a052ebaa99
Instead of exporting the "create_debug_tangents" function via METHOD_FLAG_EDITOR it gets executed by an editor plugin. This moves it from the "Manage object properties" menu into a mesh menu. It also adds undo/redo functionality to the create debug tangents option.
596 lines
21 KiB
C++
596 lines
21 KiB
C++
/*************************************************************************/
|
|
/* mesh_instance_3d_editor_plugin.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "mesh_instance_3d_editor_plugin.h"
|
|
|
|
#include "editor/editor_node.h"
|
|
#include "editor/editor_scale.h"
|
|
#include "editor/editor_undo_redo_manager.h"
|
|
#include "node_3d_editor_plugin.h"
|
|
#include "scene/3d/collision_shape_3d.h"
|
|
#include "scene/3d/navigation_region_3d.h"
|
|
#include "scene/3d/physics_body_3d.h"
|
|
#include "scene/gui/box_container.h"
|
|
|
|
void MeshInstance3DEditor::_node_removed(Node *p_node) {
|
|
if (p_node == node) {
|
|
node = nullptr;
|
|
options->hide();
|
|
}
|
|
}
|
|
|
|
void MeshInstance3DEditor::edit(MeshInstance3D *p_mesh) {
|
|
node = p_mesh;
|
|
}
|
|
|
|
void MeshInstance3DEditor::_menu_option(int p_option) {
|
|
Ref<Mesh> mesh = node->get_mesh();
|
|
if (mesh.is_null()) {
|
|
err_dialog->set_text(TTR("Mesh is empty!"));
|
|
err_dialog->popup_centered();
|
|
return;
|
|
}
|
|
|
|
switch (p_option) {
|
|
case MENU_OPTION_CREATE_STATIC_TRIMESH_BODY: {
|
|
EditorSelection *editor_selection = EditorNode::get_singleton()->get_editor_selection();
|
|
Ref<EditorUndoRedoManager> &ur = EditorNode::get_singleton()->get_undo_redo();
|
|
|
|
List<Node *> selection = editor_selection->get_selected_node_list();
|
|
|
|
if (selection.is_empty()) {
|
|
Ref<Shape3D> shape = mesh->create_trimesh_shape();
|
|
if (shape.is_null()) {
|
|
err_dialog->set_text(TTR("Couldn't create a Trimesh collision shape."));
|
|
err_dialog->popup_centered();
|
|
return;
|
|
}
|
|
|
|
CollisionShape3D *cshape = memnew(CollisionShape3D);
|
|
cshape->set_shape(shape);
|
|
StaticBody3D *body = memnew(StaticBody3D);
|
|
body->add_child(cshape, true);
|
|
|
|
Node *owner = get_tree()->get_edited_scene_root();
|
|
|
|
ur->create_action(TTR("Create Static Trimesh Body"));
|
|
ur->add_do_method(node, "add_child", body, true);
|
|
ur->add_do_method(body, "set_owner", owner);
|
|
ur->add_do_method(cshape, "set_owner", owner);
|
|
ur->add_do_method(Node3DEditor::get_singleton(), "_request_gizmo", body);
|
|
ur->add_do_method(Node3DEditor::get_singleton(), "_request_gizmo", cshape);
|
|
ur->add_do_reference(body);
|
|
ur->add_undo_method(node, "remove_child", body);
|
|
ur->commit_action();
|
|
return;
|
|
}
|
|
|
|
ur->create_action(TTR("Create Static Trimesh Body"));
|
|
|
|
for (Node *E : selection) {
|
|
MeshInstance3D *instance = Object::cast_to<MeshInstance3D>(E);
|
|
if (!instance) {
|
|
continue;
|
|
}
|
|
|
|
