godot/scene/gui/file_dialog.h
Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00

192 lines
5.4 KiB
C++

/*************************************************************************/
/* file_dialog.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef FILE_DIALOG_H
#define FILE_DIALOG_H
#include "scene/gui/dialogs.h"
#include "scene/gui/tree.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/option_button.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/tool_button.h"
#include "os/dir_access.h"
#include "box_container.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class FileDialog : public ConfirmationDialog {
OBJ_TYPE( FileDialog, ConfirmationDialog );
public:
enum Access {
ACCESS_RESOURCES,
ACCESS_USERDATA,
ACCESS_FILESYSTEM
};
enum Mode {
MODE_OPEN_FILE,
MODE_OPEN_FILES,
MODE_OPEN_DIR,
MODE_OPEN_ANY,
MODE_SAVE_FILE
};
typedef Ref<Texture> (*GetIconFunc)(const String&);
typedef void (*RegisterFunc)(FileDialog*);
static GetIconFunc get_icon_func;
static GetIconFunc get_large_icon_func;
static RegisterFunc register_func;
static RegisterFunc unregister_func;
private:
ConfirmationDialog *makedialog;
LineEdit *makedirname;
Button *makedir;
Access access;
//Button *action;
VBoxContainer *vbox;
Mode mode;
LineEdit *dir;
OptionButton *drives;
Tree *tree;
LineEdit *file;
AcceptDialog *mkdirerr;
AcceptDialog *exterr;
OptionButton *filter;
DirAccess *dir_access;
ConfirmationDialog *confirm_save;
ToolButton *refresh;
Vector<String> filters;
static bool default_show_hidden_files;
bool show_hidden_files;
bool invalidated;
void update_dir();
void update_file_list();
void update_filters();
void _tree_selected();
void _select_drive(int p_idx);
void _tree_dc_selected();
void _dir_entered(String p_dir);
void _file_entered(const String& p_file);
void _action_pressed();
void _save_confirm_pressed();
void _cancel_pressed();
void _filter_selected(int);
void _make_dir();
void _make_dir_confirm();
void _update_drives();
void _unhandled_input(const InputEvent& p_event);
virtual void _post_popup();
protected:
void _notification(int p_what);
static void _bind_methods();
//bind helpers
public:
void clear_filters();
void add_filter(const String& p_filter);
void set_filters(const Vector<String>& p_filters);
Vector<String> get_filters() const;
void set_enable_multiple_selection(bool p_enable);
Vector<String> get_selected_files() const;
String get_current_dir() const;
String get_current_file() const;
String get_current_path() const;
void set_current_dir(const String& p_dir);
void set_current_file(const String& p_file);
void set_current_path(const String& p_path);
void set_mode(Mode p_mode);
Mode get_mode() const;
VBoxContainer *get_vbox();
LineEdit *get_line_edit() { return file; }
void set_access(Access p_access);
Access get_access() const;
void set_show_hidden_files(bool p_show);
bool is_showing_hidden_files() const;
static void set_default_show_hidden_files(bool p_show);
void invalidate();
FileDialog();
~FileDialog();
};
class LineEditFileChooser : public HBoxContainer {
OBJ_TYPE( LineEditFileChooser, HBoxContainer );
Button *button;
LineEdit *line_edit;
FileDialog *dialog;
void _chosen(const String& p_text);
void _browse();
protected:
static void _bind_methods();
public:
Button *get_button() { return button; }
LineEdit *get_line_edit() { return line_edit; }
FileDialog *get_file_dialog() { return dialog; }
LineEditFileChooser();
};
VARIANT_ENUM_CAST( FileDialog::Mode );
VARIANT_ENUM_CAST( FileDialog::Access );
#endif