godot/modules/mono
Rémi Verschelde 11572c6e30
Editor: Cleanup some includes dependencies
Removes some unnecessary includes from `editor_node.h`, and instead add
those where they're used.

Removes unnecessary `editor_node.h` includes in various editor classes.

Renames `dynamicfont` to `dynamic_font` in a couple files.

Misc cleanup while jumping through that rabbit hole.
2022-02-15 14:54:15 +01:00
..
build_scripts Be more verbose about why msbuild tools could not be found 2022-01-29 07:16:34 +00:00
doc_classes Add an XML schema for documentation 2022-02-15 00:03:31 +01:00
editor Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
editor_templates Merge pull request #57748 from fabriceci/rename-script-template-variable 2022-02-07 13:22:23 +01:00
glue Implement cubic_interpolate() as MathFunc for refactoring 2022-02-12 18:11:17 +09:00
icons
mono_gd Use EditorFileDialog instead of FileDialog in the project manager 2022-02-12 12:06:51 +01:00
utils
.editorconfig
.gitignore
Directory.Build.props
SCsub
SdkPackageVersions.props
__init__.py
class_db_api_json.cpp
class_db_api_json.h
config.py
csharp_script.cpp Attach mono thread before getting nativeName field 2022-02-07 03:43:34 +01:00
csharp_script.h initialized member variables in header 2022-02-03 11:14:42 -05:00
godotsharp_defs.h
godotsharp_dirs.cpp Editor: Cleanup some includes dependencies 2022-02-15 14:54:15 +01:00
godotsharp_dirs.h
managed_callable.cpp
managed_callable.h
mono_gc_handle.cpp
mono_gc_handle.h
register_types.cpp
register_types.h
signal_awaiter_utils.cpp
signal_awaiter_utils.h