342 lines
16 KiB
XML
342 lines
16 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<resource_file type="PackedScene" subresource_count="14" version="2.0" version_name="Godot Engine v2.0.alpha.custom_build">
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<ext_resource path="res://tiles_demo.png" type="Texture" index="0"></ext_resource>
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<resource type="ConvexPolygonShape2D" path="local://1">
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<real name="custom_solver_bias"> 0 </real>
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</resource>
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<resource type="ConvexPolygonShape2D" path="local://2">
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</resource>
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<resource type="ConvexPolygonShape2D" path="local://3">
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</resource>
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<resource type="ConvexPolygonShape2D" path="local://4">
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</resource>
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<resource type="ConvexPolygonShape2D" path="local://5">
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<real name="custom_solver_bias"> 0 </real>
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</resource>
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<resource type="ConvexPolygonShape2D" path="local://6">
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</resource>
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<resource type="ConvexPolygonShape2D" path="local://7">
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</resource>
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<resource type="ConvexPolygonShape2D" path="local://8">
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</resource>
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<resource type="ConvexPolygonShape2D" path="local://9">
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</resource>
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<resource type="ConvexPolygonShape2D" path="local://10">
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</resource>
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</resource>
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<resource type="ConvexPolygonShape2D" path="local://12">
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<vector2_array name="points" len="4"> -32, -24, 24, -24, 24, 24, -32, 24 </vector2_array>
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</resource>
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<main_resource>
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<dictionary name="_bundled" shared="false">
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<string> "conn_count" </string>
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<int> 0 </int>
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<string> "conns" </string>
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<int_array len="0"> </int_array>
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<string> "editable_instances" </string>
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<array len="0" shared="false">
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</array>
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<string> "names" </string>
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<string_array len="49">
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<string> "Node" </string>
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<string> "__meta__" </string>
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<string> "floor" </string>
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<string> "texture" </string>
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<string> "region" </string>
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<string> "region_rect" </string>
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<string> "Sprite" </string>
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<string> "collision" </string>
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<string> "input/pickable" </string>
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<string> "shapes/0/shape" </string>
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<string> "shapes/0/transform" </string>
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<string> "shapes/0/trigger" </string>
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<string> "collision/layers" </string>
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<string> "collision/mask" </string>
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<string> "constant_linear_velocity" </string>
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<string> "constant_angular_velocity" </string>
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<string> "friction" </string>
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<string> "bounce" </string>
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<string> "StaticBody2D" </string>
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<string> "CollisionPolygon2D" </string>
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<string> "build_mode" </string>
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<string> "polygon" </string>
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<string> "shape_range" </string>
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<string> "trigger" </string>
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<string> "edge" </string>
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<string> "transform/pos" </string>
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<string> "wall" </string>
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<string> "wall_deco" </string>
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<string> "corner" </string>
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<string> "flowers" </string>
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<string> "tree_base" </string>
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<string> "tree_mid" </string>
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<string> "tree_mid 2" </string>
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<string> "tree_top" </string>
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<string> "solid" </string>
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<string> "ceiling" </string>
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<string> "ramp" </string>
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<string> "ceiling2wall" </string>
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<string> "help" </string>
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<string> "focus/ignore_mouse" </string>
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<string> "focus/stop_mouse" </string>
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<string> "size_flags/horizontal" </string>
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<string> "text" </string>
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<string> "percent_visible" </string>
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<string> "lines_skipped" </string>
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<string> "max_lines_visible" </string>
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<string> "Label" </string>
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<string> "platform_floor" </string>
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<string> "platform_edge" </string>
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</string_array>
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<string> "node_count" </string>
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<int> 42 </int>
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<string> "node_paths" </string>
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<array len="0" shared="false">
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</array>
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<string> "nodes" </string>
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<string> "variants" </string>
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<array len="67" shared="false">
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<dictionary shared="false">
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<string> "__editor_plugin_screen__" </string>
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<string> "Script" </string>
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<string> "__editor_plugin_states__" </string>
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<dictionary shared="false">
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<string> "2D" </string>
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<dictionary shared="false">
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<string> "ofs" </string>
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<vector2> -446.534, -87.6905 </vector2>
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<string> "snap_grid" </string>
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<bool> False </bool>
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<string> "snap_offset" </string>
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<vector2> 0, 0 </vector2>
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<string> "snap_pixel" </string>
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<bool> False </bool>
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<string> "snap_relative" </string>
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<bool> False </bool>
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<string> "snap_rotation" </string>
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<bool> False </bool>
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<string> "snap_rotation_offset" </string>
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<real> 0 </real>
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<string> "snap_rotation_step" </string>
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<real> 0.261799 </real>
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<string> "snap_show_grid" </string>
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<bool> False </bool>
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<string> "snap_step" </string>
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<vector2> 10, 10 </vector2>
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<string> "zoom" </string>
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<real> 1.670183 </real>
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</dictionary>
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<string> "3D" </string>
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<dictionary shared="false">
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<string> "ambient_light_color" </string>
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<color> 0.15, 0.15, 0.15, 1 </color>
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<string> "default_light" </string>
