81064cc239
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
23 lines
1.2 KiB
XML
23 lines
1.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeParticleMeshEmitter" inherits="VisualShaderNodeParticleEmitter" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A visual shader node that makes particles emitted in a shape defined by a [Mesh].
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</brief_description>
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<description>
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[VisualShaderNodeParticleEmitter] that makes the particles emitted in a shape of the assigned [member mesh]. It will emit from the mesh's surfaces, either all or only the specified one.
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh">
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The [Mesh] that defines emission shape.
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</member>
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<member name="surface_index" type="int" setter="set_surface_index" getter="get_surface_index" default="0">
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Index of the surface that emits particles. [member use_all_surfaces] must be [code]false[/code] for this to take effect.
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</member>
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<member name="use_all_surfaces" type="bool" setter="set_use_all_surfaces" getter="is_use_all_surfaces" default="true">
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If [code]true[/code], the particles will emit from all surfaces of the mesh.
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</member>
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</members>
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</class>
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