending with ';;' 2017-01-16 08:49:52 +01:00
gd_compiler.h Correct hash behavior for floating point numbers 2017-02-16 18:44:29 +01:00
gd_editor.cpp Merge pull request #7851 from shlomif/fix-some-compilation-warnings 2017-02-26 20:22:48 +01:00
gd_function.cpp Various fixes detected using PVS-Studio static analyzer. 2017-02-28 07:52:02 -06:00
gd_function.h -GDScript support for accessing properties directly 2017-01-04 17:37:45 -03:00
gd_functions.cpp Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible. 2017-01-16 13:36:33 -06:00
gd_functions.h Merge pull request #7093 from bojidar-bg/named-colors 2017-01-11 10:36:15 +01:00
gd_parser.cpp Merge pull request #7809 from hpvb/fix-6798 2017-02-26 20:12:36 +01:00
gd_parser.h Merge pull request #6845 from karroffel/master 2017-01-14 17:08:10 -03:00
gd_script.cpp -renamed globals.h to global_config.cpp (this seems to have caused a few modified files) 2017-02-21 00:06:30 -03:00
gd_script.h Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
gd_tokenizer.cpp Correct hash behavior for floating point numbers 2017-02-16 18:44:29 +01:00
gd_tokenizer.h made _ a special token in GDScript 2017-01-20 09:26:55 +01:00
register_types.cpp Removed import/export system, will start new one from scratch. 2017-01-25 21:57:08 -03:00
register_types.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
SCsub SCsub: Add python shebang as a hint for syntax highlighting 2016-10-17 20:10:46 +02:00