Ref<Mesh> m = instance->get_mesh();
|
|
if (m.is_null()) {
|
|
continue;
|
|
}
|
|
|
|
Ref<Shape3D> shape = m->create_trimesh_shape();
|
|
if (shape.is_null()) {
|
|
continue;
|
|
}
|
|
|
|
CollisionShape3D *cshape = memnew(CollisionShape3D);
|
|
cshape->set_shape(shape);
|
|
StaticBody3D *body = memnew(StaticBody3D);
|
|
body->add_child(cshape, true);
|
|
|
|
Node *owner = get_tree()->get_edited_scene_root();
|
|
|
|
ur->add_do_method(instance, "add_child", body, true);
|
|
ur->add_do_method(body, "set_owner", owner);
|
|
ur->add_do_method(cshape, "set_owner", owner);
|
|
ur->add_do_method(Node3DEditor::get_singleton(), "_request_gizmo", body);
|
|
ur->add_do_method(Node3DEditor::get_singleton(), "_request_gizmo", cshape);
|
|
ur->add_do_reference(body);
|
|
ur->add_undo_method(instance, "remove_child", body);
|
|
}
|
|
|
|
ur->commit_action();
|
|
|
|
} break;
|
|
|
|
case MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE: {
|
|
if (node == get_tree()->get_edited_scene_root()) {
|
|
err_dialog->set_text(TTR("This doesn't work on scene root!"));
|
|
err_dialog->popup_centered();
|
|
return;
|
|
}
|
|
|
|
Ref<Shape3D> shape = mesh->create_trimesh_shape();
|
|
if (shape.is_null()) {
|
|
return;
|
|
}
|
|
|
|
CollisionShape3D *cshape = memnew(CollisionShape3D);
|
|
cshape->set_shape(shape);
|
|
cshape->set_transform(node->get_transform());
|
|
|
|
Node *owner = get_tree()->get_edited_scene_root();
|
|
|
|
Ref<EditorUndoRedoManager> &ur = EditorNode::get_singleton()->get_undo_redo();
|
|
|
|
ur->create_action(TTR("Create Trimesh Static Shape"));
|
|
|
|
ur->add_do_method(node->get_parent(), "add_child", cshape, true);
|
|
ur->add_do_method(node->get_parent(), "move_child", cshape, node->get_index() + 1);
|
|
ur->add_do_method(cshape, "set_owner", owner);
|
|
ur->add_do_method(Node3DEditor::get_singleton(), "_request_gizmo", cshape);
|
|
ur->add_do_reference(cshape);
|
|
ur->add_undo_method(node->get_parent(), "remove_child", cshape);
|
|
ur->commit_action();
|
|
} break;
|
|
|
|
case MENU_OPTION_CREATE_SINGLE_CONVEX_COLLISION_SHAPE:
|
|
case MENU_OPTION_CREATE_SIMPLIFIED_CONVEX_COLLISION_SHAPE: {
|
|
if (node == get_tree()->get_edited_scene_root()) {
|
|
err_dialog->set_text(TTR("Can't create a single convex collision shape for the scene root."));
|
|
err_dialog->popup_centered();
|
|
return;
|
|
}
|
|
|
|
bool simplify = (p_option == MENU_OPTION_CREATE_SIMPLIFIED_CONVEX_COLLISION_SHAPE);
|
|
|
|
Ref<Shape3D> shape = mesh->create_convex_shape(true, simplify);
|
|
|
|
if (shape.is_null()) {
|
|
err_dialog->set_text(TTR("Couldn't create a single convex collision shape."));
|
|
err_dialog->popup_centered();
|
|
return;
|
|
}
|
|
Ref<EditorUndoRedoManager> &ur = EditorNode::get_singleton()->get_undo_redo();
|
|
|
|
if (simplify) {
|
|
ur->create_action(TTR("Create Simplified Convex Shape"));
|
|
} else {
|
|
