godot/drivers/gles3
Riteo f6397bffb1 Regenerate GL loader code with GLAD 2
GLAD 1 creates unusable loaders for EGL, while the newly released GLAD 2
does not, so for consistency I thought that it would be a good idea to
uniform things beforehand. While it had some API changes some renames
were all that was needed and everything works like before, at least on
the Wayland branch.

I've kept the structure identical, although this new generator has quite
a few hefty features, such as a single header mode.

I've also added GLAD to `thirdparty/README.md`, but I haven't specified
that in the commit title because it's a very small "fix".
2022-11-14 21:48:01 +01:00
..
effects Add 2D shadows and canvas SDF to OpenGL3 renderer 2022-10-28 11:33:23 -07:00
environment Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
shaders Add 2D shadows and canvas SDF to OpenGL3 renderer 2022-10-28 11:33:23 -07:00
storage Merge pull request #61884 from Calinou/alpha-hash-use-opaque-pipeline 2022-11-14 11:08:35 +01:00
rasterizer_canvas_gles3.cpp Merge pull request #67374 from MrBlockers/fix-draw-primitive 2022-11-11 10:43:18 +01:00
rasterizer_canvas_gles3.h Add 2D shadows and canvas SDF to OpenGL3 renderer 2022-10-28 11:33:23 -07:00
rasterizer_gles3.cpp Regenerate GL loader code with GLAD 2 2022-11-14 21:48:01 +01:00
rasterizer_gles3.h Add multiview to the opengl3 driver 2022-10-21 21:00:32 -05:00
rasterizer_scene_gles3.cpp Merge pull request #68440 from clayjohn/redraw-TIME 2022-11-09 08:58:06 +01:00
rasterizer_scene_gles3.h Add multiview to the opengl3 driver 2022-10-21 21:00:32 -05:00
SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
shader_gles3.cpp Add multiview to the opengl3 driver 2022-10-21 21:00:32 -05:00
shader_gles3.h Style: Misc docs and comment style and language fixes 2022-11-02 19:01:18 +01:00