30 lines
729 B
Python
30 lines
729 B
Python
#!/usr/bin/env python
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Import("env")
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from platform_methods import run_in_subprocess
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import platform_osx_builders
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files = [
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"os_osx.mm",
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"godot_application.mm",
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"godot_application_delegate.mm",
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"crash_handler_osx.mm",
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"osx_terminal_logger.mm",
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"display_server_osx.mm",
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"godot_content_view.mm",
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"godot_window_delegate.mm",
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"godot_window.mm",
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"key_mapping_osx.mm",
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"godot_main_osx.mm",
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"dir_access_osx.mm",
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"joypad_osx.cpp",
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"vulkan_context_osx.mm",
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"gl_manager_osx_legacy.mm",
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]
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prog = env.add_program("#bin/godot", files)
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if env["debug_symbols"] and env["separate_debug_symbols"]:
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env.AddPostAction(prog, run_in_subprocess(platform_osx_builders.make_debug_osx))
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