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<bool> True </bool>
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<string> "default_srgb" </string>
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<bool> False </bool>
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<string> "deflight_rot_x" </string>
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<real> 0.942478 </real>
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<string> "deflight_rot_y" </string>
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<real> 0.628319 </real>
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<string> "fov" </string>
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<real> 45 </real>
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<string> "show_grid" </string>
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<bool> True </bool>
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<string> "show_origin" </string>
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<bool> True </bool>
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<string> "viewport_mode" </string>
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<int> 1 </int>
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<string> "viewports" </string>
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<array len="4" shared="false">
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<dictionary shared="false">
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<string> "distance" </string>
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<real> 4 </real>
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<string> "listener" </string>
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<bool> True </bool>
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<string> "pos" </string>
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<vector3> 0, 0, 0 </vector3>
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<string> "use_environment" </string>
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<bool> False </bool>
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<string> "use_orthogonal" </string>
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<bool> False </bool>
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<string> "x_rot" </string>
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<real> 0 </real>
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<string> "y_rot" </string>
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<real> 0 </real>
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</dictionary>
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<dictionary shared="false">
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<string> "distance" </string>
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<real> 4 </real>
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<string> "listener" </string>
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<bool> False </bool>
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<string> "pos" </string>
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<vector3> 0, 0, 0 </vector3>
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<string> "use_environment" </string>
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<bool> False </bool>
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<string> "use_orthogonal" </string>
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<bool> False </bool>
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<string> "x_rot" </string>
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<real> 0 </real>
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<string> "y_rot" </string>
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<real> 0 </real>
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</dictionary>
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<dictionary shared="false">
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<string> "distance" </string>
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<real> 4 </real>
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<string> "listener" </string>
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<bool> False </bool>
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<string> "pos" </string>
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<vector3> 0, 0, 0 </vector3>
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<string> "use_environment" </string>
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<bool> False </bool>
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<string> "use_orthogonal" </string>
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<bool> False </bool>
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<string> "x_rot" </string>
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<real> 0 </real>
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<string> "y_rot" </string>
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<real> 0 </real>
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</dictionary>
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<dictionary shared="false">
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<string> "distance" </string>
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<real> 4 </real>
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<string> "listener" </string>
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<bool> False </bool>
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<string> "pos" </string>
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<vector3> 0, 0, 0 </vector3>
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<string> "use_environment" </string>
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<bool> False </bool>
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<string> "use_orthogonal" </string>
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<bool> False </bool>
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<string> "x_rot" </string>
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<real> 0 </real>
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<string> "y_rot" </string>
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<real> 0 </real>
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</dictionary>
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</array>
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<string> "zfar" </string>
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<real> 500 </real>
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<string> "znear" </string>
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<real> 0.1 </real>
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</dictionary>
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<string> "Anim" </string>
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<dictionary shared="false">
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<string> "visible" </string>
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<bool> False </bool>
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</dictionary>
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</dictionary>
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<string> "__editor_run_settings__" </string>
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<dictionary shared="false">
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<string> "custom_args" </string>
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<string> "-l $scene" </string>
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<string> "run_mode" </string>
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<int> 0 </int>
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</dictionary>
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</dictionary>
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<resource external="0"> </resource>
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<bool> True </bool>
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<rect2> 0, 0, 64, 64 </rect2>
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<resource resource_type="Shape2D" path="local://1"> </resource>
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<vector2_array len="4"> -32, -24, 24, -24, 24, 32, -32, 32 </vector2_array>
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<resource resource_type="Shape2D" path="local://3"> </resource>
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<vector2_array len="4"> -32, -32, 24, -32, 24, 32, -32, 32 </vector2_array>
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<resource resource_type="Shape2D" path="local://4"> </resource>
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<resource resource_type="Shape2D" path="local://5"> </resource>
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<resource resource_type="Shape2D" path="local://7"> </resource>
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<vector2> 0, 128 </vector2>
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<rect2> 384, 64, 64, 64 </rect2>
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<resource resource_type="Shape2D" path="local://8"> </resource>
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<vector2_array len="4"> 32, -32, 32, 32, -32, 32, -32, -32 </vector2_array>
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<vector2> 256, 224 </vector2>
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<rect2> 128, 128, 64, 128 </rect2>
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<resource resource_type="Shape2D" path="local://9"> </resource>
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<vector2_array len="4"> -32, -56, 32, 8, 32, 64, -32, 64 </vector2_array>
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<vector2> 0, 192 </vector2>
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<rect2> 448, 64, 64, 64 </rect2>
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<resource resource_type="Shape2D" path="local://10"> </resource>
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<int> 2 </int>
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<string> "This scene serves as a tool for editing the tileset.
Nodes (sprites) and their respective collisions
are edited here. 

To create a tileset from this, a "TileSet" resoucre 
must be created. Use the helper in:

 Scene -< Convert To -< TileSet

This will save a tileset. Saving over it will merge your changes.

Finally, the saved tileset resource (tileset.xml in this
 case), can be opened to be used into a TileMap node
 for editing a tile map.
" </string>
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<int> -1 </int>
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|
<vector2> 0, 256 </vector2>
|
|
<rect2> 128, 0, 64, 64 </rect2>
|
|
<resource resource_type="Shape2D" path="local://11"> </resource>
|
|
<vector2_array len="4"> 32, -24, 32, 24, -32, 24, -32, -24 </vector2_array>
|
|
<vector2> 64, 256 </vector2>
|
|
<rect2> 192, 0, 64, 64 </rect2>
|
|
<resource resource_type="Shape2D" path="local://12"> </resource>
|
|
<vector2_array len="4"> 24, -24, 24, 24, -32, 24, -32, -24 </vector2_array>
|
|
</array>
|
|
<string> "version" </string>
|
|
<int> 2 </int>
|
|
</dictionary>
|
|
|
|
</main_resource>
|
|
</resource_file> |