7b5d1ea5b9
Using this command: ``` find -name "thirdparty" -prune -o -name "*.h" -exec sed -i {} -e '/return /! s/\t\([A-Za-z0-9_]* \*[A-Za-z0-9_]*\)\;/\t\1 = nullptr;/g' \; ``` And then reviewing the changes manually to discard the ones that don't seem correct/safe/good (notably changes to `core` unions).
84 lines
3.8 KiB
C++
84 lines
3.8 KiB
C++
/*************************************************************************/
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/* navigation_link_2d_editor_plugin.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef NAVIGATION_LINK_2D_EDITOR_PLUGIN_H
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#define NAVIGATION_LINK_2D_EDITOR_PLUGIN_H
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#include "editor/editor_plugin.h"
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#include "scene/2d/navigation_link_2d.h"
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class CanvasItemEditor;
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class EditorUndoRedoManager;
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class NavigationLink2DEditor : public Control {
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GDCLASS(NavigationLink2DEditor, Control);
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Ref<EditorUndoRedoManager> undo_redo;
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CanvasItemEditor *canvas_item_editor = nullptr;
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NavigationLink2D *node = nullptr;
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bool start_grabbed = false;
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Vector2 original_start_location;
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bool end_grabbed = false;
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Vector2 original_end_location;
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protected:
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void _notification(int p_what);
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void _node_removed(Node *p_node);
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public:
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bool forward_canvas_gui_input(const Ref<InputEvent> &p_event);
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void forward_canvas_draw_over_viewport(Control *p_overlay);
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void edit(NavigationLink2D *p_node);
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NavigationLink2DEditor();
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};
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class NavigationLink2DEditorPlugin : public EditorPlugin {
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GDCLASS(NavigationLink2DEditorPlugin, EditorPlugin);
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NavigationLink2DEditor *editor = nullptr;
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public:
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virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) override { return editor->forward_canvas_gui_input(p_event); }
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virtual void forward_canvas_draw_over_viewport(Control *p_overlay) override { editor->forward_canvas_draw_over_viewport(p_overlay); }
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virtual String get_name() const override { return "NavigationLink2D"; }
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bool has_main_screen() const override { return false; }
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virtual void edit(Object *p_object) override;
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virtual bool handles(Object *p_object) const override;
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virtual void make_visible(bool p_visible) override;
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NavigationLink2DEditorPlugin();
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};
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#endif // NAVIGATION_LINK_2D_EDITOR_PLUGIN_H
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