ur->create_action(TTR("Create Single Convex Shape"));
|
|
}
|
|
|
|
CollisionShape3D *cshape = memnew(CollisionShape3D);
|
|
cshape->set_shape(shape);
|
|
cshape->set_transform(node->get_transform());
|
|
|
|
Node *owner = get_tree()->get_edited_scene_root();
|
|
|
|
ur->add_do_method(node->get_parent(), "add_child", cshape, true);
|
|
ur->add_do_method(node->get_parent(), "move_child", cshape, node->get_index() + 1);
|
|
ur->add_do_method(cshape, "set_owner", owner);
|
|
ur->add_do_method(Node3DEditor::get_singleton(), "_request_gizmo", cshape);
|
|
ur->add_do_reference(cshape);
|
|
ur->add_undo_method(node->get_parent(), "remove_child", cshape);
|
|
|
|
ur->commit_action();
|
|
|
|
} break;
|
|
|
|
case MENU_OPTION_CREATE_MULTIPLE_CONVEX_COLLISION_SHAPES: {
|
|
if (node == get_tree()->get_edited_scene_root()) {
|
|
err_dialog->set_text(TTR("Can't create multiple convex collision shapes for the scene root."));
|
|
err_dialog->popup_centered();
|
|
return;
|
|
}
|
|
|
|
Mesh::ConvexDecompositionSettings settings;
|
|
Vector<Ref<Shape3D>> shapes = mesh->convex_decompose(settings);
|
|
|
|
if (!shapes.size()) {
|
|
err_dialog->set_text(TTR("Couldn't create any collision shapes."));
|
|
err_dialog->popup_centered();
|
|
return;
|
|
}
|
|
Ref<EditorUndoRedoManager> &ur = EditorNode::get_singleton()->get_undo_redo();
|
|
|
|
ur->create_action(TTR("Create Multiple Convex Shapes"));
|
|
|
|
for (int i = 0; i < shapes.size(); i++) {
|
|
CollisionShape3D *cshape = memnew(CollisionShape3D);
|
|
cshape->set_name("CollisionShape3D");
|
|
|
|
cshape->set_shape(shapes[i]);
|
|
cshape->set_transform(node->get_transform());
|
|
|
|
Node *owner = get_tree()->get_edited_scene_root();
|
|
|
|
ur->add_do_method(node->get_parent(), "add_child", cshape);
|
|
ur->add_do_method(node->get_parent(), "move_child", cshape, node->get_index() + 1);
|
|
ur->add_do_method(cshape, "set_owner", owner);
|
|
ur->add_do_method(Node3DEditor::get_singleton(), "_request_gizmo", cshape);
|
|
ur->add_do_reference(cshape);
|
|
ur->add_undo_method(node->get_parent(), "remove_child", cshape);
|
|
}
|
|
ur->commit_action();
|
|
|
|
} break;
|
|
|
|
case MENU_OPTION_CREATE_NAVMESH: {
|
|
Ref<NavigationMesh> nmesh = memnew(NavigationMesh);
|
|
|
|
if (nmesh.is_null()) {
|
|
return;
|
|
}
|
|
|
|
nmesh->create_from_mesh(mesh);
|
|
NavigationRegion3D *nmi = memnew(NavigationRegion3D);
|
|
nmi->set_navigation_mesh(nmesh);
|
|
|
|
Node *owner = get_tree()->get_edited_scene_root();
|
|
|
|
Ref<EditorUndoRedoManager> &ur = EditorNode::get_singleton()->get_undo_redo();
|
|
ur->create_action(TTR("Create Navigation Mesh"));
|
|
|
|
ur->add_do_method(node, "add_child", nmi, true);
|
|
ur->add_do_method(nmi, "set_owner", owner);
|
|
ur->add_do_method(Node3DEditor::get_singleton(), "_request_gizmo", nmi);
|
|
|
|
ur->add_do_reference(nmi);
|
|
ur->add_undo_method(node, "remove_child", nmi);
