godot/drivers/gles3
2022-09-04 22:48:54 +02:00
..
effects Fix various bugs in GLES3 renderer that stopped it from running on web 2022-08-01 16:45:32 -04:00
environment Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
shaders Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
storage Prevent windows from having a size greater than device limit 2022-09-04 22:48:54 +02:00
rasterizer_canvas_gles3.cpp Rename uniform to parameter across the engine 2022-09-01 11:42:57 +03:00
rasterizer_canvas_gles3.h Add font LCD sub-pixel anti-aliasing support. 2022-08-23 08:47:21 +03:00
rasterizer_gles3.cpp Re-enable per-pixel transparency support on Linux, macOS, and Windows (for Vulkan and OpenGL rendering drivers). 2022-09-03 19:16:03 +03:00
rasterizer_gles3.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
rasterizer_scene_gles3.cpp Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray 2022-09-02 13:57:02 +02:00
rasterizer_scene_gles3.h Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray 2022-09-02 13:57:02 +02:00
SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
shader_gles3.cpp Rename String plus_file to path_join 2022-08-29 19:38:13 -05:00
shader_gles3.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00