2d20fc39aa
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
30 lines
1.1 KiB
XML
30 lines
1.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="ScrollBar" inherits="Range" version="3.2">
|
|
<brief_description>
|
|
Base class for scroll bars.
|
|
</brief_description>
|
|
<description>
|
|
Scrollbars are a [Range]-based [Control], that display a draggable area (the size of the page). Horizontal ([HScrollBar]) and Vertical ([VScrollBar]) versions are available.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
</methods>
|
|
<members>
|
|
<member name="custom_step" type="float" setter="set_custom_step" getter="get_custom_step" default="-1.0">
|
|
Overrides the step used when clicking increment and decrement buttons or when using arrow keys when the [ScrollBar] is focused.
|
|
</member>
|
|
<member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" override="true" default="0" />
|
|
<member name="step" type="float" setter="set_step" getter="get_step" override="true" default="0.0" />
|
|
</members>
|
|
<signals>
|
|
<signal name="scrolling">
|
|
<description>
|
|
Emitted when the scrollbar is being scrolled.
|
|
</description>
|
|
</signal>
|
|
</signals>
|
|
<constants>
|
|
</constants>
|
|
</class>
|