|
|
ur->commit_action();
|
|
} break;
|
|
|
|
case MENU_OPTION_CREATE_OUTLINE_MESH: {
|
|
outline_dialog->popup_centered(Vector2(200, 90));
|
|
} break;
|
|
case MENU_OPTION_CREATE_DEBUG_TANGENTS: {
|
|
Ref<EditorUndoRedoManager> ur = EditorNode::get_singleton()->get_undo_redo();
|
|
ur->create_action(TTR("Create Debug Tangents"));
|
|
|
|
MeshInstance3D *tangents = node->create_debug_tangents_node();
|
|
|
|
if (tangents) {
|
|
Node *owner = get_tree()->get_edited_scene_root();
|
|
|
|
ur->add_do_reference(tangents);
|
|
ur->add_do_method(node, "add_child", tangents, true);
|
|
ur->add_do_method(tangents, "set_owner", owner);
|
|
|
|
ur->add_undo_method(node, "remove_child", tangents);
|
|
}
|
|
|
|
ur->commit_action();
|
|
} break;
|
|
case MENU_OPTION_CREATE_UV2: {
|
|
Ref<ArrayMesh> mesh2 = node->get_mesh();
|
|
if (!mesh2.is_valid()) {
|
|
err_dialog->set_text(TTR("Contained Mesh is not of type ArrayMesh."));
|
|
err_dialog->popup_centered();
|
|
return;
|
|
}
|
|
|
|
String path = mesh2->get_path();
|
|
int srpos = path.find("::");
|
|
if (srpos != -1) {
|
|
String base = path.substr(0, srpos);
|
|
if (ResourceLoader::get_resource_type(base) == "PackedScene") {
|
|
if (!get_tree()->get_edited_scene_root() || get_tree()->get_edited_scene_root()->get_scene_file_path() != base) {
|
|
err_dialog->set_text(TTR("Mesh cannot unwrap UVs because it does not belong to the edited scene. Make it unique first."));
|
|
err_dialog->popup_centered();
|
|
return;
|
|
}
|
|
} else {
|
|
if (FileAccess::exists(path + ".import")) {
|
|
err_dialog->set_text(TTR("Mesh cannot unwrap UVs because it belongs to another resource which was imported from another file type. Make it unique first."));
|
|
err_dialog->popup_centered();
|
|
return;
|
|
}
|
|
}
|
|
} else {
|
|
if (FileAccess::exists(path + ".import")) {
|
|
err_dialog->set_text(TTR("Mesh cannot unwrap UVs because it was imported from another file type. Make it unique first."));
|
|
err_dialog->popup_centered();
|
|
return;
|
|
}
|
|
}
|
|
|
|
Ref<ArrayMesh> unwrapped_mesh = mesh2->duplicate(false);
|
|
|
|
Error err = unwrapped_mesh->lightmap_unwrap(node->get_global_transform());
|
|
if (err != OK) {
|
|
err_dialog->set_text(TTR("UV Unwrap failed, mesh may not be manifold?"));
|
|
err_dialog->popup_centered();
|
|
return;
|
|
}
|
|
|
|
Ref<EditorUndoRedoManager> &ur = EditorNode::get_singleton()->get_undo_redo();
|
|
ur->create_action(TTR("Unwrap UV2"));
|
|
|
|
ur->add_do_method(node, "set_mesh", unwrapped_mesh);
|
|
ur->add_do_reference(node);
|
|
ur->add_do_reference(mesh2.ptr());
|
|
|
|
ur->add_undo_method(node, "set_mesh", mesh2);
|
|
ur->add_undo_reference(unwrapped_mesh.ptr());
|
|
|
|
ur->commit_action();
|
|
|
|
} break;
|
|
case MENU_OPTION_DEBUG_UV1: {
|
|
Ref<Mesh> mesh2 = node->get_mesh();
|
|
if (!mesh2.is_valid()) {
|
|
err_dialog->set_text(TTR("No mesh to debug."));
