cb6d7fd059
* Focus into the LineEdit, then perform input to search the list of events by the events assigned. * New specialised editor-only control for this: EventListenerLineEdit. Line edit is a good candidate for such a control because you can focus it, override it's input handling, and show the event all in one control. Update InputEventConfigurationDialog to use event listener line edit rather than the separate tabs. * Cleaner look - no need for tabs. * Simpler code.
124 lines
5.2 KiB
C++
124 lines
5.2 KiB
C++
/*************************************************************************/
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/* input_event_editor_plugin.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "input_event_editor_plugin.h"
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void InputEventConfigContainer::_bind_methods() {
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}
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void InputEventConfigContainer::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE:
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case NOTIFICATION_THEME_CHANGED: {
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open_config_button->set_icon(get_theme_icon(SNAME("Edit"), SNAME("EditorIcons")));
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} break;
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}
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}
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void InputEventConfigContainer::_configure_pressed() {
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config_dialog->popup_and_configure(input_event);
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}
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void InputEventConfigContainer::_event_changed() {
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input_event_text->set_text(input_event->as_text());
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}
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void InputEventConfigContainer::_config_dialog_confirmed() {
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Ref<InputEvent> ie = config_dialog->get_event();
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input_event->copy_from(ie);
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_event_changed();
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}
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void InputEventConfigContainer::set_event(const Ref<InputEvent> &p_event) {
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Ref<InputEventKey> k = p_event;
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Ref<InputEventMouseButton> m = p_event;
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Ref<InputEventJoypadButton> jb = p_event;
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Ref<InputEventJoypadMotion> jm = p_event;
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if (k.is_valid()) {
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config_dialog->set_allowed_input_types(INPUT_KEY);
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} else if (m.is_valid()) {
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config_dialog->set_allowed_input_types(INPUT_MOUSE_BUTTON);
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} else if (jb.is_valid()) {
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config_dialog->set_allowed_input_types(INPUT_JOY_BUTTON);
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} else if (jm.is_valid()) {
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config_dialog->set_allowed_input_types(INPUT_JOY_MOTION);
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}
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input_event = p_event;
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_event_changed();
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input_event->connect("changed", callable_mp(this, &InputEventConfigContainer::_event_changed));
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}
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InputEventConfigContainer::InputEventConfigContainer() {
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input_event_text = memnew(Label);
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input_event_text->set_h_size_flags(SIZE_EXPAND_FILL);
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input_event_text->set_autowrap_mode(TextServer::AutowrapMode::AUTOWRAP_WORD_SMART);
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input_event_text->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
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add_child(input_event_text);
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open_config_button = EditorInspector::create_inspector_action_button(TTR("Configure"));
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open_config_button->connect("pressed", callable_mp(this, &InputEventConfigContainer::_configure_pressed));
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add_child(open_config_button);
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add_child(memnew(Control));
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config_dialog = memnew(InputEventConfigurationDialog);
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config_dialog->connect("confirmed", callable_mp(this, &InputEventConfigContainer::_config_dialog_confirmed));
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add_child(config_dialog);
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}
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///////////////////////
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bool EditorInspectorPluginInputEvent::can_handle(Object *p_object) {
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Ref<InputEventKey> k = Ref<InputEventKey>(p_object);
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Ref<InputEventMouseButton> m = Ref<InputEventMouseButton>(p_object);
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Ref<InputEventJoypadButton> jb = Ref<InputEventJoypadButton>(p_object);
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Ref<InputEventJoypadMotion> jm = Ref<InputEventJoypadMotion>(p_object);
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return k.is_valid() || m.is_valid() || jb.is_valid() || jm.is_valid();
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}
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void EditorInspectorPluginInputEvent::parse_begin(Object *p_object) {
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Ref<InputEvent> ie = Ref<InputEvent>(p_object);
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InputEventConfigContainer *picker_controls = memnew(InputEventConfigContainer);
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picker_controls->set_event(ie);
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add_custom_control(picker_controls);
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}
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///////////////////////
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InputEventEditorPlugin::InputEventEditorPlugin() {
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Ref<EditorInspectorPluginInputEvent> plugin;
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plugin.instantiate();
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add_inspector_plugin(plugin);
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}
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