godot/platform
Fredia Huya-Kouadio f537cdefcf Update the logic used to start / stop the render thread
Currently the render thread is started / stopped when the activity is respectively resumed / paused. However, according to the `GLSurfaceView` documentation, this should be done instead when the activity is started / stopped, so this change updates the start / stop logic for the render thread to match the documentation.
2023-12-20 20:37:16 -08:00
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android Update the logic used to start / stop the render thread 2023-12-20 20:37:16 -08:00
ios Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts 2023-12-20 19:18:08 +01:00
linuxbsd Merge pull request #83452 from RandomShaper/rd_common 2023-12-20 20:09:18 +01:00
macos Merge pull request #83452 from RandomShaper/rd_common 2023-12-20 20:09:18 +01:00
web [Web] Add IME input support. 2023-12-15 19:11:10 +02:00
windows Merge pull request #83452 from RandomShaper/rd_common 2023-12-20 20:09:18 +01:00
register_platform_apis.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00