|
|
err_dialog->popup_centered();
|
|
return;
|
|
}
|
|
_create_uv_lines(0);
|
|
} break;
|
|
case MENU_OPTION_DEBUG_UV2: {
|
|
Ref<Mesh> mesh2 = node->get_mesh();
|
|
if (!mesh2.is_valid()) {
|
|
err_dialog->set_text(TTR("No mesh to debug."));
|
|
err_dialog->popup_centered();
|
|
return;
|
|
}
|
|
_create_uv_lines(1);
|
|
} break;
|
|
}
|
|
}
|
|
|
|
struct MeshInstance3DEditorEdgeSort {
|
|
Vector2 a;
|
|
Vector2 b;
|
|
|
|
static uint32_t hash(const MeshInstance3DEditorEdgeSort &p_edge) {
|
|
uint32_t h = hash_murmur3_one_32(HashMapHasherDefault::hash(p_edge.a));
|
|
return hash_fmix32(hash_murmur3_one_32(HashMapHasherDefault::hash(p_edge.b), h));
|
|
}
|
|
|
|
bool operator==(const MeshInstance3DEditorEdgeSort &p_b) const {
|
|
return a == p_b.a && b == p_b.b;
|
|
}
|
|
|
|
MeshInstance3DEditorEdgeSort() {}
|
|
MeshInstance3DEditorEdgeSort(const Vector2 &p_a, const Vector2 &p_b) {
|
|
if (p_a < p_b) {
|
|
a = p_a;
|
|
b = p_b;
|
|
} else {
|
|
b = p_a;
|
|
a = p_b;
|
|
}
|
|
}
|
|
};
|
|
|
|
void MeshInstance3DEditor::_create_uv_lines(int p_layer) {
|
|
Ref<Mesh> mesh = node->get_mesh();
|
|
ERR_FAIL_COND(!mesh.is_valid());
|
|
|
|
HashSet<MeshInstance3DEditorEdgeSort, MeshInstance3DEditorEdgeSort> edges;
|
|
uv_lines.clear();
|
|
for (int i = 0; i < mesh->get_surface_count(); i++) {
|
|
if (mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) {
|
|
continue;
|
|
}
|
|
Array a = mesh->surface_get_arrays(i);
|
|
|
|
Vector<Vector2> uv = a[p_layer == 0 ? Mesh::ARRAY_TEX_UV : Mesh::ARRAY_TEX_UV2];
|
|
if (uv.size() == 0) {
|
|
err_dialog->set_text(vformat(TTR("Mesh has no UV in layer %d."), p_layer + 1));
|
|
err_dialog->popup_centered();
|
|
return;
|
|
}
|
|
|
|
const Vector2 *r = uv.ptr();
|
|
|
|
Vector<int> indices = a[Mesh::ARRAY_INDEX];
|
|
const int *ri = nullptr;
|
|
|
|
int ic;
|
|
|
|
if (indices.size()) {
|
|
ic = indices.size();
|
|
ri = indices.ptr();
|
|
} else {
|
|
ic = uv.size();
|
|
}
|
|
|
|
for (int j = 0; j < ic; j += 3) {
|
|
for (int k = 0; k < 3; k++) {
|
|
MeshInstance3DEditorEdgeSort edge;
|
|
if (ri) {
|
|
edge.a = r[ri[j + k]];
|
|
edge.b = r[ri[j + ((k + 1) % 3)]];
|
|
} else {
|
|
edge.a = r[j + k];
|
|
edge.b = r[j + ((k + 1) % 3)];
|
|
}
|
|
|
|
if (edges.has(edge)) {
|
|
continue;
|
|
}
|
|
|
|
uv_lines.push_back(edge.a);
|
|
uv_lines.push_back(edge.b);
|
|
edges.insert(edge);
|
|
}
|
|
}
|
|
}
|
|
|
|
debug_uv_dialog->popup_centered();
|
|
}
|
|
|
|
void MeshInstance3DEditor::_debug_uv_draw() {
|
|
if (uv_lines.size() == 0) {
|
|
return;
|
|
}
|
|
|
|
debug_uv->set_clip_contents(true);
|
|
debug_uv->draw_rect(Rect2(Vector2(), debug_uv->get_size()), get_theme_color(SNAME("dark_color_3"), SNAME("Editor")));
|
|
debug_uv->draw_set_transform(Vector2(), 0, debug_uv->get_size());
|
|
// Use a translucent color to allow overlapping triangles to be visible.
