967bfb0c4a
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}", limits unnecessary diffs.
58 lines
1.9 KiB
XML
58 lines
1.9 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="LightOccluder2D" inherits="Node2D" category="Core" version="3.0-alpha">
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<brief_description>
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Occludes light cast by a Light2D, casting shadows.
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</brief_description>
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<description>
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Occludes light cast by a Light2D, casting shadows. The LightOccluder2D must be provided with an [OccluderPolygon2D] in order for the shadow to be computed.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="get_occluder_light_mask" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Return the light mask of the LightOccluder2D.
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</description>
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</method>
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<method name="get_occluder_polygon" qualifiers="const">
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<return type="OccluderPolygon2D">
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</return>
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<description>
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Return the OccluderPolygon2D that defines the LightOccluder2D.
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</description>
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</method>
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<method name="set_occluder_light_mask">
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<return type="void">
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</return>
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<argument index="0" name="mask" type="int">
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</argument>
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<description>
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Set the LightOccluder2D light mask. The LightOccluder2D will cast shadows only from Light2Ds that belong to the same light mask(s).
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</description>
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</method>
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<method name="set_occluder_polygon">
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<return type="void">
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</return>
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<argument index="0" name="polygon" type="OccluderPolygon2D">
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</argument>
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<description>
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Set the OccluderPolygon2D that defines the LightOccluder2D.
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</description>
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</method>
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</methods>
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<members>
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<member name="light_mask" type="int" setter="set_occluder_light_mask" getter="get_occluder_light_mask">
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The LightOccluder2D's light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s).
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</member>
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<member name="occluder" type="OccluderPolygon2D" setter="set_occluder_polygon" getter="get_occluder_polygon">
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The [OccluderPolygon2D] used to compute the shadow.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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