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arvr
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
audio
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Remove duplicate WARN_PRINT macro.
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2020-02-05 11:13:24 +01:00 |
camera
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
physics
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Refactored RID/RID_Owner to always use O(1) allocation.
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2020-02-11 11:53:26 +01:00 |
physics_2d
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Added a spinlock template as well as a thread work pool class.
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2020-02-11 11:53:29 +01:00 |
visual
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Skeletons are now working.
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2020-02-11 12:02:17 +01:00 |
SCsub
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Adding a new Camera Server implementation to Godot.
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2019-06-15 21:30:32 +10:00 |
arvr_server.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
arvr_server.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
audio_server.cpp
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Workaround WebM playback bug after AudioServer latency fixes
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2020-02-07 21:01:05 +01:00 |
audio_server.h
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Workaround WebM playback bug after AudioServer latency fixes
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2020-02-07 21:01:05 +01:00 |
camera_server.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
camera_server.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
navigation_2d_server.cpp
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Documented the new NavigationServer and all its associated nodes (2D and 3D)
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2020-02-10 15:24:06 +01:00 |
navigation_2d_server.h
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
navigation_server.cpp
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Documented the new NavigationServer and all its associated nodes (2D and 3D)
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2020-02-10 15:24:06 +01:00 |
navigation_server.h
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
physics_2d_server.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
physics_2d_server.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
physics_server.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
physics_server.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
register_server_types.cpp
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Yay very basic 3D (only white) finally shows.
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2020-02-11 11:59:27 +01:00 |
register_server_types.h
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Yay very basic 3D (only white) finally shows.
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2020-02-11 11:59:27 +01:00 |
server_wrap_mt_common.h
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A lot of progress with canvas rendering, still far from working.
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2020-02-11 11:53:27 +01:00 |
visual_server.cpp
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Properly working instancing, and compatibility fixing for old meshes
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2020-02-11 12:01:33 +01:00 |
visual_server.h
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Visual GPU profiler and related profiling support in Vulkan.
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2020-02-11 12:01:26 +01:00 |