|
|
debug_uv->draw_multiline(uv_lines, get_theme_color(SNAME("mono_color"), SNAME("Editor")) * Color(1, 1, 1, 0.5), Math::round(EDSCALE));
|
|
}
|
|
|
|
void MeshInstance3DEditor::_create_outline_mesh() {
|
|
Ref<Mesh> mesh = node->get_mesh();
|
|
if (mesh.is_null()) {
|
|
err_dialog->set_text(TTR("MeshInstance3D lacks a Mesh."));
|
|
err_dialog->popup_centered();
|
|
return;
|
|
}
|
|
|
|
if (mesh->get_surface_count() == 0) {
|
|
err_dialog->set_text(TTR("Mesh has no surface to create outlines from."));
|
|
err_dialog->popup_centered();
|
|
return;
|
|
} else if (mesh->get_surface_count() == 1 && mesh->surface_get_primitive_type(0) != Mesh::PRIMITIVE_TRIANGLES) {
|
|
err_dialog->set_text(TTR("Mesh primitive type is not PRIMITIVE_TRIANGLES."));
|
|
err_dialog->popup_centered();
|
|
return;
|
|
}
|
|
|
|
Ref<Mesh> mesho = mesh->create_outline(outline_size->get_value());
|
|
|
|
if (mesho.is_null()) {
|
|
err_dialog->set_text(TTR("Could not create outline."));
|
|
err_dialog->popup_centered();
|
|
return;
|
|
}
|
|
|
|
MeshInstance3D *mi = memnew(MeshInstance3D);
|
|
mi->set_mesh(mesho);
|
|
Node *owner = get_tree()->get_edited_scene_root();
|
|
|
|
Ref<EditorUndoRedoManager> &ur = EditorNode::get_singleton()->get_undo_redo();
|
|
|
|
ur->create_action(TTR("Create Outline"));
|
|
|
|
ur->add_do_method(node, "add_child", mi, true);
|
|
ur->add_do_method(mi, "set_owner", owner);
|
|
ur->add_do_method(Node3DEditor::get_singleton(), "_request_gizmo", mi);
|
|
|
|
ur->add_do_reference(mi);
|
|
ur->add_undo_method(node, "remove_child", mi);
|
|
ur->commit_action();
|
|
}
|
|
|
|
void MeshInstance3DEditor::_bind_methods() {
|
|
}
|
|
|
|
MeshInstance3DEditor::MeshInstance3DEditor() {
|
|
options = memnew(MenuButton);
|
|
options->set_switch_on_hover(true);
|
|
Node3DEditor::get_singleton()->add_control_to_menu_panel(options);
|
|
|
|
options->set_text(TTR("Mesh"));
|
|
options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("MeshInstance3D"), SNAME("EditorIcons")));
|
|
|
|
options->get_popup()->add_item(TTR("Create Trimesh Static Body"), MENU_OPTION_CREATE_STATIC_TRIMESH_BODY);
|
|
options->get_popup()->set_item_tooltip(-1, TTR("Creates a StaticBody3D and assigns a polygon-based collision shape to it automatically.\nThis is the most accurate (but slowest) option for collision detection."));
|
|
options->get_popup()->add_separator();
|
|
options->get_popup()->add_item(TTR("Create Trimesh Collision Sibling"), MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE);
|
|
options->get_popup()->set_item_tooltip(-1, TTR("Creates a polygon-based collision shape.\nThis is the most accurate (but slowest) option for collision detection."));
|
|
options->get_popup()->add_item(TTR("Create Single Convex Collision Sibling"), MENU_OPTION_CREATE_SINGLE_CONVEX_COLLISION_SHAPE);
|
|
options->get_popup()->set_item_tooltip(-1, TTR("Creates a single convex collision shape.\nThis is the fastest (but least accurate) option for collision detection."));
|
|
options->get_popup()->add_item(TTR("Create Simplified Convex Collision Sibling"), MENU_OPTION_CREATE_SIMPLIFIED_CONVEX_COLLISION_SHAPE);
|
|
options->get_popup()->set_item_tooltip(-1, TTR("Creates a simplified convex collision shape.\nThis is similar to single collision shape, but can result in a simpler geometry in some cases, at the cost of accuracy."));
|
|
