f5b3b24c22
- The export process now builds complete .ipa on macOS, instead of just creating XCode project. - The project includes Capabilities games usually require: Game Center, Push Notifications, In-App Purchase. - Icons and launch screens can be specified in export preset.
228 lines
9.7 KiB
C++
228 lines
9.7 KiB
C++
/*************************************************************************/
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/* godot_nativescript.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GODOT_NATIVESCRIPT_H
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#define GODOT_NATIVESCRIPT_H
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#include <gdnative/gdnative.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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#ifdef GDAPI_BUILT_IN
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#define GDAPI_EXPORT
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#endif
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#ifdef _WIN32
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#if defined(GDAPI_EXPORT)
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#define GDCALLINGCONV
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#define GDAPI __declspec(dllexport) GDCALLINGCONV
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#else
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#define GDCALLINGCONV
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#define GDAPI __declspec(dllimport) GDCALLINGCONV
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#endif
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#elif defined(__APPLE__)
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#include "TargetConditionals.h"
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#if TARGET_OS_IPHONE
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#define GDCALLINGCONV __attribute__((visibility("default")))
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#define GDAPI GDCALLINGCONV
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#elif TARGET_OS_MAC
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#define GDCALLINGCONV __attribute__((sysv_abi))
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#define GDAPI GDCALLINGCONV
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#endif
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#else
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#define GDCALLINGCONV __attribute__((sysv_abi, visibility("default")))
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#define GDAPI GDCALLINGCONV
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#endif
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// This is for libraries *using* the header, NOT GODOT EXPOSING STUFF!!
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#ifdef _WIN32
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#define GDN_EXPORT __declspec(dllexport)
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#else
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#define GDN_EXPORT
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#endif
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#include <stdbool.h>
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#include <stdint.h>
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typedef enum {
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GODOT_METHOD_RPC_MODE_DISABLED,
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GODOT_METHOD_RPC_MODE_REMOTE,
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GODOT_METHOD_RPC_MODE_SYNC,
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GODOT_METHOD_RPC_MODE_MASTER,
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GODOT_METHOD_RPC_MODE_SLAVE,
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} godot_method_rpc_mode;
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typedef enum {
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GODOT_PROPERTY_HINT_NONE, ///< no hint provided.
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GODOT_PROPERTY_HINT_RANGE, ///< hint_text = "min,max,step,slider; //slider is optional"
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GODOT_PROPERTY_HINT_EXP_RANGE, ///< hint_text = "min,max,step", exponential edit
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GODOT_PROPERTY_HINT_ENUM, ///< hint_text= "val1,val2,val3,etc"
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GODOT_PROPERTY_HINT_EXP_EASING, /// exponential easing funciton (Math::ease)
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GODOT_PROPERTY_HINT_LENGTH, ///< hint_text= "length" (as integer)
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GODOT_PROPERTY_HINT_SPRITE_FRAME,
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GODOT_PROPERTY_HINT_KEY_ACCEL, ///< hint_text= "length" (as integer)
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GODOT_PROPERTY_HINT_FLAGS, ///< hint_text= "flag1,flag2,etc" (as bit flags)
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GODOT_PROPERTY_HINT_LAYERS_2D_RENDER,
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GODOT_PROPERTY_HINT_LAYERS_2D_PHYSICS,
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GODOT_PROPERTY_HINT_LAYERS_3D_RENDER,
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GODOT_PROPERTY_HINT_LAYERS_3D_PHYSICS,
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GODOT_PROPERTY_HINT_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,"
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GODOT_PROPERTY_HINT_DIR, ///< a directort path must be passed
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GODOT_PROPERTY_HINT_GLOBAL_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,"
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GODOT_PROPERTY_HINT_GLOBAL_DIR, ///< a directort path must be passed
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GODOT_PROPERTY_HINT_RESOURCE_TYPE, ///< a resource object type
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GODOT_PROPERTY_HINT_MULTILINE_TEXT, ///< used for string properties that can contain multiple lines
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GODOT_PROPERTY_HINT_COLOR_NO_ALPHA, ///< used for ignoring alpha component when editing a color
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GODOT_PROPERTY_HINT_IMAGE_COMPRESS_LOSSY,
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GODOT_PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS,
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GODOT_PROPERTY_HINT_OBJECT_ID,
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GODOT_PROPERTY_HINT_TYPE_STRING, ///< a type string, the hint is the base type to choose
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GODOT_PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE, ///< so something else can provide this (used in scripts)
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GODOT_PROPERTY_HINT_METHOD_OF_VARIANT_TYPE, ///< a method of a type
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GODOT_PROPERTY_HINT_METHOD_OF_BASE_TYPE, ///< a method of a base type
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GODOT_PROPERTY_HINT_METHOD_OF_INSTANCE, ///< a method of an instance
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GODOT_PROPERTY_HINT_METHOD_OF_SCRIPT, ///< a method of a script & base
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GODOT_PROPERTY_HINT_PROPERTY_OF_VARIANT_TYPE, ///< a property of a type
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GODOT_PROPERTY_HINT_PROPERTY_OF_BASE_TYPE, ///< a property of a base type
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GODOT_PROPERTY_HINT_PROPERTY_OF_INSTANCE, ///< a property of an instance
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GODOT_PROPERTY_HINT_PROPERTY_OF_SCRIPT, ///< a property of a script & base
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GODOT_PROPERTY_HINT_MAX,
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} godot_property_hint;
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typedef enum {
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GODOT_PROPERTY_USAGE_STORAGE = 1,
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GODOT_PROPERTY_USAGE_EDITOR = 2,
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GODOT_PROPERTY_USAGE_NETWORK = 4,
