godot/doc/classes/Script.xml
Rémi Verschelde 967bfb0c4a doc: Remove revision.module_config from version string
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}",
limits unnecessary diffs.
2017-11-15 20:41:16 +01:00

83 lines
2.5 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="Script" inherits="Resource" category="Core" version="3.0-alpha">
<brief_description>
A class stored as a resource.
</brief_description>
<description>
A class stored as a resource. The script exends the functionality of all objects that instance it.
The 'new' method of a script subclass creates a new instance. [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="can_instance" qualifiers="const">
<return type="bool">
</return>
<description>
Returns true if the script can be instanced.
</description>
</method>
<method name="get_source_code" qualifiers="const">
<return type="String">
</return>
<description>
Returns the script source code, or an empty string if source code is not available.
</description>
</method>
<method name="has_script_signal" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="signal_name" type="String">
</argument>
<description>
Returns true if the script, or a base class, defines a signal with the given name.
</description>
</method>
<method name="has_source_code" qualifiers="const">
<return type="bool">
</return>
<description>
Returns true if the script contains non-empty source code.
</description>
</method>
<method name="instance_has" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="base_object" type="Object">
</argument>
<description>
Returns true if 'base_object' is an instance of this script.
</description>
</method>
<method name="is_tool" qualifiers="const">
<return type="bool">
</return>
<description>
Returns true if the script is a tool script. A tool script can run in the editor.
</description>
</method>
<method name="reload">
<return type="int" enum="Error">
</return>
<argument index="0" name="keep_state" type="bool" default="false">
</argument>
<description>
Reloads the script's class implementation. Returns an error code.
</description>
</method>
<method name="set_source_code">
<return type="void">
</return>
<argument index="0" name="source" type="String">
</argument>
<description>
Sets the script source code. Does not reload the class implementation.
</description>
</method>
</methods>
<constants>
</constants>
</class>