godot/drivers/gles3
Thaer Razeq f50488a361 Various fixes detected using PVS-Studio static analyzer.
- Add FIXME tags comments to some unfixed potential bugs
- Remove some checks (always false: unsigned never < 0)
- Fix some if statements based on reviews.
- Bunch of missing `else` statements
2017-02-28 07:52:02 -06:00
..
shaders Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not work though 2017-02-22 19:14:21 -03:00
rasterizer_canvas_gles3.cpp Various fixes detected using PVS-Studio static analyzer. 2017-02-28 07:52:02 -06:00
rasterizer_canvas_gles3.h Type renames: 2017-01-11 00:52:51 -03:00
rasterizer_gles3.cpp -renamed globals.h to global_config.cpp (this seems to have caused a few modified files) 2017-02-21 00:06:30 -03:00
rasterizer_gles3.h Everything returning to normal in 3D, still a long way to go 2016-10-19 11:14:41 -03:00
rasterizer_scene_gles3.cpp Various fixes detected using PVS-Studio static analyzer. 2017-02-28 07:52:02 -06:00
rasterizer_scene_gles3.h basic contact shadows implementation, will most likely need some polishing 2017-02-08 07:35:14 -03:00
rasterizer_storage_gles3.cpp Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not work though 2017-02-22 19:14:21 -03:00
rasterizer_storage_gles3.h Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not work though 2017-02-22 19:14:21 -03:00
SCsub Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
shader_compiler_gles3.cpp Various fixes detected using PVS-Studio static analyzer. 2017-02-28 07:52:02 -06:00
shader_compiler_gles3.h Subsurface scattering material param is now working! 2016-12-02 22:23:16 -03:00
shader_gles3.cpp Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
shader_gles3.h Correct hash behavior for floating point numbers 2017-02-16 18:44:29 +01:00