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GODOT_PROPERTY_USAGE_EDITOR_HELPER = 8,
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GODOT_PROPERTY_USAGE_CHECKABLE = 16, //used for editing global variables
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GODOT_PROPERTY_USAGE_CHECKED = 32, //used for editing global variables
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GODOT_PROPERTY_USAGE_INTERNATIONALIZED = 64, //hint for internationalized strings
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GODOT_PROPERTY_USAGE_GROUP = 128, //used for grouping props in the editor
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GODOT_PROPERTY_USAGE_CATEGORY = 256,
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GODOT_PROPERTY_USAGE_STORE_IF_NONZERO = 512, //only store if nonzero
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GODOT_PROPERTY_USAGE_STORE_IF_NONONE = 1024, //only store if false
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GODOT_PROPERTY_USAGE_NO_INSTANCE_STATE = 2048,
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GODOT_PROPERTY_USAGE_RESTART_IF_CHANGED = 4096,
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GODOT_PROPERTY_USAGE_SCRIPT_VARIABLE = 8192,
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GODOT_PROPERTY_USAGE_STORE_IF_NULL = 16384,
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GODOT_PROPERTY_USAGE_ANIMATE_AS_TRIGGER = 32768,
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GODOT_PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED = 65536,
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GODOT_PROPERTY_USAGE_DEFAULT = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_EDITOR | GODOT_PROPERTY_USAGE_NETWORK,
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GODOT_PROPERTY_USAGE_DEFAULT_INTL = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_EDITOR | GODOT_PROPERTY_USAGE_NETWORK | GODOT_PROPERTY_USAGE_INTERNATIONALIZED,
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GODOT_PROPERTY_USAGE_NOEDITOR = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_NETWORK,
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} godot_property_usage_flags;
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typedef struct {
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godot_method_rpc_mode rset_type;
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godot_int type;
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godot_property_hint hint;
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godot_string hint_string;
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godot_property_usage_flags usage;
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godot_variant default_value;
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} godot_property_attributes;
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typedef struct {
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// instance pointer, method_data - return user data
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GDCALLINGCONV void *(*create_func)(godot_object *, void *);
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void *method_data;
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GDCALLINGCONV void (*free_func)(void *);
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} godot_instance_create_func;
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typedef struct {
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// instance pointer, method data, user data
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GDCALLINGCONV void (*destroy_func)(godot_object *, void *, void *);
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void *method_data;
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GDCALLINGCONV void (*free_func)(void *);
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} godot_instance_destroy_func;
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void GDAPI godot_nativescript_register_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func);
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void GDAPI godot_nativescript_register_tool_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func);
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typedef struct {
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godot_method_rpc_mode rpc_type;
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} godot_method_attributes;
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typedef struct {
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// instance pointer, method data, user data, num args, args - return result as varaint
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GDCALLINGCONV godot_variant (*method)(godot_object *, void *, void *, int, godot_variant **);
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void *method_data;
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GDCALLINGCONV void (*free_func)(void *);
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} godot_instance_method;
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void GDAPI godot_nativescript_register_method(void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_method_attributes p_attr, godot_instance_method p_method);
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typedef struct {
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// instance pointer, method data, user data, value
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GDCALLINGCONV void (*set_func)(godot_object *, void *, void *, godot_variant *);
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void *method_data;
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GDCALLINGCONV void (*free_func)(void *);
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} godot_property_set_func;
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typedef struct {
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// instance pointer, method data, user data, value
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GDCALLINGCONV godot_variant (*get_func)(godot_object *, void *, void *);
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void *method_data;
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GDCALLINGCONV void (*free_func)(void *);
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} godot_property_get_func;
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void GDAPI godot_nativescript_register_property(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_property_attributes *p_attr, godot_property_set_func p_set_func, godot_property_get_func p_get_func);
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typedef struct {
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godot_string name;
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godot_int type;
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godot_property_hint hint;
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godot_string hint_string;
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godot_property_usage_flags usage;
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godot_variant default_value;
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} godot_signal_argument;
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typedef struct {
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godot_string name;
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int num_args;
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godot_signal_argument *args;
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int num_default_args;
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godot_variant *default_args;
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} godot_signal;
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void GDAPI godot_nativescript_register_signal(void *p_gdnative_handle, const char *p_name, const godot_signal *p_signal);
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void GDAPI *godot_nativescript_get_userdata(godot_object *p_instance);
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#ifdef __cplusplus
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}
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#endif
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#endif
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