options->get_popup()->add_item(TTR("Create Multiple Convex Collision Siblings"), MENU_OPTION_CREATE_MULTIPLE_CONVEX_COLLISION_SHAPES);
|
|
options->get_popup()->set_item_tooltip(-1, TTR("Creates a polygon-based collision shape.\nThis is a performance middle-ground between a single convex collision and a polygon-based collision."));
|
|
options->get_popup()->add_separator();
|
|
options->get_popup()->add_item(TTR("Create Navigation Mesh"), MENU_OPTION_CREATE_NAVMESH);
|
|
options->get_popup()->add_separator();
|
|
options->get_popup()->add_item(TTR("Create Outline Mesh..."), MENU_OPTION_CREATE_OUTLINE_MESH);
|
|
options->get_popup()->set_item_tooltip(options->get_popup()->get_item_count() - 1, TTR("Creates a static outline mesh. The outline mesh will have its normals flipped automatically.\nThis can be used instead of the StandardMaterial Grow property when using that property isn't possible."));
|
|
options->get_popup()->add_item(TTR("Create Debug Tangents"), MENU_OPTION_CREATE_DEBUG_TANGENTS);
|
|
options->get_popup()->add_separator();
|
|
options->get_popup()->add_item(TTR("View UV1"), MENU_OPTION_DEBUG_UV1);
|
|
options->get_popup()->add_item(TTR("View UV2"), MENU_OPTION_DEBUG_UV2);
|
|
options->get_popup()->add_item(TTR("Unwrap UV2 for Lightmap/AO"), MENU_OPTION_CREATE_UV2);
|
|
|
|
options->get_popup()->connect("id_pressed", callable_mp(this, &MeshInstance3DEditor::_menu_option));
|
|
|
|
outline_dialog = memnew(ConfirmationDialog);
|
|
outline_dialog->set_title(TTR("Create Outline Mesh"));
|
|
outline_dialog->set_ok_button_text(TTR("Create"));
|
|
|
|
VBoxContainer *outline_dialog_vbc = memnew(VBoxContainer);
|
|
outline_dialog->add_child(outline_dialog_vbc);
|
|
//outline_dialog->set_child_rect(outline_dialog_vbc);
|
|
|
|
outline_size = memnew(SpinBox);
|
|
outline_size->set_min(0.001);
|
|
outline_size->set_max(1024);
|
|
outline_size->set_step(0.001);
|
|
outline_size->set_value(0.05);
|
|
outline_dialog_vbc->add_margin_child(TTR("Outline Size:"), outline_size);
|
|
|
|
add_child(outline_dialog);
|
|
outline_dialog->connect("confirmed", callable_mp(this, &MeshInstance3DEditor::_create_outline_mesh));
|
|
|
|
err_dialog = memnew(AcceptDialog);
|
|
add_child(err_dialog);
|
|
|
|
debug_uv_dialog = memnew(AcceptDialog);
|
|
debug_uv_dialog->set_title(TTR("UV Channel Debug"));
|
|
add_child(debug_uv_dialog);
|
|
debug_uv = memnew(Control);
|
|
debug_uv->set_custom_minimum_size(Size2(600, 600) * EDSCALE);
|
|
debug_uv->connect("draw", callable_mp(this, &MeshInstance3DEditor::_debug_uv_draw));
|
|
debug_uv_dialog->add_child(debug_uv);
|
|
}
|
|
|
|
void MeshInstance3DEditorPlugin::edit(Object *p_object) {
|
|
mesh_editor->edit(Object::cast_to<MeshInstance3D>(p_object));
|
|
}
|
|
|
|
bool MeshInstance3DEditorPlugin::handles(Object *p_object) const {
|
|
return p_object->is_class("MeshInstance3D");
|
|
}
|
|
|
|
void MeshInstance3DEditorPlugin::make_visible(bool p_visible) {
|
|
if (p_visible) {
|
|
mesh_editor->options->show();
|
|
} else {
|
|
mesh_editor->options->hide();
|
|
mesh_editor->edit(nullptr);
|
|
}
|
|
}
|
|
|
|
MeshInstance3DEditorPlugin::MeshInstance3DEditorPlugin() {
|
|
mesh_editor = memnew(MeshInstance3DEditor);
|
|
EditorNode::get_singleton()->get_main_screen_control()->add_child(mesh_editor);
|
|
|
|
mesh_editor->options->hide();
|
|
}
|
|
|
|
MeshInstance3DEditorPlugin::~MeshInstance3DEditorPlugin() {
|
|
}
|