2d20fc39aa
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
24 lines
945 B
XML
24 lines
945 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="GrooveJoint2D" inherits="Joint2D" version="3.2">
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<brief_description>
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Groove constraint for 2D physics.
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</brief_description>
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<description>
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Groove constraint for 2D physics. This is useful for making a body "slide" through a segment placed in another.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="initial_offset" type="float" setter="set_initial_offset" getter="get_initial_offset" default="25.0">
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The body B's initial anchor position defined by the joint's origin and a local offset [member initial_offset] along the joint's Y axis (along the groove).
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</member>
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<member name="length" type="float" setter="set_length" getter="get_length" default="50.0">
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The groove's length. The groove is from the joint's origin towards [member length] along the joint's local Y axis.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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