2d20fc39aa
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
30 lines
1.0 KiB
XML
30 lines
1.0 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="CapsuleMesh" inherits="PrimitiveMesh" version="3.2">
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<brief_description>
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Class representing a capsule-shaped [PrimitiveMesh].
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</brief_description>
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<description>
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Class representing a capsule-shaped [PrimitiveMesh].
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="mid_height" type="float" setter="set_mid_height" getter="get_mid_height" default="1.0">
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Height of the capsule mesh from the center point.
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</member>
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<member name="radial_segments" type="int" setter="set_radial_segments" getter="get_radial_segments" default="64">
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Number of radial segments on the capsule mesh.
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</member>
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<member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
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Radius of the capsule mesh.
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</member>
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<member name="rings" type="int" setter="set_rings" getter="get_rings" default="8">
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Number of rings along the height of the capsule.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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