2d20fc39aa
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
23 lines
916 B
XML
23 lines
916 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Path2D" inherits="Node2D" version="3.2">
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<brief_description>
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Contains a [Curve2D] path for [PathFollow2D] nodes to follow.
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</brief_description>
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<description>
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Can have [PathFollow2D] child nodes moving along the [Curve2D]. See [PathFollow2D] for more information on usage.
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[b]Note:[/b] The path is considered as relative to the moved nodes (children of [PathFollow2D]). As such, the curve should usually start with a zero vector ([code](0, 0)[/code]).
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="curve" type="Curve2D" setter="set_curve" getter="get_curve">
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A [Curve2D] describing the path.
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</member>
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<member name="self_modulate" type="Color" setter="set_self_modulate" getter="get_self_modulate" override="true" default="Color( 0.5, 0.6, 1, 0.7 )" />
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</members>
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<constants>
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</constants>
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</class>
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